Hey all! I have been lurking for several weeks but am now a new poster on the forums! I'm a relatively new GM to this system as we've only been going a few months.
Next week, I will be running a mission based on Christopher Hunt's Imperial VIP Convoy
http://www.d20radio....ial-vip-convoy/
. The team will need to kidnap and interrogate an Imperial Admiral. I have added some trucks, bikes, guards, support, and the Chariot with the Admiral inside.
My question is broad but... What things can I do to run this well? What advice can you give? Particularly chase elements. A few more details:
My idea is this convoy will be moving through a city... busy streets... the PC's will somehow jump the convoy. I'll have several vehicles in motion... several PC's (who have their own speeder) in play... lots going on at once. There are some body guards, drop ship reinforcements, and I might have the ISB arrive as there is a jedi-type character with some obligation. So this is more moving parts than I have taken on before. When the stuff hits the fan and everyone guns the gas pedal, it could be chaos, and that's fun. But I don't want to make it clunky or too overbearing.
This IS intended to be an entire game session so I don't intend this to be just a simple encounter. This can last a game session or two.
On chases, how do I handle range bands with all these vehicles? Do the pilots always need to make a pilot check to increase the range bands between the PC's and bad guys? Do the PC's need pilot checks to close distance? If so can they do anything else that round? Do you do 'chase' competitive checks before starting 'initiative' maneuvers and actions?
Any advice others can give would be fantastic.
Scotter23