The U and the info on the latest TIE are all about air support/transport for ground combat.
I question if X-Wing is the right system to support that.
Do you think a new FFG game is in the works?
If so, what scale?
The U and the info on the latest TIE are all about air support/transport for ground combat.
I question if X-Wing is the right system to support that.
Do you think a new FFG game is in the works?
If so, what scale?
There is a ground combat game, it's called Imperial Assault.
To be fair, the new ships may be designed with insertion/ground support in mind, but then technically so was the Lambda and anything with a Bomber role.
If it was to be done, I would do a seperate game, with compatible rules. So, ground combat vehicles move and attack with different dice and templates, but damage is the same across both games.
Also the games would be in scale to each other, so a gozanti could drop off two AT-ATs.
The starter would be two t-47s vs an AT-AT.
I think if we see a large ground combat based game they will focus more on ground vehicles and airspeeders and X-wing ships could be added later with some kind of conversion expansion.
A ground game to scale with X Wing would suck. Or rather, it wouldn't be as cool as one in 28mm. A proper, buy-multipart-kits-and-assemble-and-paint-them tabletop wargame, using points values (and not just ONE points value) and scenarios and objectives and vehicles and infantry and monsters and jedi oh my!
A ground game to scale with X Wing would suck. Or rather, it wouldn't be as cool as one in 28mm. A proper, buy-multipart-kits-and-assemble-and-paint-them tabletop wargame, using points values (and not just ONE points value) and scenarios and objectives and vehicles and infantry and monsters and jedi oh my!
I am sure you have heard of Imperial Assault so here endth the lesson.
But for those that would like to see an integrated X-Wing scale ground combat game..... the wait is nearly over......
Winter is coming.... prepare for Ground Assault!
https://community.fantasyflightgames.com/topic/224044-prepare-for-ground-assault/#entry2292731
I don't think we will see a Ground Assault game. We have that in Imperial Assault. Fans of SW are already stretched thin with Armada, X-Wing, IA, Destiny and other SW games.
I would expect to see some atmospheric scenarios introduced though. Bombing runs on ground targets, turrets, AT-ATs and AT-STs (very slow moving turrets). Infantry, air speeders and speeder bikes .. no!
I think if we do see a Ground Assault game it will be more reflective of the battles we saw in TFA than the start of Empire Strikes Back.
A ground game to scale with X Wing would suck. Or rather, it wouldn't be as cool as one in 28mm. A proper, buy-multipart-kits-and-assemble-and-paint-them tabletop wargame, using points values (and not just ONE points value) and scenarios and objectives and vehicles and infantry and monsters and jedi oh my!
at 1:270 scale, X-wing is basically bang-one for 6mm wargaming scale, same as Epic 40k.
It's a good scale for massed battles with a focus on tanks and other large war machines.
More recently, Dropzone Commander has come along in a slightly larger scale (10mm/1:160ish)
However - the sort of clash-of-armies, city-seige ground fighting these scales are good for isn't really very Star Wars, at least not the rebellion era. Hoth was something of an exception as the rebellion didn't (as far as we can see in-canon, anyway) have a large ground force of soldiers and armour, now - the prequel era/Clone wars, on the other hand...
6mm would be a great scale for a ground game. Many miniature games done in this scale. U want 28mm u play IA.
why not make an offical hoth and rouge one ground set. with walkers and squashy troops and walkers and did i mention walkers
Problem is the rebellion never once won a ground war.
Endor the rebels were outmaneuvered and done for before the ewoks came along.
Problem is the rebellion never once won a ground war.
Endor the rebels were outmaneuvered and done for before the ewoks came along.
Yeaaaa finally we can add an ewok glider
Problem is the rebellion never once won a ground war.
Endor the rebels were outmaneuvered and done for before the ewoks came along.
Yeaaaa finally we can add an ewok glider
...but think of all the complaints about its dial !!
Problem is the rebellion never once won a ground war.
Endor the rebels were outmaneuvered and done for before the ewoks came along.
Yeaaaa finally we can add an ewok glider
...but think of all the complaints about its dial !!
