Black Market Slicer Tools (ie holy crap I don't have to ***** about RNG)

By ficklegreendice, in X-Wing

Palp Aces can still be powerful with Yorr and Palp, just Palps will have to be in the battle more then hiding out so that Yorr can take the stress from aces.

That's basically the thing.

It's not that this means Soontir IS OVER...it just means you now can't float his stress from turn to turn, the way you usually do. I'm not sure Yorr would be a great choice for Soontir, though, as it prevents him from getting his focus...but maybe Soontir flying alongside Vader sporting 'Wingman' instead of one of his usual EPTs. Yorr certainly works fine for all the other PtL ace lists, of course.

BC Brobots with Crack-HLC-AdvS-AT-Slicers is gonna be fun.

As an Inquisitor pliot, I'm not to worried about this. If you're flying him right, you stay at range 3 to make the most of his ability.

And the Inquisitor should be more worried about it than Soontir because it only needs to trigger twice to kill him.

Palp Aces can still be powerful with Yorr and Palp, just Palps will have to be in the battle more then hiding out so that Yorr can take the stress from aces.

That's basically the thing.

It's not that this means Soontir IS OVER...it just means you now can't float his stress from turn to turn, the way you usually do. I'm not sure Yorr would be a great choice for Soontir, though, as it prevents him from getting his focus...but maybe Soontir flying alongside Vader sporting 'Wingman' instead of one of his usual EPTs. Yorr certainly works fine for all the other PtL ace lists, of course.

I do think Soontir's time is over, the amount of efficiency lost is probably irreplacable. Although. I'm going to try hte "don't stress" idea and see how it turns out. Thanks for the reminder.

Also, yeah, maybe trying Yorr. But honestly, the ideal build now is over 100 points. which... probably should be the case for palp aces, from a balance perspective

As an Inquisitor pliot, I'm not to worried about this. If you're flying him right, you stay at range 3 to make the most of his ability.

Dude. It's an Action. You can't range-control something that moves before you.

And the Inquisitor should be more worried about it than Soontir because it only needs to trigger twice to kill him.

That feeling when you get a Palp Aces player to sweat because his training wheels squadron is in actual danger for once.

The scum faction is really seeming like the place to be. Not only do they seem to have fun awesome ships, but they seem effective as well. I may be moving on from Imps when I get wave 9 in hand.

My theory (wishful thinking) is that they are waiting for Rogue One to drop a bunch of crazy Rebel/Imperial ships.

Honestly I am okay with it. I have a ton of scum ships and have never even flown scum. I started out flying rebels and thinking that is what I would primarily fly, but then I fell in love with that awesome TAP and predominantly just fly 4 of those little guys. I will definitely be getting some Shadowcasters and Fang Fighters on the table as soon as I get my hands on those awesome ships. That boat needs to hurry up!

Scum definitely has the most interesting abilities and ships. Mindlink, Brobots, Mindlink specifically on Brobots, Dengaroo, U-Boats and the Bumpmaster especially. All of the bounty hunter crew cards.

Scum power lists all use funky cards. I'm stomping everyone with a Dengaroo variant that has double Advanced Proton Torpedoes. Advanced Proton Torpedoes of all cards, and they do work.

I loved playing Mindlink Brobots too. That's one of, if not my favorite squads to fly. It's competitive and super fun.

Now with BMST's, I'm actually considering saboteur.

Palp Aces can still be powerful with Yorr and Palp, just Palps will have to be in the battle more then hiding out so that Yorr can take the stress from aces.

That's basically the thing.

It's not that this means Soontir IS OVER...it just means you now can't float his stress from turn to turn, the way you usually do. I'm not sure Yorr would be a great choice for Soontir, though, as it prevents him from getting his focus...but maybe Soontir flying alongside Vader sporting 'Wingman' instead of one of his usual EPTs. Yorr certainly works fine for all the other PtL ace lists, of course.

I do think Soontir's time is over, the amount of efficiency lost is probably irreplacable. Although. I'm going to try hte "don't stress" idea and see how it turns out. Thanks for the reminder.

Also, yeah, maybe trying Yorr. But honestly, the ideal build now is over 100 points. which... probably should be the case for palp aces, from a balance perspective

Palp Aces can still be powerful with Yorr and Palp, just Palps will have to be in the battle more then hiding out so that Yorr can take the stress from aces.

That's basically the thing.

