Can you use find gate to completely skip both encounters of an Other World? And if so, close the gate on the same turn?
For example, in my movement phase I might move to a location with a gate, which will portal me in. Then I cast Find Gate to move back out. Then my encounter phase begins, and I can use that to close the gate.
That seems way too powerful, but it's what the rules seem to suggest. I must be wrong. What am I missing?
Maybe entering a portal happens in the encounter phase? This doesn't seem right either, because it would result in only having one encounter in the Other World, and I've seen it mentioned that you're intended to have two normally.
