What's the rule you guys are going back and forth about? Auxiliary arcs can take advantage of tactician and mobile arcs cant?
So what does the mobile arc actually do?
Actually, the Ghost's special firing arc is a special auxiliary firing arc.
Are you sure about that? It has the dotted arc printed on the token, but no unique primary weapon icon on the pilot card.
The VCX-100 has a Special Arc. Not a Special Auxiliary Arc. The booklet that comes with the ship explains what the arc is.
Tail Gunner will not work on a VCX-100. It also will not work on a YV-666 because while that ship has an Auxiliary arc, it is not rear facing. The only two ships that currently benefit from Tail Gunner are the ARC-170 and the Firespray.
Yeah seems to sadly be the case
Oh well, back to Autoblasters
!
It's basically what the PWTs should have been all along. You treat it exactly like the Firespray's Aux arc, but you can change which direction is faces with an action.
This is probably a dumb question.
But if you are correct what would be the downside for Fantasy Flight to errata their game and make all current PWT ships into a mobile arc?
Throwing out everything is a lot of work especially if any attempt is made at rebalancing things after you made such a MAJOR change to how things work. Some people may get their paties in a bundle when it comes to turrets but they are far from the worst thing to hit the game.
One Question:
Can we be sure that the mobile firing arc is used like a auxiliry firing arc?
Specifically for tactican and autothrusters?
It seems to me that would make the shadowcaster stronger than any PWT.
Even if they where evenly priced
(which they are not).
The Mobile Arc is an "arc" so it will count for various things that look for ships in, or out of, arc. I must assume the mobile arc is only active in one quadrant at a time which means those "in arc" functions still could be avoided/triggered part of the time and part of the time not. With a turret a ship has the option of shooting any direction but only gets the "arc" conditions in a limited space; the Mobile Arc only expand the arc area(s) but a ship that isn't in an arc is still untargettable.
It's basically what the PWTs should have been all along. You treat it exactly like the Firespray's Aux arc, but you can change which direction is faces with an action.
This is probably a dumb question.
But if you are correct what would be the downside for Fantasy Flight to errata their game and make all current PWT ships into a mobile arc?
Throwing out everything is a lot of work especially if any attempt is made at rebalancing things after you made such a MAJOR change to how things work. Some people may get their paties in a bundle when it comes to turrets but they are far from the worst thing to hit the game.
One Question:
Can we be sure that the mobile firing arc is used like a auxiliry firing arc?
Specifically for tactican and autothrusters?
It seems to me that would make the shadowcaster stronger than any PWT.
Even if they where evenly priced
(which they are not).
The Mobile Arc is an "arc" so it will count for various things that look for ships in, or out of, arc. I must assume the mobile arc is only active in one quadrant at a time which means those "in arc" functions still could be avoided/triggered part of the time and part of the time not. With a turret a ship has the option of shooting any direction but only gets the "arc" conditions in a limited space; the Mobile Arc only expand the arc area(s) but a ship that isn't in an arc is still untargettable.
That's consistent with the rules for the mobile arc were posted in a thread the other day. The quadrants aren't themselves arcs (though the front quadrant overlaps the primary arc). Only the quadrant that was selected to be the mobile arc counts as an arc.