It's not that this means Soontir IS OVER...it just means you now can't float his stress from turn to turn, the way you usually do. I'm not sure Yorr would be a great choice for Soontir, though, as it prevents him from getting his focus...but maybe Soontir flying alongside Vader sporting 'Wingman' instead of one of his usual EPTs. Yorr certainly works fine for all the other PtL ace lists, of course.

I do think Soontir's time is over, the amount of efficiency lost is probably irreplacable. Although. I'm going to try hte "don't stress" idea and see how it turns out. Thanks for the reminder.

Also, yeah, maybe trying Yorr. But honestly, the ideal build now is over 100 points. which... probably should be the case for palp aces, from a balance perspective

For a no-stress Interceptor, why not Carnor?

People would probably rather choose a ship other than an Interceptor for Palp Aces now. Carnor isn't characterized with living forever like Soontir is, and doesnt have the raw action efficiency that Soontir has either. Vader, Omega Leader, Vessery, and so on will likely be the big picks.

Edited by Razgriz25thinf

Would it have killed them to rotate the stuff so we can read it?

Photography is an art. And photograph a job with 3 years required education, because it is that hard to not hold the camera the wrong way. :D

Would it have killed them to rotate the stuff so we can read it?

aww don't blame the guys

they got a lot of exciting stuff to do today

I do blame you, you posted it in that way. :P

Especially as turning a picture is literally one click these days in windows :P

Rtzw7Sg.jpg

Edited by SEApocalypse

The big losers from slicers will be:

Triple aces - they were already vulnerable to rng over the course of a day, and this will screw them pretty hard.

Corran Horn - RIP

Dengaroo - run Dengar, run!

Non-Yorr palp lists

Tycho - RIP

Countess Ryad

The big winners are: Triple Jump lists, as they gained a hard counter to aces, and will also see a benefit more generally from less of them in the meta. Plus we'll see more and more Yorr lists, which will bleach out what little variation there was in imperial tournament lists.

I'm not sure I like this turn of events! This was not the 'hard counter to the jumps in wave 9' I was expecting, tbh.

One cool thing: Darth Vader returns to the top of the ace pile! Not one **** given about bmst! :D

Yeah. Cmon. Can we please increase the volume on this: we do not like just hard counters to small ships!

Also, since it is an action, low PS pilots can use it before aces have a chance to run away from it, unlike feedback array.

WAIT WHAT

Hi there, Stuff A Xizorswarm Couldn't Really Hurt Before, how're things?

37 point (ps 9 with fcs and thruster) Xizor and 5 Zs; 3 with Slicer tools...

You can add Fenn Rau instead and upgrade the Black Sun Soldiers. Two black market slicing tools are most likely enough.

by by barron

Yeah. Cmon. Can we please increase the volume on this: we do not like just hard counters to small ships!

There is a decent amount of variety amongst large base ships.

Palp Aces is top dog and it's mostly small based.

There are things that are wrong with this game, and large base ships being good isn't the problem.

But of course, Imperial players and their greed. Most of the reason you see a bunch of large bases ships doing well in this game is because of Palp Aces.

Meta filled with invincible ships? Better take a party bus. Or an autoblaster turret Ghost. Or I better go with Dengaroo, won't be able to ever hit any of my opponent's invincible ships unless I use Zuckuss.

Can I take Bombers or Punishers or K-Wings or Y-Wings and load them up with ordnance and kill aces that way? Nope, aces will just dodge my arcs and abuse the low PS TL acquisition problem or PS kill a fragile bomber. Only ordnance platforms that have a chance against Palp Aces are Jumpmasters, better use those.

Palp Aces is responsible for the dominance of large base ships that your complain about. They're the only ships that can deal with Palp Aces. I would happily put quad PS 4 TIE Bomber down on the table if it wasn't for Palp Aces.

The big losers from slicers will be:

Triple aces - they were already vulnerable to rng over the course of a day, and this will screw them pretty hard.

Corran Horn - RIP

Dengaroo - run Dengar, run!

Non-Yorr palp lists

Tycho - RIP

Countess Ryad

The big winners are: Triple Jump lists, as they gained a hard counter to aces, and will also see a benefit more generally from less of them in the meta. Plus we'll see more and more Yorr lists, which will bleach out what little variation there was in imperial tournament lists.

I'm not sure I like this turn of events! This was not the 'hard counter to the jumps in wave 9' I was expecting, tbh.

