Info from the GenCon demo

By Aahzmandius_Karrde, in Star Wars: Destiny

Haven't read the rules yet, but you can put a 2nd die on a character, but it costs you a few points?

So say, I pull a rare/legendary character in a booster - hooray! and here's his dice too - awesome! But if I want the option of the 2nd die I have to pull a 2nd copy?

That sucks doesn't it?

Or am I wrong and should just read the rules? (Which I will do eventually of course)

That's exactly how it works. To get a second die on the field, you need to acquire it, and it's packaged in the booster with a corresponding card.

I don't think that sucks. According to the deckbuilding rules, you can play any card in your deck in two copies, but in order to do that you have to acquire (buy/trade/borrow/open in a booster) the second copy. Not unlike, you know, every other collectible game in existence. If you consider that acceptable for cards, you should consider that acceptable for dice as well, since they're technically just an extension of the corresponding card. If you don't consider that acceptable, I'd say the collectible game model might not be for you, and there's nothing wrong with that - it's not for everybody.

Yeah I get that, it just that "Awesome I pulled a Han Solo and his dice" and I could spend 3 extra points on him for his 2nd dice, but that's just not an option until I pull another.

That's still just like any other card in the hstory of CCGs. "Awesome, I pulled a Red Dragon/Serra Angel/Charizard/Darth Vader with Lightsaber/whatever anime dude with silly hair" and I could put two/three/four of those in my deck, but that's not an option until I pull one/two/three more. Why should this be worse just because you happen to get a die corresponding to your card?

So looks like 6 of the 14 starter only cards come with a die, so there's a good chance multiple starters may be desirable.

Haven't read the rules yet, but you can put a 2nd die on a character, but it costs you a few points?

So say, I pull a rare/legendary character in a booster - hooray! and here's his dice too - awesome! But if I want the option of the 2nd die I have to pull a 2nd copy?

That sucks doesn't it?

Or am I wrong and should just read the rules? (Which I will do eventually of course)

That's exactly how it works. To get a second die on the field, you need to acquire it, and it's packaged in the booster with a corresponding card.

I don't think that sucks. According to the deckbuilding rules, you can play any card in your deck in two copies, but in order to do that you have to acquire (buy/trade/borrow/open in a booster) the second copy. Not unlike, you know, every other collectible game in existence. If you consider that acceptable for cards, you should consider that acceptable for dice as well, since they're technically just an extension of the corresponding card. If you don't consider that acceptable, I'd say the collectible game model might not be for you, and there's nothing wrong with that - it's not for everybody.

Yeah I get that, it just that "Awesome I pulled a Han Solo and his dice" and I could spend 3 extra points on him for his 2nd dice, but that's just not an option until I pull another.

It also means if I do pull a second Han, I have to keep the second card and I'm only allowed to use the second dice. I can't trade that card without trading the dice, which means either I have 1 Han dice in my deck, or 2 Han dice in my deck and 1 extra card that I can't do anything with and can't trade. Hopefully the distribution isn't too harsh because this would be a bummer.

I fail to see the problem. The fact is that you still pulled a second copy of a rare Han and that means you can now play two copies of Han. You just happen to have also pulled a 100% free spare card that's handy if your first card gets damaged.

Edited by Don_Silvarro

Haven't read the rules yet, but you can put a 2nd die on a character, but it costs you a few points?

So say, I pull a rare/legendary character in a booster - hooray! and here's his dice too - awesome! But if I want the option of the 2nd die I have to pull a 2nd copy?

That sucks doesn't it?

Or am I wrong and should just read the rules? (Which I will do eventually of course)

That's exactly how it works. To get a second die on the field, you need to acquire it, and it's packaged in the booster with a corresponding card.

I don't think that sucks. According to the deckbuilding rules, you can play any card in your deck in two copies, but in order to do that you have to acquire (buy/trade/borrow/open in a booster) the second copy. Not unlike, you know, every other collectible game in existence. If you consider that acceptable for cards, you should consider that acceptable for dice as well, since they're technically just an extension of the corresponding card. If you don't consider that acceptable, I'd say the collectible game model might not be for you, and there's nothing wrong with that - it's not for everybody.

Yeah I get that, it just that "Awesome I pulled a Han Solo and his dice" and I could spend 3 extra points on him for his 2nd dice, but that's just not an option until I pull another.

It also means if I do pull a second Han, I have to keep the second card and I'm only allowed to use the second dice. I can't trade that card without trading the dice, which means either I have 1 Han dice in my deck, or 2 Han dice in my deck and 1 extra card that I can't do anything with and can't trade. Hopefully the distribution isn't too harsh because this would be a bummer.

I fail to see the problem. The fact is that you still pulled a second copy of a rare Han and that means you can now play two copies of Han. You just happen to have also pulled a 100% free spare card that's handy if your first card gets damaged.

... and cards take up soooo much storage space. ;)

you can sorta do that with DM. But yeah a bit of a fisrt world problem.

