I typically play Imperials most of the time. But lately I've played rebels a bit and I have got to say, I think they are far more diverse and fun than the Imperials currently. There is just something about playing Rebels that feels like I've got more actual choice when setting up a list. I'm not sure I can explain it well enough but I'll try.
When I play Imperials -
First, pretty much every Imperial List has to have at least 1 ISD. I mean it doesn't HAVE to, I've seen some Rhymerball Lists using Vics, and that is fine an dall, but then it's just going to be a RhymerBall list. And While there may be some variations of Rhymerball lists, to me, all Rhymerball lists just feel the same. I'm not really crazy about squadron heavy lists anyhow, so while I've done a Rhymerball once or twice, It's not something I prefer to do.
So assuming I'm not going squadron heavy, There's really only one way to go, and that's with an ISD centerpiece. Granted I can bring more than one ISD, but in doing that I've got problems having enough points for upgrades. I'd love to bring Vics, but they are so slow and lack maneuverability, I fear they just can't keep up next to any other Imperial ship. So I'm usually left bringing an ISD, Glad, and some Raiders. Maybe a vic. And all my lists end up going that way.
The new stuff doesn't feel like it'll really change much of how I do things either. Gozantis are going to be small and easily killed, similar to raiders in some respects. And Interdictors look like they are going to feel like Victory's in many ways. I don't think Waves 3 and 4 bring enough Diversity to the Imperial side, which is still short 1 ship compared to the rebels.
Summary - With only 4 ships out now, Most Imperial Lists seem to fly and strategize very similarly, and the new ships that are coming seem like they may end up being too similar to existing strategies. My big unknown right now is how impactful the special upgrades on the Interdictor will actually be. I would love an Imperial Heavy Hitter that isn't front-arc centric.
When playing Rebels:
I feel there is a ton more options. The upgrades that come on rebel ships allow for better choices in upgrade cards as well. For example, Turbolaser Reroute Circuits is almost a rebel-only upgrade since the only way Imps can use it is with Cpt Needa. This makes CR-90's very dangerous. The MC-30 is insane - you even have a Turbolaser upgrade slot on EACH model - so you can effectively use Ackbar and roll multiples of every color dice with it's side attacks! Or with Mon Mothma now you have extremely defensive ships that take significant focus fire to bring down - and they are fairly cheap too. Then you have the Assault Frigate which is probably my favorite ship in the game in terms of point value. Crazy tough, great offense from every angle, and it's only getting better next week with new upgrades (Paragon title with Spinal Armament looks to be amazing). The MC-80 is also awesome although it's actually one of the weaker ships in terms of value for the points. Still it's very defensive and can pack a great punch. The only real weak ship the rebels have had was the Nebulon, which really needed a title to be effective. But now with Wave 4, forward arc builds might become a very real thing and we might see a whole new category of rebel builds.
Summary - Seems like there are far more options. Not only having an extra ship, but also the existing ships have much better upgrades allowing for more roles for existing ships. Engine Techs on an MC80, or even on CR-90s for a double bumping swarm! Just way more diversity overall and crazy new options coming which seems to synergize with that diversity even more! Double Turbolaser upgrades WHAT?!?!?!
Did I do a good job of explaining why I feel the rebels have way more diversity in terms of fleet design? Do you feel the same way?