One cool thing: Darth Vader returns to the top of the ace pile! Not one **** given about bmst! :D

PtL Keyan joins Vader in his laugh at Soontir :)

Anyway, I don't understand why, wehn FFG gives us this anti-aces weapon, the thing is limited to scum (and YTs). Imperials will use their new defender toys and rebels, once more, weep while gently stroking their dust-covered T65s.

Edited by Giledhil

The big losers from slicers will be:

Triple aces - they were already vulnerable to rng over the course of a day, and this will screw them pretty hard.

Corran Horn - RIP

Dengaroo - run Dengar, run!

Non-Yorr palp lists

Tycho - RIP

Countess Ryad

The big winners are: Triple Jump lists, as they gained a hard counter to aces, and will also see a benefit more generally from less of them in the meta. Plus we'll see more and more Yorr lists, which will bleach out what little variation there was in imperial tournament lists.

I'm not sure I like this turn of events! This was not the 'hard counter to the jumps in wave 9' I was expecting, tbh.

One cool thing: Darth Vader returns to the top of the ace pile! Not one **** given about bmst! :D

The hard counter will be errata to Deadeye before Wave 9 comes out.

Wave 9 basically doesn't exist if they let you use Triple Jumps - Arcs, /sf and Shadowcaster are all going to get alpha'ed down before they ever roll a dice. Jumps will be removed from the equation.

The big losers from slicers will be:

Triple aces - they were already vulnerable to rng over the course of a day, and this will screw them pretty hard.

Corran Horn - RIP

Dengaroo - run Dengar, run!

Non-Yorr palp lists

Tycho - RIP

Countess Ryad

The big winners are: Triple Jump lists, as they gained a hard counter to aces, and will also see a benefit more generally from less of them in the meta. Plus we'll see more and more Yorr lists, which will bleach out what little variation there was in imperial tournament lists.

I'm not sure I like this turn of events! This was not the 'hard counter to the jumps in wave 9' I was expecting, tbh.

One cool thing: Darth Vader returns to the top of the ace pile! Not one **** given about bmst! :D

The hard counter will be errata to Deadeye before Wave 9 comes out.

Wave 9 basically doesn't exist if they let you use Triple Jumps - Arcs, /sf and Shadowcaster are all going to get alpha'ed down before they ever roll a dice. Jumps will be removed from the equation.

You mean Deadeye would become a Unique card? Yes please !

Yeah. Cmon. Can we please increase the volume on this: we do not like just hard counters to small ships!

There is a decent amount of variety amongst large base ships.

Palp Aces is top dog and it's mostly small based.

There are things that are wrong with this game, and large base ships being good isn't the problem.

But of course, Imperial players and their greed. Most of the reason you see a bunch of large bases ships doing well in this game is because of Palp Aces.

Meta filled with invincible ships? Better take a party bus. Or an autoblaster turret Ghost. Or I better go with Dengaroo, won't be able to ever hit any of my opponent's invincible ships unless I use Zuckuss.

Can I take Bombers or Punishers or K-Wings or Y-Wings and load them up with ordnance and kill aces that way? Nope, aces will just dodge my arcs and abuse the low PS TL acquisition problem or PS kill a fragile bomber. Only ordnance platforms that have a chance against Palp Aces are Jumpmasters, better use those.

Palp Aces is responsible for the dominance of large base ships that your complain about. They're the only ships that can deal with Palp Aces. I would happily put quad PS 4 TIE Bomber down on the table if it wasn't for Palp Aces.

So following up on your last statement: What would you equip those quad PS4 Tie Bombers with? Long range scanners/and?

And will they still not just get hammered by Dengaroo, Brobots, the Partybus with entourage, quad TLT-thug, or for that matter tripple Uboats?

The big losers from slicers will be:

Triple aces - they were already vulnerable to rng over the course of a day, and this will screw them pretty hard.

Corran Horn - RIP

Dengaroo - run Dengar, run!

Non-Yorr palp lists

Tycho - RIP

Countess Ryad

The big winners are: Triple Jump lists, as they gained a hard counter to aces, and will also see a benefit more generally from less of them in the meta. Plus we'll see more and more Yorr lists, which will bleach out what little variation there was in imperial tournament lists.

I'm not sure I like this turn of events! This was not the 'hard counter to the jumps in wave 9' I was expecting, tbh.

