Wave 5

By Cubanboy, in Star Wars: Armada

While we've been speculating about an upgrade like that for quite some time, I'm pretty sure it's just an error.

yes but which is the error

Pretty sure its the dials. Easier to make an error there and it would be more unexpected to see it with 3 shields.

While we've been speculating about an upgrade like that for quite some time, I'm pretty sure it's just an error.

yes but which is the error

Pretty sure its the dials. Easier to make an error there and it would be more unexpected to see it with 3 shields.

I don't know if I missed someone else pointing this out, but does it look to anyone else like pheonix home might allow for a second officer slot?

That could be very interesting, given the quality options out there.

Some one did. The question is, what Officers are there that we could use? Raymus and Tallon?

I feel like even tossing skilled first officer on with a more expensive officer is a nice boost. Or whoever and wing commander for those squad builds?

While we've been speculating about an upgrade like that for quite some time, I'm pretty sure it's just an error.

yes but which is the error

Pretty sure its the dials. Easier to make an error there and it would be more unexpected to see it with 3 shields.

Edit: actually, I just checked it again. It mentions damage, which is not the same as shields. So Never mind my comment, but I think that would still be cool for an upgrade.

Edited by Parkdaddy

What "Imperial Design Ethos"? The Imperium isnt building or designing this ships! The Imperium was never in total controll of the economy and didnt even wanted to.

Making everything look the same is a "spat in the face" that Star Wars is taking place in a economic plausible and diverse galaxy. Lancers, Carracks and Dreadougt make sense. Why should different companies design their ships the same again and again? Sure the the "wedge" is not the silliest form for a spaceship, but also not the best. I makes more sense to alter the form to the purpose of the ship.

Our real world ships look so simliar because they have to adapat to the environment they are meant to operate in! Same for aircrafts which are already more diverse. Their form follows function! And in the real world you can`t look at two items (tanks, aircraft, guns) from different companies and tell which country it belongs to. The whole comparison is of because unlike Star Wars which is immense huge, our world is so tiny that most successful items are use by dozends of countries.

On top of that: What is the Imperial design ethos you speak of? The wedge? Wait... no that was already around in the old republic. And is the Imperium really so stupid to demand from their ship builders to follwo their CI instead of their function?

Keeping everything Imperial in a "wedge" is just appeasing fans, that like a shallow universe whith clear borders and factions. I for myself love the Nebulon-B and all it stands for.

Before the EU introduced all these different types of ships there were TWO Imperial ships, The ISD and SSD. These both shared a design philosophy and you could tell they were Imperial Ships just by looking at them. From a real world perspective, anything that followed should take the lead and be a sensible evolution of those designs (or I guess a de-evolution for any prequel material)

As to the Empire not controlling the economy that is flat out wrong, The canon shows several instances of the Empire nationalizing manufacturing and taking direct control of the means of production. In the EU most of the ships ued in the later republic/ early empire era were designed by a single person (Another thing about the EU I am glad to see go.)

The Empire has also demonstrated on several occasions the they prioritize form over function (Stormtrooper's always wear shiny white armor no matter what environment they fight in, hell even the real world military does this, google Navy Working Uniform) This could actually serve practical functions though. First, Imperial Doctrine was to intimidate local populations into obeying. This is made easier by designs that clearly state "I represent the power of the empire" just by looking at them so you would want things that are easily identifiable as "Imperial" just by looking at them. Secondly standardizing equipment across all designs is a standard cost cutting measure that certainly would have been used by the Empire who needed ships and fighters faster than they could be produced. We know they wanted to cut cost as evidence by the TIE Fighter, this sub-par fighter was designed to be built in bulk for as cheap as possible even to the point that outdated civilian fighters outperformed it.

Look, I understand you love those designs, there are certain things about the EU I loved that will probably never make it back to canon, or at least on screen or to Armada but I still think we are better off with the new ships and and storytelling. Lucas Film is doing an amazing job with it.

Edited by Swusn

We know they wanted to cut cost as evidence by the TIE Fighter, this sub-par fighter was designed to be built in bulk for as cheap as possible even to the point that outdated civilian fighters outperformed it.

I don't see the TIE/ln as a sub par fighter. I view it as similar to the WWII Japanese Zero. Faster and more manuverable then the Amarican F4F Wildcats, but could not take a hit. The F4F was more rugged and was able to survive damage that would have destroyed a Zero. Petty close analogy to the TIE/ln and X-wing.

We know they wanted to cut cost as evidence by the TIE Fighter, this sub-par fighter was designed to be built in bulk for as cheap as possible even to the point that outdated civilian fighters outperformed it.

I don't see the TIE/ln as a sub par fighter. I view it as similar to the WWII Japanese Zero. Faster and more manuverable then the Amarican F4F Wildcats, but could not take a hit. The F4F was more rugged and was able to survive damage that would have destroyed a Zero. Petty close analogy to the TIE/ln and X-wing.

