Black Market Slicer Tools (ie holy crap I don't have to ***** about RNG)

By ficklegreendice, in X-Wing

It makes stress a consideration again, so that can't be bad... Arc dodgin Aces can't assume that push the limit is an auto pick. And that's good.

Exactly. Soontir has a pretty easy counter to this card: Don't push within range 2 of more than two Slicers unless you're certain you can kill one before it activates next turn. He'll only have one token to defend himself against their primary weapons, but I consider forcing Soontir to let the 2-dice attackers have a shot at hitting him to be a feature, not a bug.

The scum faction is really seeming like the place to be. Not only do they seem to have fun awesome ships, but they seem effective as well. I may be moving on from Imps when I get wave 9 in hand.

My theory (wishful thinking) is that they are waiting for Rogue One to drop a bunch of crazy Rebel/Imperial ships.

I like the new cards and ships (other than the arc dial as it almost requires an R2 mech. which is a shame). This new wave makes range control even more important.

I don't get the hate for the ARC-170 dial. It has plenty of green on it unless you insist on taking PTL, it has white turns, and if you need to go fast you can take a stress to do it. It's a better dial than the B-Wing has and this ship has an auxiliary arc.

I agree with you that the dial is alright (you certainly don't need R2! Take a valuable slot for two extra greens? Might as well bank the other way and get them in your auxiliary!)

However, Norra's ability requires self-stress to work independently of supporting ships. Either PTL or Kyle + R3-A2.

As an Inquisitor pliot, I'm not to worried about this. If you're flying him right, you stay at range 3 to make the most of his ability.

Listen. YTs already aren't great right now. So you might as well try BMST. You might find your opinions about the "necessity" of EU completely shattered.

Why need a maneuverability boost when you're a fat turret that LOVES when arc dodgers with stress get into range 1-2? Just wait for them to come to you. When they do, you punish them. They can't stay in range 3 forever.

And if you're that worried about positioning, take the new sloop title on the falcon, or just take dash because dash does still have BR.

Or just put vectored thrusters on the falcon after smuggling compartment. Easy peasy.

Vector thrusters is small ship only. So that does not work. Engine upgrade on a large ship make it one of the best arc-dodgers outhere..while allowing you to fire 360 out of arc..better to dodge arcs and fire than exchange shoots at range 3 against 4 green dice and autothrusters IMHO.

**** bodied, i completely forgot about VT being small ship only. i know better than that.

Still, Dash works.

Anyways. If it worked that well, people would use them, but they don't.

BMST is probably best on Dash, if i'm honest. It covers his donut plus some. He can still BR, too, so it's not like he's completely without positioning advantage.

I like the new cards and ships (other than the arc dial as it almost requires an R2 mech. which is a shame). This new wave makes range control even more important.

I don't get the hate for the ARC-170 dial. It has plenty of green on it unless you insist on taking PTL, it has white turns, and if you need to go fast you can take a stress to do it. It's a better dial than the B-Wing has and this ship has an auxiliary arc.

I agree with you that the dial is alright (you certainly don't need R2! Take a valuable slot for two extra greens? Might as well bank the other way and get them in your auxiliary!)

However, Norra's ability requires self-stress to work independently of supporting ships. Either PTL or Kyle + R3-A2.

You could always just give her PTL and Kanan if you want to take double actions and be able to easily ditch stress. She's got enough green on her dial that there's a lot of rounds that she'll be able to use Kanan to help a friendly.

Edited by WWHSD

****, rebels got shafted. Cant use slicer, and it hurts them bad as it goes through shields so regen wont work.

Also, nobody one-shots Soontir. You roll 4 hits and if you are lucky, 1 goes through. So, if a Z can get 1 damage on Soontir, it has paid for itself since 1/3 of soontir is 12-ish pts. Two damage on aces and it has close to 200% efficiency. That is equal to Dash soloing an entire list, or Soonts taking out 70pts of a list.

Unlike feedback array, you dont an entire list of SlicerZs (see what I did there?), since you dont need to cover a wide area and hope an ace lands within range 1. You only need two SlicerZs. That is mathematically 1 hit on a PTL ace every round. They move first and can land anywhere within range 2. That counts for new hotness PTL ryad also since Slicer goes through shields, she is fragile versus SlicerZs who dont care how many greens she has, or if she gets an evade token. She is dead in three rounds.

