Fix idea for the T-65

By Whiteorca, in X-Wing

Just a thought I had to return the T-65 to the tables:

Modification card (1)

"S-foils closing"

Your action bar gains the SLAM manouver. you cannot perform the SLAM if your revealed manouver is red or more than 3 speed. You may not perform attacks with your primary weapon the turn your perform a SLAM.

Opinions?

My thoughts are im tired of reading fixideas if ffg ever does a fix I promise it wont be anything that was suggested. Instead go play casual 200 point games most things dont look as broken there.

My problem with this card and all of the S-Foils cards is that in the fiction the S-Foils open at the start of dogfight and are closed afterwards. It doesn't (at least to me) make much thematic sense to have them opening and closing between rounds.

I'd rather see a straight buff in the Mod slot (just spitballing but something like adding Boost to the action bar and +1 shield) and then a couple different titles that give interesting reroll or token effects like the new Defender titles.

Edited by swammeyjoe

What? Integrated astromech and vectored thrusters aren't enough? Along with so many different astros?

It's a jouster that seems overcosted by 2 points or so. I am not convinced that SLAM and not shooting for a round is the repositioning help the T65 needs.

What? Integrated astromech and vectored thrusters aren't enough? Along with so many different astros?

It's a tad overcosted in most people's opinion. And for being the title ship of the game as well as one of the most well known ships in Star Wars, I frankly wish it could do a little more.

What? Integrated astromech and vectored thrusters aren't enough? Along with so many different astros?

It's a tad overcosted in most people's opinion. And for being the title ship of the game as well as one of the most well known ships in Star Wars, I frankly wish it could do a little more.

And a "tad" just still good enough for nearly all casual games.

Play casual, game on and have fun. :lol:

[Edit: P.S. a fix for the tournament and math games wouldn't necessarily hurt depending on how big the FAQ is by then]

Edited by Ken at Sunrise

And a "tad" just still good enough for nearly all casual games.

Play casual, game on and have fun. :lol:

[Edit: P.S. a fix for the tournament and math games wouldn't necessarily hurt depending on how big the FAQ is by then]

Oh believe me, I'm far more of a casual, "let's replicate stuff from the movies and books" kinda player. I've got custom T-65 and Z-95 cards for Corran and Tycho. I just want the T-65 to be able to do more. I really like the fixes that came out for the Defender and how they basically added two new ways to fly the ship while letting it still feel like a Tie Defender, and I'd like to see something similar here.

What? Integrated astromech and vectored thrusters aren't enough? Along with so many different astros?

No. They clearly are not. Appeal to ridicule is not an argument. Simply stating what's happening as rhetorical questions is not an argument.

'IA fixed teh X-Wing' is a Point Refuted a Thousand Times, so it's not worth my time explaining this one to you.

Vectored Thrusters don't fix the X-Wing because in order to take it you have to:

1) Pay 2 points

2) Give up IA, the 'fix'

3) Not realize you have a terrible dial for Arc-dodging. Enjoy those green banks mate, you're really throwing Soontir off your tail.

And 'lel but there's astromechs' is another terrible argument. After all, of all the 'new' astromechs we've seen, R3 is absolute garbage, R5-X3 is garbage, Targeting is garbage BB-8 is a gimmick for people trying to make Wedge happen (it's not going to happen), and there's an unnamed unique droid in the Heroes of the Resistance box.

So the 5 'new astromechs' we've seen, 3 are garbage, one is a cute gimmick and one is unspoiled. Call me a pessimist, but I'm not too hopeful the HOTR Astro is going to be brilliant.

That said, I hate S-Foils so, so much and I wish everyone who wants them mechanically represented in game grows up past age 13, stops playing the crap Rogue Squadron games that they've been inspired by and notices that if closing your S-Foils made you go faster, maybe it would've been a good idea to close them in the trench.

S-foils clearly aren't the answer. I'm however totally unconvinced that vectored thrust doesn't do something to make x-wings viable. Maybe it's my wave 3 mindset and still comparing them to B-wings.

R3 on biggs with either vectored thrust (to get within range one to one of his wingmen) or IA has real merit.

Edited by DariusAPB

What? Integrated astromech and vectored thrusters aren't enough? Along with so many different astros?

No. They clearly are not. Appeal to ridicule is not an argument. Simply stating what's happening as rhetorical questions is not an argument.

'IA fixed teh X-Wing' is a Point Refuted a Thousand Times, so it's not worth my time explaining this one to you.

Vectored Thrusters don't fix the X-Wing because in order to take it you have to:

1) Pay 2 points

2) Give up IA, the 'fix'

3) Not realize you have a terrible dial for Arc-dodging. Enjoy those green banks mate, you're really throwing Soontir off your tail.