I see your point but the TIE was designed as a fighter without a hyperdrive, shields or Life support systems and it has been designed like this for the sole purpose of cost cutting. Granted this does give the benefits that you mentioned but those benefits were not the intent. We also see examples of single X-wings being able to engage multiple TIEs at a time.

The TIE WIKI says the following information cited as being from "Lost Stars":

many features were sacrificed to facilitate mass production by Sienar Fleet Systems factories, even causing Wilhuff Tarkin to dread the thought of ever having to pilot one due to its cramped cockpit.[2][15]Imperial fighters also acted as psychological deterrents to potential seditious activities, with their roaring engines inspiring fear in those who heard them, leading to Imperial commanders to purposely order their pilots to fly low over areas that needed reminding of Imperial might.

Edited by Swusn

Not to burst any bubbles but Armada (FFG) will be bringing in Canon ships before EU ships. So don't expect a lot of EU stuff for now I believe. So love or hate the show Rebels but it's Canon and Lucas Film's new child, so FFG will be obligated to keep up with it. (That and the designs of the ships are very very Star Wars.)

I know that (although we already got a bunch of uncanon stuff) and surley dont hate Rebels. I just think that this decision is not the best and I would liked another path better.

I also dont agree with the notion, that every Imperial ships has to be a "wedge" if you mean that. Its unfitting to Star Wars and is a gross oversimplification.

I disagree with almost everything you said. For the most part the legends stuff we have was either planned designed (not released) before Lucas Film announced the EU wipe or put in to fill a gap that there just wasn't a canon equivalent to at the time.

Drawing from Rebels is great as they have a lot of capital ships and would get people more excited than releasing an EU ship that is hit or miss. I know a lot of people love the Lancer and the dreadnaught but I personally hate those designs, even when they came out in the 90's I thought they spat in the face of the imperial design ethos, I love that the new Imperial ships all look like they were designed by the same company group, this is more like real world ship/aircraft design in that if you know what you are looking at you can tell what country or even what company if you are real good designed an aircraft or ship.

I just want to point out that the EU Dreadnaught predates the Empire, as they where constructed before the Clone Wars began, so yes they are by a long shot not a Imperial design.

But as the rebels converted some or alot of them into Assault Frigates, means that they where still banging around somewhere in the Galaxy, during the galatic Civil War period.

And even the Empire, who surplanted the Old Republic, with its "wast resources", it would still take some time for them to replace all ships from the Old republic (now Imperial Navy) with newer designs, as system patrol duties would still be necessary across the Galaxy.

So scrapping all the old ships overnight would be a bad idea, if you still wish to have some control or presence in the most far flung systems.

The Dreadnaughts would off cause have been relegated to secondary duties or mothballed, sold to private security or local planet defence forces.

The oldest of the old ships would off cause be scrapped first, as production runs for some ship classes could last a decade or two, but it also depends on the wear and tear the ship has suffered during their service life, so newer ships from the last production run, could be scrapped before older ones, if they have suffered some sort major damage that was repaired, but which over time weared out the ship faster, than other ships from the same production year.

All in all it would make perfect sense for the Empire to have some Dreadnaughts in service in a far flung system somewhere in a Galaxy far away :D

"I've outrun Imperial Starships, not the local Bulk Cruiser mind yah, I'm talking about big Corellian ships now...."

So even old design like the Bulk cruiser existed during the Galactic Civil war ;)

God I need me a Venator.

I just want to point out that the EU Dreadnaught predates the Empire, as they where constructed before the Clone Wars began, so yes they are by a long shot not a Imperial design.

But as the rebels converted some or alot of them into Assault Frigates, means that they where still banging around somewhere in the Galaxy, during the galatic Civil War period.

And even the Empire, who surplanted the Old Republic, with its "wast resources", it would still take some time for them to replace all ships from the Old republic (now Imperial Navy) with newer designs, as system patrol duties would still be necessary across the Galaxy.

So scrapping all the old ships overnight would be a bad idea, if you still wish to have some control or presence in the most far flung systems.

The Dreadnaughts would off cause have been relegated to secondary duties or mothballed, sold to private security or local planet defence forces.

The oldest of the old ships would off cause be scrapped first, as production runs for some ship classes could last a decade or two, but it also depends on the wear and tear the ship has suffered during their service life, so newer ships from the last production run, could be scrapped before older ones, if they have suffered some sort major damage that was repaired, but which over time weared out the ship faster, than other ships from the same production year.

All in all it would make perfect sense for the Empire to have some Dreadnaughts in service in a far flung system somewhere in a Galaxy far away :D

"I've outrun Imperial Starships, not the local Bulk Cruiser mind yah, I'm talking about big Corellian ships now...."

So even old design like the Bulk cruiser existed during the Galactic Civil war ;)

Ok, I cannot argue with that. Everything you said is sound logic and my exact same argument for why the Next large base ship release should be the Venator.