The aces options are to ignore the rest of the list and hunt down ASAP the slicerZs. 26pts for two ships. Hello Scum Biggs? SlicerZs are gonna be Meta changers. Lots of PTL good be going bye-bye. Inquisitor cant even take the chance of two SlicerZs. He could be eliminated before he fires a second shot.

Palp Aces can still be powerful with Yorr and Palp, just Palps will have to be in the battle more then hiding out so that Yorr can take the stress from aces.

BMST is really not a good card for the game.

I think it's a great card. It's time for a meta change. Invincible Palp Aces aren't so invincible anymore. High-HP low AGI jousters(like the ARC-170, most Rebel ships, the TIE/sf, and many other) are now definitely far more viable than we thought when these previews first started coming out. Stress is now extra dangerous, and builds that as a side effect of abilities have a lot of stress on them are now threatened, most notably Dengaroo. Dengar goes from untouchable through modifiers to 5 unprotectable HP from dying.

PTL aces like Soontir and the Inquisitor and so on are now risks. Instead of before where they had a hundred modifiers and attacks couldnt touch them, now they are vulnerable. Good, i say. I was sick of playing against Soontir 2 waves ago.

This isn't to say the Empire isn't viable, because they absolutely are. It's just that the same boring meta staples aren't so staple-y anymore. Nonetheless, Vader is still good to go, Omega leader, Vessery, any ship that doesn't stress itself AND doesn't have low hull values are definitely still viable. Palp Aces will still exist, just Soontir and the Inquisitor will likely be seen less.

Edited by Razgriz25thinf

****, rebels got shafted. Cant use slicer, and it hurts them bad as it goes through shields so regen wont work.

Also, nobody one-shots Soontir. You roll 4 hits and if you are lucky, 1 goes through. So, if a Z can get 1 damage on Soontir, it has paid for itself since 1/3 of soontir is 12-ish pts. Two damage on aces and it has close to 200% efficiency. That is equal to Dash soloing an entire list, or Soonts taking out 70pts of a list.

Unlike feedback array, you dont an entire list of SlicerZs (see what I did there?), since you dont need to cover a wide area and hope an ace lands within range 1. You only need two SlicerZs. That is mathematically 1 hit on a PTL ace every round. They move first and can land anywhere within range 2. That counts for new hotness PTL ryad also since Slicer goes through shields, she is fragile versus SlicerZs who dont care how many greens she has, or if she gets an evade token. She is dead in three rounds.

The aces options are to ignore the rest of the list and hunt down ASAP the slicerZs. 26pts for two ships. Hello Scum Biggs? SlicerZs are gonna be Meta changers. Lots of PTL good be going bye-bye. Inquisitor cant even take the chance of two SlicerZs. He could be eliminated before he fires a second shot.

Palp Aces can still be powerful with Yorr and Palp, just Palps will have to be in the battle more then hiding out so that Yorr can take the stress from aces.

BMST is really not a good card for the game.

I think it's a great card. It's time for a meta change. Invincible Palp Aces aren't so invincible anymore. High-HP low AGI jousters(like the ARC-170, most Rebel ships, the TIE/sf, and many other) are now definitely far more viable. Stress is now extra dangerous, and builds that as a side effect of abilities have a lot of stress on them are now threatened, most notably Dengaroo. Dengar goes from untouchable through modifiers to 5 HP unprotectable from dying.

PTL aces like Soontir and the Inquisitor and so on are now risks. Instead of before where they had a hundred modifiers and attacks couldnt touch them, now they are vulnerable. Good, i say. I was sick of playing against Soontir 2 waves ago.

This isn't to say the Empire isn't viable, because they absolutely are. It's just that the same boring meta staples aren't so staple-y anymore. Nonetheless, Vader is still good to go, Omega leader, Vessery, any ship that doesn't stress itself AND doesn't have low hull values are definitely still viable. Palp Aces will still exist, just Soontir and the Inquisitor will likely be seen less.

Uh, why? They still have to deal with Crack Swarms and Uboats melting them.

If I had to guess, it's because the high-HP, low-AGI ships tended to be vulnerable to aces. Crack Swarms are still a thing, but you'll have Seismic Torpedoes to help deal with them.