And 'lel but there's astromechs' is another terrible argument. After all, of all the 'new' astromechs we've seen, R3 is absolute garbage, R5-X3 is garbage, Targeting is garbage BB-8 is a gimmick for people trying to make Wedge happen (it's not going to happen), and there's an unnamed unique droid in the Heroes of the Resistance box.

So the 5 'new astromechs' we've seen, 3 are garbage, one is a cute gimmick and one is unspoiled. Call me a pessimist, but I'm not too hopeful the HOTR Astro is going to be brilliant.

That said, I hate S-Foils so, so much and I wish everyone who wants them mechanically represented in game grows up past age 13, stops playing the crap Rogue Squadron games that they've been inspired by and notices that if closing your S-Foils made you go faster, maybe it would've been a good idea to close them in the trench.

I want to echo all of these points and also add that I have been saying for the longest time that attempts to fix the T-65 X-wing through the Astromech and Modification slots are an effort in futility. The lack of survivability as well as the lack of a post maneuver movement were the key problems with the T-65. Integrated Astromech partially solved the survival problem without creating an overpowered ship. The problem is that IA eats the Modification slot denying the Engine Upgrade (though it also solves trying to add an extra shield over the top of IA). BB-8 is a great tool to use to make Wedge a decent predator as long as he can creep up without drawing aggro (paired with some A-wings that can create a distraction and break up formations and Wedge is able to shine mid-game). The fix will need to be a generic title that either improves combat power, action economy, or post maneuver movement. It cannot be all three but it needs to be one of those and it needs to be effective at release.

Yes, I'll grant that the FFG go to fix applies to the x-wing. A title.

Actually, A cloakaction instead of Slam is better, where it can't make 2 straight barrel roll, instead 2 hard maneuver or bank maneuver. "Locked S-Foil in attack position".

I really really wish people would stop trying/wanting to give the X-wing SLAM as a fix. It wont fix it, and it certainly isnt very anachronistic/fluffy.

I really don't think there will be a definitive "fix" for the x-wing, just more options to make it more viable, such as IA for health, thrusters for manuevarability, and so on.

You can't really do much more or else it just becomes the t-70, and there needs to be a difference between the two.

They have a multitude of pilot options, several of which still see regular competitive use.

This is the card I want:

Shunt Capacitor

Modification Small Ship Only

Before revealing your dial, if you have no shields remaining you may reduce your primary weapon attack value to 1 for the remainder of the round to regenerate 1 shield.

1-2Pts.

Thematic from the video games. The cost is in losing the mod slot and your dice rather than straight up points. Creates incentive to run ordnance/secondary weapons, and gives the HWKs a needed boost. Doesn't work when ion'd.

Just give them the Tie Interceptor title.

Once a T-65 can spend two points in total and get both Integrated Astromech AND Vectored Thrusters, our high PS boys like Luke, Wes and Wedge will be solid enough to see some play.

Rogue squadron pilot title? (and obligatory much talked about PS6 EPT pilot),

My thoughts are im tired of reading fixideas if ffg ever does a fix I promise it wont be anything that was suggested. Instead go play casual 200 point games most things dont look as broken there.

Two years ago I would have agreed, but I think by now just about every possible fix has been suggested somewhere on the forums so by now FFG has to either not fix it, or use a fix someone else suggested.

I do agree that stepping away from the lame 100/6 format boosts the attractiveness of the X Wing.

My thoughts are im tired of reading fixideas if ffg ever does a fix I promise it wont be anything that was suggested. Instead go play casual 200 point games most things dont look as broken there.

I have to agree, I'm quite happy with the game. We had someone here that wanted to play missions and I took T-65's with no upgrades and did exceptionally well.

I do enjoy these conversations (really!) but I do think there's a drinking game in here...

Each time you see a post about:

  • Fix T-65
  • Gunboat
  • Palp Aces OP

Have a shot.

You'd be on the floor in an hour :)

Just give them the Tie Interceptor title.

Once a T-65 can spend two points in total and get both Integrated Astromech AND Vectored Thrusters, our high PS boys like Luke, Wes and Wedge will be solid enough to see some play.

Actually, of all the stuff I've seen I like this best - elegant and takes advantages of current upgrades. Hat's off.

I do enjoy these conversations (really!) but I do think there's a drinking game in here...

Each time you see a post about:

  • Fix T-65
  • Gunboat
  • Palp Aces OP

Have a shot.

You'd be on the floor in an hour :)

Yeah, you'd be dead in an hour. If you filtered out a certain Palp Aces whinger, you'd be alright. Totally smashed, but alright. ^_^

As said above. X-Wings seem to be fine in higher point games, especially in games on double mats.

X-Wings have some of my personal favourite pilots in the game.

If it really bothers you, homebrew a Title card that costs -2 points and allows two modifications, possibly limit it to ships above PS2.