28mm is far too large scale for combat where modern long range weapons and fast moving vehicles are involved.
SW grpund combat game?
I personally would like to play a huge ground/air Star Wars miniatures game. AND it would be really cool if it was compatible with X-wing.
But I think something like this could stand alone as an all-in-one-box game. A crap-ton of minis (unpainted, all factions) and terrain. The only other releases I would want are huge Planetary boxes, including another crap-ton of minis and gear- each of these 'expansions' could be a complete game.
(This is probably the 10th time I've chimed in on this topic in these forums...hoping FFG is reading
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Imperial Assault really isn't a miniature wargame. It's a dungeon crawl. Skirmish mode is fine for small squad level combat, but if you want the Battle of Hoth, IA just isn't going to cut it.
I know the Prequel hate is strong in some quarters, but I think the Clone Wars might be a better setting for a 40k-style minis game. That war seemed much more focused on surface battles, and between the various Separatist factions, the clone troopers, the Jedi and the ground forces of the different planets involved (like the Wookiees and such), there'd be much more variety of sides to play rather than just Rebel and Imperial.
I would love any Star Wars ground based game regardless of era, however, while it was never seen on screen the devs could pull from Empire at War, Rebellion, Battlefront, Galactic Battlegrounds and any of the new Star Wars games coming out to flesh out the infantry and vehicle divisions of the Rebellion and Empire.
Problem is the rebellion never once won a ground war.
Endor the rebels were outmaneuvered and done for before the ewoks came along.
Untrue. They won several according to legends fluff, nd I assume the same willhappen in the new canon. The only thing is that the Rebellion didnt win protracted ground battles or ones that the Empire could bring reinforcements to if the Rebels won the first fight.
Yeah, we've got Imperial Assault, but it's WILDLY over complicated for a 'proper' wargame, and it only plays on maps, not an actual table of terrain.
Not necessarily. A couple of people have converted IA to a gridless, 6'x4' table with regular wargame terrain and it worked fine. I think they just substituted 2" whenever the rules said 1 square. Only problem they said was that jet packs became a bit too powerful.
Re: 28mm being too expensive/large/costly...
That's the point!
I WANT that work intensive, expensive, ENORMOUS visual spectacle. FFG games are fun, but they're very 'wargames lite' and don't scratch that deep itch that I usually scratch with something like SAGA or Kings of War or Hail Caesar. 28mm minis have a visual appeal that is completely different from 6mm/10mm (although they have their own appeal!) and can you IMAGINE the spectacle of HUUGE 28mm AT-ATs striding across a 6x8 table? Or nimble AT-STs weaving in between meticulously hand-crafted Endor terrain?
28mm is far too large scale for combat where modern long range weapons and fast moving vehicles are involved.
Except Star Wars has never gotten modern combat right either.
I don't think a big ground combat game is really a good fit for star wars.
Problem is the rebellion never once won a ground war.
Endor the rebels were outmaneuvered and done for before the ewoks came along.
Untrue. They won several according to legends fluff, nd I assume the same willhappen in the new canon. The only thing is that the Rebellion didnt win protracted ground battles or ones that the Empire could bring reinforcements to if the Rebels won the first fight.
None of them where ever open ground engagements. Madine and Ryker repeatedly mentioned the Empire will slaughter them in open conflict. The Imperial army dominated the Rebels with the exception of Skywalker plot armor and Rebel Commandos/Renegade Squadron. Endor was the turning point because it decisively showed the Galaxy how falleable the Storm Trooper Corp turned out, and the real reason the Empire lost was because of Warlord fragmentation and the Galaxy Gun blowing most of the combined Imperial fleet up over Byss.
I'd love to see a ground assault game. Done in abut 10-15mm scale I think it can work well with the basic X-wing rules (though yu have to have ground units alternate move/shoot to keep speeds in control).
IA is squad skirmish, so there's a real gap for things like the Battle of Hoth (unless you break out the old West End game, but then that's only good for that scenario).
I've seen a lot of rules I think are workable ( example ), but that's still a far cry from a fully engineered game.
Edited by HawkstrikeI think a ground game done in the same vein as Armada would work where the vehicles were painted while the infantry and unpainted like squadrons.