The scum faction is really seeming like the place to be. Not only do they seem to have fun awesome ships, but they seem effective as well. I may be moving on from Imps when I get wave 9 in hand.

I'm of the same mind...

Combining this with Smuggling Compartments, have we suddenly found a use for the Outer Rim Smuggler?

Combining this with Smuggling Compartments, have we suddenly found a use for the Outer Rim Smuggler?

28 points with just BMST.

Combining this with Smuggling Compartments, have we suddenly found a use for the Outer Rim Smuggler?

Stress em. Slice em, Sabotage! Faceup card through the shields. Ha. Not competitive, but **** Im gonna do this in a FLGS tourney just to get laughs. Who needs adv homing missiles when you can slice and dice!

Combining this with Smuggling Compartments, have we suddenly found a use for the Outer Rim Smuggler?

28 points with just BMST.

I can live with that. Thinking about it a bit more, it could be fun to run an ORS with BMST, EI, and Saboteur crew. Spend every turn attempting to hand out a damage card AND then turn it face up. Sure, it probably wouldn't be that efficient; but it forces your opponent to make choices. Does he ignore it and run the risk I just fly around dealing damage (before even shooting)? Or does he concentrate on it, and let the rest of my squad concentrate on the ships he's using to bring down the ORS?

Don't think it would be highly competitive, but it could be fun.

EDIT: Ninja'd. But I'm glad to see Im not the only one thinking like this.

Edited by Dr Zoidberg

/adds "Amusing Misreading Of Card Title Causing Evocative Mental Image" to bingo card

It's not a misread - merely an affectation along the same lines as Guidance Chimps.

Unlike feedback array, you dont an entire list of SlicerZs (see what I did there?)...

Yes, I see, you missed out a word from your sentence (and a few apostrophes). ;)

Edited by ABXY

From what I've seen around reddit and here, no one seems to think Snuggling Compartments will give the YTs any benefits that outshine EU.

/adds "Amusing Misreading Of Card Title Causing Evocative Mental Image" to bingo card

Snuggling%20Compartment.png

Combining this with Smuggling Compartments, have we suddenly found a use for the Outer Rim Smuggler?

Not likely, but it might be a fair choice for that new generic in Heroes...

Combining this with Smuggling Compartments, have we suddenly found a use for the Outer Rim Smuggler?

Not likely, but it might be a fair choice for that new generic in Heroes...

The Resistance patrol leader?

The scum faction is really seeming like the place to be. Not only do they seem to have fun awesome ships, but they seem effective as well. I may be moving on from Imps when I get wave 9 in hand.

My theory (wishful thinking) is that they are waiting for Rogue One to drop a bunch of crazy Rebel/Imperial ships.

Honestly I am okay with it. I have a ton of scum ships and have never even flown scum. I started out flying rebels and thinking that is what I would primarily fly, but then I fell in love with that awesome TAP and predominantly just fly 4 of those little guys. I will definitely be getting some Shadowcasters and Fang Fighters on the table as soon as I get my hands on those awesome ships. That boat needs to hurry up!

Vote to officially change the name of that card to snuggling compartment.

Let's be honest. They don't want us to think about it that way. But what were Rey and Finn really doing in there.

Combining this with Smuggling Compartments, have we suddenly found a use for the Outer Rim Smuggler?

I'm seeing a good low blocker for the Rebs here with some bite. Expect a Rey/ORS team - or with VCX?

Edited by Imperial Mike

Vote to officially change the name of that card to snuggling compartment.

Let's be honest. They don't want us to think about it that way. But what were Rey and Finn really doing in there.

Agreed. It adds new context.

Snuggling%20CompartmentFinnRey.png

Then, I wasn't happy with the texture so I fixed Zapp

Snuggling%20Compartment%20Zapp.png

Finally, I figured Chewy loves a good snuggle so why leave him out.

Snuggling%20Compartment%20Chewy.png

Vote to officially change the name of that card to snuggling compartment.

Let's be honest. They don't want us to think about it that way. But what were Rey and Finn really doing in there.

Agreed. It adds new context.

Snuggling%20CompartmentFinnRey.png

Then, I wasn't happy with the texture so I fixed Zapp

Snuggling%20Compartment%20Zapp.png

Finally, I figured Chewy loves a good snuggle so why leave him out.

Snuggling%20Compartment%20Chewy.png

Amazing! Zapp is still my favorite!

