Feedback Array vs Slicer Tools

By markcsoul, in X-Wing

So as someone who uses feedback array fairly often in my scum lists to counter super aces, I'm looking at the just revealed slicer tools and seeing little reason to use feedback array anymore.

Let's compare:

COST

FA: 2

ST: 1

Advantage: ST

RANGE

FA: 1

ST: 1-2

Advantage: ST

REQUIREMENTS TO USE (BESIDES RANGE)

FA: None

ST: Need to be able to take an action AND have a enemy ship that has at least 1 stress on it

Advantage: FA

CHANCE OF DAMAGE

FA: 100%

ST: 50%

Advantage: FA

BYPASSES SHIELDS

FA: No

ST: Yes

Advantage: ST

SIDE EFFECTS

FA: Ion, Loss of Attack, and one damage to self

ST: Loss of action, enemy ship loses their stress

Advantage: ST

So Slicer Tools come out ahead 4-2. ST is a bit more situational obviously, but since I mainly used FA for aces, which mostly run PTL, seems logical to go with ST. I think FA will still have a place, but probably mostly in swarms as they can go all out on a trapped ship at range 1 and guarantee to kill it.

Thoughts?

Edited by markcsoul

Palp doesn't protect against Slicer Tools, as the Palp player doesn't roll the dice.

There are no dice to be rolled with the feedback array.

Palp doesn't protect against Slicer Tools, as the Palp player doesn't roll the dice.

Guess I read it wrong, I updated now.

There are no dice to be rolled with the feedback array.

Indeed, that's why I put that it's 100% effective, vs 50% for ST.

No contest.

Also, you can spam this no worries on 3 or 4 Zs.

I'm on board with the slicer tools over feedback in most situations. For example on a z95 I think it's hands down slicer all day. Feedback costing 25% of their health and attack and locking the dial is too expensive a price.

No contest.

Also, you can spam this no worries on 3 or 4 Zs.

Edited by TasteTheRainbow

I like Slicer Tools. Its easier to catch at R1-2.

I watched my local regional final. I think it took over 2 hrs because the last two ships was Inq vs a full health Scout with Feedback and no torps left. Inq was able to stay out of R1 and eventually whittle down the scout.

A good Ace player can stay out of Feedback range, but Slicer Tools gives the Scum player the ability to leave it up to RNG.

Can't say I hate it.

No contest.

Also, you can spam this no worries on 3 or 4 Zs.

One hit per round max though. Feedback plus blocks can burn Fel down instantly. These can't.

And these also consume your action, which is the big thing people appear to be overlooking. Whether you get the damage or not, unless you have your own way to generate action efficiency you will be left with unmodified dice and then you will die.

No contest.

Also, you can spam this no worries on 3 or 4 Zs.

One hit per round max though. Feedback plus blocks can burn Fel down instantly. These can't.

And these also consume your action, which is the big thing people appear to be overlooking. Whether you get the damage or not, unless you have your own way to generate action efficiency you will be left with unmodified dice and then you will die.

Fel or any other ace can avoid any risk of Slicer Tools hitting him by simply not using PTL when he's within range 1-2, but then you're risking a higher chance of damage from an attack instead of from the tools.

It's a terrible thing for Raging Tycho, though.

FA can also be used while in base contact, which makes it a better choice for ships you want to block with (YTs and Bumpmasters).

No contest.

Also, you can spam this no worries on 3 or 4 Zs.

One hit per round max though. Feedback plus blocks can burn Fel down instantly. These can't.

And these also consume your action, which is the big thing people appear to be overlooking. Whether you get the damage or not, unless you have your own way to generate action efficiency you will be left with unmodified dice and then you will die.

Seems like a small thing on Z's. It's not like a z with actions was going to hit Fel anyways.

You also still get to attack with Slicer Tools though. So that's a 50% chance of damage against Fel and an unmodified shot at the Shuttle.

If Fel didn't PTL then you are already winning.

Also, remember the order of things though Fels choice comes in T2 your potential slicer tools are next turn, when you make that 3 bank, land at R 2 and slice away 1/3 of Fels health. Next z goes and if you missed you slice again. If you hit, TL or focus and gear up for next run.

