Haven't read the rules yet, but you can put a 2nd die on a character, but it costs you a few points?
So say, I pull a rare/legendary character in a booster - hooray! and here's his dice too - awesome! But if I want the option of the 2nd die I have to pull a 2nd copy?
That sucks doesn't it?
Or am I wrong and should just read the rules? (Which I will do eventually of course)
That's exactly how it works. To get a second die on the field, you need to acquire it, and it's packaged in the booster with a corresponding card.
I don't think that sucks. According to the deckbuilding rules, you can play any card in your deck in two copies, but in order to do that you have to acquire (buy/trade/borrow/open in a booster) the second copy. Not unlike, you know, every other collectible game in existence. If you consider that acceptable for cards, you should consider that acceptable for dice as well, since they're technically just an extension of the corresponding card. If you don't consider that acceptable, I'd say the collectible game model might not be for you, and there's nothing wrong with that - it's not for everybody.
Yeah I get that, it just that "Awesome I pulled a Han Solo and his dice" and I could spend 3 extra points on him for his 2nd dice, but that's just not an option until I pull another.
That's still just like any other card in the hstory of CCGs. "Awesome, I pulled a Red Dragon/Serra Angel/Charizard/Darth Vader with Lightsaber/whatever anime dude with silly hair" and I could put two/three/four of those in my deck, but that's not an option until I pull one/two/three more. Why should this be worse just because you happen to get a die corresponding to your card?