Since I cannot argue your logic I'm just going to pout and say "No! Their ugly and I hate them and I don't want to buy them" (but I probably still will if they are ever released because I have no self control) :(

God I need me a Venator.

I don't know if I missed someone else pointing this out, but does it look to anyone else like pheonix home might allow for a second officer slot?

That could be very interesting, given the quality options out there.

Some one did. The question is, what Officers are there that we could use? Raymus and Tallon?

Well its a command ship, and the "fleet command" cards look like they interact with command tokens. So in the absence of any new officers that help neighbouring ships, I think Raymus and other token boosting or command manipulating cards are probably the expectation.

Toryn?

Toryn would work but not on the Command Variant since you wont be able to reroll your own blue dice.

Ok, I cannot argue with that. Everything you said is sound logic and my exact same argument for why the Next large base ship release should be the Venator.

Since I cannot argue your logic I'm just going to pout and say "No! Their ugly and I hate them and I don't want to buy them" (but I probably still will if they are ever released because I have no self control) :(

Well some things in life are so over the top bud ugly, that they somehow have a charm to them, which you can't resist.

Weather it be a cat, dog or "Overbite" Dreadnaught :lol:

And please by any means lets have a Venator, the more ship types we have, the merrier.

FYI: I have a couple of Venators from the old Wizard of the coast game Starship Battles and I can't help myself making a "Doom-Doom...Doom-Doom...Doom-Doom.." sound when making a flyby motion with the model ;)

Edited by Kiwi Rat

Yay new cards!

Although I'm not particularly pumped for Wave 5, not sure why. It all looks good, I like more options and more upgrades, I'm sort of...meh on it. Maybe 'cause I don't have Wave 3/4 in hand yet.

Also Jun Sato? **** that guy is a monster. Already plotting all the terrible, terrible things I can do with him.

I'm really curious on what the blue/red variant of the Phoenix Home will look like.

Specifically, I want to see what kind of synergy Sato/Phoenix Home/Command Upgrades/MC80 Command/Home One/Defiance will have. I'm also excited to see if Ackbar will have any synergy with Phoenix Home/Command Upgrades.

I'm just really excited ok.

Here's hoping we get a rebel officer who can refresh exhausted cards... Phoenix Home plus new officer plus Adar Tallon sort of thing. Perhaps too strong but a man can dream

Here's hoping we get a rebel officer who can refresh exhausted cards... Phoenix Home plus new officer plus Adar Tallon sort of thing. Perhaps too strong but a man can dream

Rebels have some of the more Synergistic officers which is why their ships synergize far more than Imperials. It would be dangerous to be able to get multiple uses out of certain officers yet at the same time it would not work right.

Here's hoping we get a rebel officer who can refresh exhausted cards... Phoenix Home plus new officer plus Adar Tallon sort of thing. Perhaps too strong but a man can dream

Timing issue. As you cant resolve two squad commands per turn, refreshing Adar Tallon would achieve nothing.

I don't know if I missed someone else pointing this out, but does it look to anyone else like pheonix home might allow for a second officer slot?

That could be very interesting, given the quality options out there.

Some one did. The question is, what Officers are there that we could use? Raymus and Tallon?

I feel like even tossing skilled first officer on with a more expensive officer is a nice boost. Or whoever and wing commander for those squad builds?

Certainly having both a command manipulator (Wing commander, first officer etc..) and still be able to take a Raymus or an Adar would be a benefit.

I don't know if I missed someone else pointing this out, but does it look to anyone else like pheonix home might allow for a second officer slot?

That could be very interesting, given the quality options out there.

Some one did. The question is, what Officers are there that we could use? Raymus and Tallon?

I feel like even tossing skilled first officer on with a more expensive officer is a nice boost. Or whoever and wing commander for those squad builds?

Certainly having both a command manipulator (Wing commander, first officer etc..) and still be able to take a Raymus or an Adar would be a benefit.

Especially with slicer tools being a thing now

Sato + Salvation anyone? :)

Sato + Salvation anyone? :)

You have seen the perfect roll right?

Acc, crit, Hit/Crit, Hit/Crit, Hit/Crit. . . that is my dream roll. . .

Sato + Salvation anyone? :)

You have seen the perfect roll right?

Acc, crit, Hit/Crit, Hit/Crit, Hit/Crit. . . that is my dream roll. . .

10 damage in a single shot :P

Sato + Salvation anyone? :)

You have seen the perfect roll right?

Acc, crit, Hit/Crit, Hit/Crit, Hit/Crit. . . that is my dream roll. . .

10 damage in a single shot :P

11 actually.

Acc, 2, 3, 3, 3 =11

Sato + Salvation anyone? :)

You have seen the perfect roll right?

Acc, crit, Hit/Crit, Hit/Crit, Hit/Crit. . . that is my dream roll. . .

10 damage in a single shot :P

11 actually.

Acc, 2, 3, 3, 3 =11

Lookit that, Lyr has got one that goes to eleven!