Slicer Tools on most ships, most of the time.

Possibly still Feedback Array on JM5Ks though, since they need their barrel roll action for pro blocks when fighting anything that they'd have used Slicer Tools against.

Fel or any other ace can avoid any risk of Slicer Tools hitting him by simply not using PTL when he's within range 1-2, but then you're risking a higher chance of damage from an attack instead of from the tools.

The problem is predicting when to not PTL. It's not whether or not he'll be at range 1-2 when he uses PTL, it's whether or not the ship with Slicer Tools will be able to get to range 1-2 after its next maneuver. If I can spend a couple of points to make Fel skip using PTL half the time, those are points well spent.

Edited by WWHSD

I almost feel bad for Rebels.

...don't get me wrong, Rebels should all be destroyed without mercy, but between the ARC-170 (scoff) and their Z-95s not getting this sweet new toy? Man...they're getting the shaft pretty hard. Hopefully HotR has some new goodies so they don't have to throw themselves off of cliffs.

No contest.

Also, you can spam this no worries on 3 or 4 Zs.

One hit per round max though. Feedback plus blocks can burn Fel down instantly. These can't.

And these also consume your action, which is the big thing people appear to be overlooking. Whether you get the damage or not, unless you have your own way to generate action efficiency you will be left with unmodified dice and then you will die.

Seems like a small thing on Z's. It's not like a z with actions was going to hit Fel anyways.

It's more the unmodified green dice I'd be worried about. The amount of times I've seen a no-action Z get OHKO'd...

No contest.

Also, you can spam this no worries on 3 or 4 Zs.

One hit per round max though. Feedback plus blocks can burn Fel down instantly. These can't.

And these also consume your action, which is the big thing people appear to be overlooking. Whether you get the damage or not, unless you have your own way to generate action efficiency you will be left with unmodified dice and then you will die.

Seems like a small thing on Z's. It's not like a z with actions was going to hit Fel anyways.

It's more the unmodified green dice I'd be worried about. The amount of times I've seen a no-action Z get OHKO'd...

I think a Z with a focus token that just damaged itself and is ionized is in worse shape than a full health Z without a focus token.

Edited by WWHSD

Simple metric

Large Ship? Feedback

Esp jm5ks which can use the action to roll, block, enable your squad to savage the poor blockee; zap for guaranteed kill

Small ship? Slicer

Exceptions to be made for anything so super expensive you can't afford to take damage on it (high low fifties)

Large ships: FA

Small ships (a.k.a. Z95): BMST

2 or 3 JM5Ks with FA are a lot scarier than the same number of Zs; Also, you don't want your large-base-barrel-rolling blocking machine taking a risky action (it's still RNG) instead of going for that sweet block.

EDIT: Ninja'd by seconds.

Edited by K Genesis

Generic YV likes slicer. You can load k4 or dengar for offensive mods and you don't miss your action much bc you were gonna focus anyway. If you got the points you can tactician as well for extra stress coverage. Now you get a 50/50 shot at hitting that ace who gets behind you and you still got your 3 die primary.

Trandoshan Slaver — YV-666 29

Tactician 2

Greedo 1

Boba Fett 1

Black Market Slicer Tools 1

Ship Total: 34

Trandoshan Slaver — YV-666 29

Tactician 2

Dengar 3

Black Market Slicer Tools 1

Ship Total: 35

4-LOM — G-1A Starfighter 27

Adaptability 0

Zuckuss 1

Fire-Control System 2

Tractor Beam 1

Mist Hunter

If I have 3 Z-95's, I want 2 with BMST and 1 with feedback. The stress requirement for BMST is the biggest drawback. (and RNG, but that's why you have 2) The feedback Z gets to be the crazy one that flys through rocks in order to get blocks & still use feedback.

Here's a casual list that could actually kill some things.

Z-95 + BMST

Z-95 + BMST

Z-95 + feedback

Serissu + crackshot + title + tractor beam

Fenn Rau + PTL + title + auto-thrusters

total = 98 points

Stratocaster sez: " why not both ?"