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1 straight white .... 1 hard red .... 1 soft red
when preforming a red manoeuvre roll a´n attack dice, if the result is a eye the manoeuvre is treated as green if the result is a hit or crit you fall out of the glider (convert glider to ground troop)
I am sure you have heard of Imperial Assault so here endth the lesson.
But for those that would like to see an integrated X-Wing scale ground combat game..... the wait is nearly over......
Winter is coming.... prepare for Ground Assault!
https://community.fantasyflightgames.com/topic/224044-prepare-for-ground-assault/#entry2292731
Yeah, we've got Imperial Assault, but it's WILDLY over complicated for a 'proper' wargame, and it only plays on maps, not an actual table of terrain.
Imperial Assault really isn't a miniature wargame. It's a dungeon crawl. Skirmish mode is fine for small squad level combat, but if you want the Battle of Hoth, IA just isn't going to cut it.
I know the Prequel hate is strong in some quarters, but I think the Clone Wars might be a better setting for a 40k-style minis game. That war seemed much more focused on surface battles, and between the various Separatist factions, the clone troopers, the Jedi and the ground forces of the different planets involved (like the Wookiees and such), there'd be much more variety of sides to play rather than just Rebel and Imperial.
A ground game to scale with X Wing would suck. Or rather, it wouldn't be as cool as one in 28mm. A proper, buy-multipart-kits-and-assemble-and-paint-them tabletop wargame, using points values (and not just ONE points value) and scenarios and objectives and vehicles and infantry and monsters and jedi oh my!
at 1:270 scale, X-wing is basically bang-one for 6mm wargaming scale, same as Epic 40k.
It's a good scale for massed battles with a focus on tanks and other large war machines.
![]()
More recently, Dropzone Commander has come along in a slightly larger scale (10mm/1:160ish)
![]()
However - the sort of clash-of-armies, city-seige ground fighting these scales are good for isn't really very Star Wars, at least not the rebellion era. Hoth was something of an exception as the rebellion didn't (as far as we can see in-canon, anyway) have a large ground force of soldiers and armour, now - the prequel era/Clone wars, on the other hand...
YUP...
A ground game to scale with X Wing would suck. Or rather, it wouldn't be as cool as one in 28mm. A proper, buy-multipart-kits-and-assemble-and-paint-them tabletop wargame, using points values (and not just ONE points value) and scenarios and objectives and vehicles and infantry and monsters and jedi oh my!
For one, FFG doesn't really do multi part minis, if they can help it. Two, part of the success of x-wing is it is a grab and go starter. You have pre-painted and assembled miniatures. ANY Star Wars fan can buy a copy and play in minutes. Even the other games like imperial assault, or rebellion can be played without hours of painting or assembly.
For another, 28 mm WOULD be cool, except for the table space and cost of the game. I have the 28mm WotC AT-AT and there is a limiting aspect as to when I can use it. Now imagine the battle of hoth. It would look really cool, in fact people have done it. Usually for conventions where they can get a 30' table together. Then there is the fact of making it emulate the movies, specifically The Force Awakens, where x-wings and TIEs engange in battle in atmosphere. To make a scale compatible game where you could have an x-wing fire torpedoes at an AT-AT, you need large models, and that makes a huge cost for the player. One that many star wars gaming players cannot endure. Another game would be taxing as is, but I cannot afford the table space or cost of a larger scale game.
But, a game that lets me cross play with existing materials, perhaps expanding on mechanics for my x-wing miniatures, I would scrape the scratch together for that.
The possibilities are great, but I guess it would have to be supported by media, preferably new movies. Rogue one seems to have ground combat, but more aligned to Imperial Assault's scale. Now, if ep VII and IX show larger ground battles, akin to the battles of Naboo and Geonosis on the prequels and Hoth in the original (the antics in Endor also seem more suited to the IA's scale), then I could see this happening in a couple years' time:
-Imperial Assault:
Scale 1/70, recreating scenes inside the Tantive IV and Death Star (Ep IV), Bespin (Ep V), Endor (ep VI), Naboo palace (Ep I), Geonosis Arena (Ep II), the ground scenes from Rogue One, and several other skirmishes from the cartoons and books.