****, rebels got shafted. Cant use slicer, and it hurts them bad as it goes through shields so regen wont work.

Also, nobody one-shots Soontir. You roll 4 hits and if you are lucky, 1 goes through. So, if a Z can get 1 damage on Soontir, it has paid for itself since 1/3 of soontir is 12-ish pts. Two damage on aces and it has close to 200% efficiency. That is equal to Dash soloing an entire list, or Soonts taking out 70pts of a list.

Unlike feedback array, you dont an entire list of SlicerZs (see what I did there?), since you dont need to cover a wide area and hope an ace lands within range 1. You only need two SlicerZs. That is mathematically 1 hit on a PTL ace every round. They move first and can land anywhere within range 2. That counts for new hotness PTL ryad also since Slicer goes through shields, she is fragile versus SlicerZs who dont care how many greens she has, or if she gets an evade token. She is dead in three rounds.

The aces options are to ignore the rest of the list and hunt down ASAP the slicerZs. 26pts for two ships. Hello Scum Biggs? SlicerZs are gonna be Meta changers. Lots of PTL good be going bye-bye. Inquisitor cant even take the chance of two SlicerZs. He could be eliminated before he fires a second shot.

Palp Aces can still be powerful with Yorr and Palp, just Palps will have to be in the battle more then hiding out so that Yorr can take the stress from aces.

BMST is really not a good card for the game.

I think it's a great card. It's time for a meta change. Invincible Palp Aces aren't so invincible anymore. High-HP low AGI jousters(like the ARC-170, most Rebel ships, the TIE/sf, and many other) are now definitely far more viable than we thought when these previews first started coming out. Stress is now extra dangerous, and builds that as a side effect of abilities have a lot of stress on them are now threatened, most notably Dengaroo. Dengar goes from untouchable through modifiers to 5 unprotectable HP from dying.

I just thought of this, and I'm glad somebody else pointed out that Dengaroo is in real danger of a swarm of Z-95s carrying the Slicer Tools. Wasn't it just recently that somebody suggested that there should be a card that damages ships with multiple stress tokens? This is one way to get that result.

****, rebels got shafted. Cant use slicer, and it hurts them bad as it goes through shields so regen wont work.

Also, nobody one-shots Soontir. You roll 4 hits and if you are lucky, 1 goes through. So, if a Z can get 1 damage on Soontir, it has paid for itself since 1/3 of soontir is 12-ish pts. Two damage on aces and it has close to 200% efficiency. That is equal to Dash soloing an entire list, or Soonts taking out 70pts of a list.

Unlike feedback array, you dont an entire list of SlicerZs (see what I did there?), since you dont need to cover a wide area and hope an ace lands within range 1. You only need two SlicerZs. That is mathematically 1 hit on a PTL ace every round. They move first and can land anywhere within range 2. That counts for new hotness PTL ryad also since Slicer goes through shields, she is fragile versus SlicerZs who dont care how many greens she has, or if she gets an evade token. She is dead in three rounds.

The aces options are to ignore the rest of the list and hunt down ASAP the slicerZs. 26pts for two ships. Hello Scum Biggs? SlicerZs are gonna be Meta changers. Lots of PTL good be going bye-bye. Inquisitor cant even take the chance of two SlicerZs. He could be eliminated before he fires a second shot.

Palp Aces can still be powerful with Yorr and Palp, just Palps will have to be in the battle more then hiding out so that Yorr can take the stress from aces.

BMST is really not a good card for the game.

I think it's a great card. It's time for a meta change. Invincible Palp Aces aren't so invincible anymore. High-HP low AGI jousters(like the ARC-170, most Rebel ships, the TIE/sf, and many other) are now definitely far more viable than we thought when these previews first started coming out. Stress is now extra dangerous, and builds that as a side effect of abilities have a lot of stress on them are now threatened, most notably Dengaroo. Dengar goes from untouchable through modifiers to 5 unprotectable HP from dying.

I just thought of this, and I'm glad somebody else pointed out that Dengaroo is in real danger of a swarm of Z-95s carrying the Slicer Tools. Wasn't it just recently that somebody suggested that there should be a card that damages ships with multiple stress tokens? This is one way to get that result.

Agreed. Even 1-3 Z-95's carrying slicing tools could be a real PITA for some of the current meta squads. Interesting times.