Cargo tokens seem insane

By PhantomFO, in X-Wing

One question I have is that it takes an action to rotate your arc, so that means

1. If you are stressed, your ARC is locked

2. It seems like you will always be hurting for actions / poor action economy.

I want to like this ship, I like the look of it aesthetically, but I wonder why you would take it over a ship with a PWT. If someone would enlighten me, I'd appreciate it

The Shadowcaster specific mod allows you to rotate it without spending using an action as long as you moved speed 3 or faster.

As for why you'd want it over a PWT, it's still a firing arc. Any abilities that require arc will trigger and autothrusters won't trigger (other than at range three).

Think of it as a much better Firespray with a rear arc that can be moved. No one craps on the Firespray because it's 'too hard' to point the rear arc somewhere.

You misspelled inane!

Mentioned this in another thread, but I think it merits its own thread.

The rules for cargo tokens were also spoiled. When dropped on an enemy ship, they resolve immediately .

That seems like a disaster for Ace Wing pilots.

Was the token dropped in such a way that your template will overlap it when you activate? Take one stress now, and take another one when you leave.

Are you not an ace, but you had a red maneuver queued up and Hera isn't your co-pilot? Take a stress, and hope you have enough room to avoid flying off the edge next turn.

Are you the unlucky ace who took the Damaged Engine crit from the cargo token on a turn when you had a hard turn queued up? I have some bad news for you. You're flying off the map now.

On the bright side:

Are you Dash Rendar, and were stuck behind a YT-1300 with a Rigged Cargo hold who just got a free action from Cracken? YOU CAN'T IGNORE OBSTACLES IN THE COMBAT PHASE, PUNK.

Yep. Already considering running one on Manaroo in my double APT Dengaroo variant. Want to chase Manaroo? Oil slick lol.