-"SW Ground Tactics Game":
Scale 1/270 to 1/350 (for epic), recreating scenes from the Battle of Hoth (ep V), Battle of Naboo (ep I), Geonosis (Ep II) and other large battles to come in the new episodes
-X-Wing Miniatures:
Scale 1/270 to 1/350 (for epic), recreating the Death Star trench run (ep IV), Boba Fett vs Millenium Falcon (ep V), the strike on the second Death Star (ep VI), Jango Fett vs. Obiwan (ep II), the attack on Starkiller base (ep VII) and several other scenes from cartoons and books.
-Armada
: Scale 1/1300 (?), recreating the Battle over Endor (ep VI) and the Battle over Coruscant (ep III), and any other similarly large scale conflicts
-Rebellion:
representing Galactic-scale conflict.
So many battles... so much plastic... so little money and closet space.
A ground game to scale with X Wing would suck. Or rather, it wouldn't be as cool as one in 28mm. A proper, buy-multipart-kits-and-assemble-and-paint-them tabletop wargame, using points values (and not just ONE points value) and scenarios and objectives and vehicles and infantry and monsters and jedi oh my!
Correction...
It would be FARRRR cooler if it was NOT 28mm but something smaller... 15mm, 10mm... even 6mm scale. There is already a SW ground combat game made by FFG... Imperial Assault. It is a good game if you like small skirmishes. If you want something epic... which Star Wars IS... you want a game where you can field lots of infantry and vehicles like walkers and airspeeders. That means a smaller scale than 28mm if you want to have ... a) a reasonable sized battlefield, b) a decent number of troops (to make it something more than just a shoot-out a la Imperial Assault), and c) affordable.
That would put it in the realm of a "wargame" and not just a board game or table top game, which is what FFG do now. And trying to adopt the "flight path" system to ground troops would be a mistake.
Maybe if they just did a board game, like GW's "Battle of the Five Armies", with all the troops (15mm scale, I believe) that you would need to fight the battle of Hoth, then expansion sets with different units/troop/vehicle types for DIY battles. A second "battle set" could be for the action in the upcoming "Rogue One" movie. The figures would be unpainted but that never stopped anyone. I think this is about as close as FFG will go towards creating a "true" wargame because, that is not their real audience and not what has proven to be a money maker for them. It is probably just as well as their insistence on writing their games for the competitive play/tournament scene requires the rules to be very detailed with as little room for leeway or argument as possible, and no "official" endorsement for player "creativity" which has always been the hallmark of hardcore wargamers. I'm not saying that such rules are... "BAD"... I'm just saying11 that... using Imperial Assault as an example... there are plenty of "wargames" out there that would have gotten the job done but would have been much less complicated and just as detailed but easier to learn, simpler to play and more adaptable than what was "officially" published.
Again, I love XWM... I thought IA was enjoyable (if limited)... And FFG doesn't do "wargames".
A ground game to scale with X Wing would suck. Or rather, it wouldn't be as cool as one in 28mm. A proper, buy-multipart-kits-and-assemble-and-paint-them tabletop wargame, using points values (and not just ONE points value) and scenarios and objectives and vehicles and infantry and monsters and jedi oh my!
That's a broad statement saying "X Wing would suck". For you yes and perhaps for several others.
But there are a lot of us who don't paint or assemble miniatures including me. I got into X-Wing specifically because it was a highly detailed, pre-assembled, pre-painted Star Wars miniature game.
If this game or a spin off was like the other games to which you're referring, then I wouldn't be interested.
When I did the original post here, I was thinking about Epic 40k and 6mm.
I used to play the first full iteration of that game (Epic Space Marine) and loved it.
Personally, I think that is the direction PP should have gone with WM/H rather than making giant figures for 28mm that cost more than $100 a piece.
If we see major ground combat scenes in the new film(s), my bet is on this game going into production.
I admittedly know jack **** about "real" mini war games and what constitutes a good scale or a bad scale but these guys recreated the
Battle of Hoth
at 28mm and it looks fanfuckingtastic
I admittedly know jack **** about "real" mini war games and what constitutes a good scale or a bad scale but these guys recreated the Battle of Hoth at 28mm and it looks fanfuckingtastic
Whoa. Mighty impressive, but I feel it would have to be about 1/5th of that scale to be feasible as a mass-produced, sold at stores, game. Look at that huuuuge millenium falcon and ATATs!