Underwhelmed by the mc80 liberty, am I the only one?

By Garro, in Star Wars: Armada

Well, we'll just agree to disagree. Patton wasn't very flexible, but you can't argue against his effectiveness.

And with Sato coming out, you can pretty much argue anyone throwing reds on Rebels is going to be reaching for his black dice a lot more often.

Sure but how many of them will get a APT's from them ^_~

I think Sato benefits all ships, but he allows the ships that deal moderate amount of damage (like the MC80 Home One) to deal a lot more, and the ones that already do a lot (like the Liberty) to obscene amounts.

It's not the black dice he can potentially add, it's the fact the can replace those **** blanks. That's just ridiculous.

It's not the black dice he can potentially add, it's the fact the can replace those **** blanks. That's just ridiculous.

Vader does the same thing (reroll blanks), only more effectively. Why is that ridiculous?

Edited by Maturin

It's not the black dice he can potentially add, it's the fact the can replace those **** blanks. That's just ridiculous.

Vader does the same thing (reroll blanks), only more effectively. Why is that ridiculous?

Is this a serious question? Do you even know what Sato does?

It's not the black dice he can potentially add, it's the fact the can replace those **** blanks. That's just ridiculous.

Vader does the same thing (reroll blanks), only more effectively. Why is that ridiculous?

Since this might be an honest question, I'll answer.

Sato makes Vader look like a punk because of the following:

> This trigger does not sacrifice anything whereas with Vader, you must spend a defense token. Sato just needs a squadron nearby.

> Sato can not only influence bad rolls (blanks), but he can replace them with any color, therefore allowing you to fish for accuracies with blue, or look for more damage and effects with blacks, or any combination thereof.

> This means that he can bypass range restrictions e.g. Turning blank reds into black dice that can be rolled while shooting from long range.

> This also means he can satisfy crit effects like APT from long-range.

> Vader, does not add more damage whereas Sato can. Replacing blank reds with possible hit/crits blacks is a huge spike in damage, especially when effects also trigger.

> Sato, universally increases the damage possibility of virtually all Rebel ships without firing restrictions (like Ackbar).

Sato's weakness is that he NEEDS squadrons to be effective. Without squadrons, his commander card might as well be blank.

Therefore, I recommend YT-2400s to keep pace and to have bulky hulls. Tycho is also a great alternative for the same points but with Scatter and Brace.

Anything with grit isn't half bad either, and it looks like some of those other squadrons will have that. Also, depending on the cost of those Z-95s, they might be cheap enough to be able to field a ton of them, like TIE fighters? I hope they are cheaper than A-Wings. Hyperspace Assault got really good with him, and he seems to me to be a pretty great 2nd player Admiral. Not that 1st player wouldn't be bad either, I just like his ability for when ships activate before you to escape to the "safer" red range.

Edited by Caldias

It's not the black dice he can potentially add, it's the fact the can replace those **** blanks. That's just ridiculous.

Vader does the same thing (reroll blanks), only more effectively. Why is that ridiculous?

Is this a serious question? Do you even know what Sato does?

Ah, I see. I had taken your "it's not the black dice he adds" part too literally. I thought you were only admiring the fact that he replaces blanks.

Yes, in combination, those two things are quite nice. :D

Guys get a room. To break this down for you too as you dont seem to realise.

Hero - Studies tactics from an efficiency point of view, not utilising ships in less than perfect functions.

Lyraeus - Studies card combinations to look for any tactics to be utilised no matter how potentially obscure or expensive.

Understand the difference, accept it, quit arguing.

Guys get a room. To break this down for you too as you dont seem to realise.

Hero - Studies tactics from an efficiency point of view, not utilising ships in less than perfect functions.

Lyraeus - Studies card combinations to look for any tactics to be utilised no matter how potentially obscure or expensive.

Understand the difference, accept it, quit arguing.

Guys get a room. To break this down for you too as you dont seem to realise.

Hero - Studies tactics from an efficiency point of view, not utilising ships in less than perfect functions.

Lyraeus - Studies card combinations to look for any tactics to be utilised no matter how potentially obscure or expensive.

Understand the difference, accept it, quit arguing.

We do have a room.. in this thread :P It's important for people to hear the difference so they can decide which one to experiment with. Nothing wrong in that.

Don't be a forum mom, this is normal discussion we're having.

I don't get it

Honestly, yeah, the liberty was made as a baseline to be shoved down the opponent's throat

Question is "how"?

And that's where you'll find the complexity of it

I don't think turning into a carrier is a great idea...BUT "Liberty" does give added flexibility by allowing g you to include the Winged Turd in more fleets without scrrwing over your ability to command squadrons

A simple gr75 with comm nets and Raymus can piggy back off the title to get four squadrons flying around the table (five with expanded hangars) while also feeding other tokens to ships during the game's opening rounds (when Squadron is not needed)

Effectively, Liberty just gives you the cheapest squadron 2 possible without actually taking anything away from the Winged Turd itself (apart from the title slot and a measly 3 points) so you're free to spam whatever command you want

Edited by ficklegreendice

I don't see this as underwhelming it may even get me to deploy a rebel fleet

Guys get a room. To break this down for you too as you dont seem to realise.

Hero - Studies tactics from an efficiency point of view, not utilising ships in less than perfect functions.

Lyraeus - Studies card combinations to look for any tactics to be utilised no matter how potentially obscure or expensive.

Understand the difference, accept it, quit arguing.

I quite enjoy their bickering it like "corry" but for armada players.....

I can see the ability to activate two squadrons off a token as being very good, you can bank that token round one, have a couple of bombers as outriders, just command dial as you want, then as you go in for the kill activate your two bombers to up your fire power at the point of impact. a nice simple tactic.

I can see the ability to activate two squadrons off a token as being very good, you can bank that token round one, have a couple of bombers as outriders, just command dial as you want, then as you go in for the kill activate your two bombers to up your fire power at the point of impact. a nice simple tactic.

Works great with FCT's and B-Wings. You can keep those B-Wings moving with you then activate them when you need to.