One cool thing: Darth Vader returns to the top of the ace pile! Not one **** given about bmst! :D

The hard counter will be errata to Deadeye before Wave 9 comes out.

Wave 9 basically doesn't exist if they let you use Triple Jumps - Arcs, /sf and Shadowcaster are all going to get alpha'ed down before they ever roll a dice. Jumps will be removed from the equation.

You mean Deadeye would become a Unique card? Yes please !

Deadeye is the card that stands out for the nerf, making it Unique would be nice and flavourful. It's probably either that or limiting it to Small Ship only, so you can use it on Gamma Veterans.

I think FFG want Ordnance to be viable, but the Jumps bring too much else to the table as a complete package once the Ordnance is spent.

Edited by Stay On The Leader

Everyone here is saying how good this card is against stress inducing lists, which lets be honest, is mostly Imperials but Dengar / Manaroo and Triple Scouts already hand them their back sides as it is. Hell, just the Zuckuss crew card is enough to make even Defender's or ANYTHING that relies on its agility dice to survive cry salty tears.

I don't think this card is worth changing what already works.

Yeah. Cmon. Can we please increase the volume on this: we do not like just hard counters to small ships!

There is a decent amount of variety amongst large base ships.

Palp Aces is top dog and it's mostly small based.

There are things that are wrong with this game, and large base ships being good isn't the problem.

But of course, Imperial players and their greed. Most of the reason you see a bunch of large bases ships doing well in this game is because of Palp Aces.

Meta filled with invincible ships? Better take a party bus. Or an autoblaster turret Ghost. Or I better go with Dengaroo, won't be able to ever hit any of my opponent's invincible ships unless I use Zuckuss.

Can I take Bombers or Punishers or K-Wings or Y-Wings and load them up with ordnance and kill aces that way? Nope, aces will just dodge my arcs and abuse the low PS TL acquisition problem or PS kill a fragile bomber. Only ordnance platforms that have a chance against Palp Aces are Jumpmasters, better use those.Palp Aces is responsible for the dominance of large base ships that your complain about. They're the only ships that can deal with Palp Aces. I would happily put quad PS 4 TIE Bomber down on the table if it wasn't for Palp Aces.

So following up on your last statement: What would you equip those quad PS4 Tie Bombers with? Long range scanners/and? [/size]And will they still not just get hammered by Dengaroo, Brobots, the Partybus with entourage, quad TLT-thug, or for that matter tripple Uboats? [/size]

Gamma Squadron with Homing Missiles, Extra Munitions, Guidance Chips or LRS. Four of these.

We out PS TLT Y-Wings and U-Boats and the PS 2 version of the party bus. We have the capability to just wipe one at higher PS.

Party bus is only really strong against aces, where each damage done to Soontir is worth almost 12 points and there are a bunch of tokens to punch through. The party bus against something like a Bomber is just a better than average 3 die attack.

Brobots IDK.

Dengaroo probably wins here, but you do have a decent enough alpha strike to potentially bust through Dengar.

Everyone here is saying how good this card is against stress inducing lists, which lets be honest, is mostly Imperials but Dengar / Manaroo and Triple Scouts already hand them their back sides as it is. Hell, just the Zuckuss crew card is enough to make even Defender's or ANYTHING that relies on its agility dice to survive cry salty tears.

I don't think this card is worth changing what already works.

That's not true, though, really. Zuckuss didn't help kill Soontir in the final of US Nats.

Gamma Squadron with Homing Missiles, Extra Munitions, Guidance Chips or LRS. Four of these.

As hesitant as I am to agree with PGS on anything to do with hating a meta list it would indeed be a better world if the spam ordnance carriers alpha strike list was... well, actual bombers rather than a scout craft.

Gamma Squadron with Homing Missiles, Extra Munitions, Guidance Chips or LRS. Four of these.

As hesitant as I am to agree with PGS on anything to do with hating a meta list it would indeed be a better world if the spam ordnance carriers alpha strike list was... well, actual bombers rather than a scout craft.

Yep.

I think you don't spam them the same way you can with Jumps, though. You probably take 2 Bombers and something else to mop up what's left. Triple Jumps don't win the game on first round of firing but they get far enough ahead that their turning circle and turrets can mop up what's left. 4 Bombers will do the first bit but struggle to clean up, so I think you'd need to fly a mixture. Maybe Bombers and Procket TAPS.

Edited by Stay On The Leader