So looks like 6 of the 14 starter only cards come with a die, so there's a good chance multiple starters may be desirable.

It is 7 and it seems like you get only 13 dice for those cards. Seems like you will miss only 1 more Finn die to complete the starter exclusives.

At least the last information i got from FFG makes it sound like that. I asked for clarification. Will let you know as soon as i get that.

Will someone please help me to understand some things ?

swd01_character-card_diagram.png

1) On the above picture, we can see on the bottom left hand corner, the "points value" of the card. But there are two numbers, what is the one to take in count when deckbuilding ?

2) Why are some among you talking about "getting two base sets in order to have enough dice for Finn" ? I have read the rules but don't get it : will we need more than one die to be able to play a card with its full potential ?

Thanks for the answers :-)

1) 11/15 point values mean that for 1 die you have to spend 11 points and for two dice you have to spend 15.

2) i asked ffg if you need to pick up more than 2 starters and if there is only 1 finn die in the rey starter.

their answer was that you could only have 1 finn in your deck. That makes it sound like there will only be 1 finn die in the rey starter.

But finn got 13/16 point values. so that implies that you can use him with two dice.

It also means if I do pull a second Han, I have to keep the second card and I'm only allowed to use the second dice. I can't trade that card without trading the dice, which means either I have 1 Han dice in my deck, or 2 Han dice in my deck and 1 extra card that I can't do anything with and can't trade. Hopefully the distribution isn't too harsh because this would be a bummer.

I fail to see the problem. The fact is that you still pulled a second copy of a rare Han and that means you can now play two copies of Han. You just happen to have also pulled a 100% free spare card that's handy if your first card gets damaged.

The problem is the waste that it creates. Half of all unique character cards that are printed become near useless. I'm not trying to get into an argument over this, I don't believe this is a deal-breaker.

Edited by RebelSpy

OK, the spreadsheet is updated with all the info from the checklist. Thanks to Reaver for that.

So I have to ask. Are they displaying these rules sheets and checklists on the demo tables?

@ Reaver27 : Thank you for your answers. Just reread the rules carefully and found it :-)

one more question :

the Awakenings card List lists all the cards of what we can call the first SW:D cycle, correct ?

On another topic, it is basically strange that you are allowed by the rules to take Finn with two dice and that FFG asserts the opposite... any confirmation on that point ?

@ Reaver27 : Thank you for your answers. Just reread the rules carefully and found it :-)

one more question :

the Awakenings card List lists all the cards of what we can call the first SW:D cycle, correct ?

On another topic, it is basically strange that you are allowed by the rules to take Finn with two dice and that FFG asserts the opposite... any confirmation on that point ?

As far as we know, yes. But since isn't coming out in over three months, there's still a chance, however slim, that the checklist is not 100% final, for example as far as individual card rarities go.

We don't know about Finn yet. The Finn card we saw might not be final and maybe in three months time he only gets the one die option. The final box might come with two dice after all. The particular FFG guy might genuienely have no idea. He might have not uderstood the the meaning of the question in between the rarities, different decks, deckbuilding rules and manning the busiest booth in a busiest convention of the year.

Edited by Don_Silvarro

On another topic, it is basically strange that you are allowed by the rules to take Finn with two dice and that FFG asserts the opposite... any confirmation on that point ?

I think that was a misunderstanding of what was being asked.

On a separate note here's some breakdown of the cards by rarity:

             UK  Hero Neutral Villain Grand Total 
Grey          3   2     6       3        14
Blue         50   2     4       1        57 
Yellow       37   2     2       1        42
Green        27   8     4       5        44 
Purple       11   3     0       3        17 
------------------------------------------------
Grand Total 128  17    16      13       174

I also broke it out by what is known for the faction split.

Edited by Aahzmandius_Karrde

He just meant you can have one Finn character card, you can still have two dice for Finn so yes will need to trade or buy another one.

I will be annoyed if I have to buy a second Rey starter box just to run Finn with 2 dice. Why are they so stingy? At least put Finn as an option in booster packs then.

Edited by DrJill

Well right now they are not answering me. So you all might give it a try and ask them if we need to buy two Rey starters to play with 2 dice Finn.

I will be annoyed if I have to buy a second Rey starter box just to run Finn with 2 dice. Why are they so stingy? At least put Finn as an option in booster packs then.

This doesn't seem like a bad thing at all. It's not like a second starter box is a million dollars. It costs roughly the same as 5 booster packs. You are effectively paying what you'd pay for 5 boosters and getting a guarantee that you'll get the card you want.

thanks for all your answers :-)

Em... one more question while reading the rules : it is said that each player brings in game one battlefield (one and only one ?), this is a trully dummy question and even if the answer comes naturally in mind : are the battlefields separated between "heroes" and "villains" ? My guess is "not" having looked at the ones available here but not sure... even if it makes sense that a battlefield between Empire and Rebellion will be playable by both players...

another question about battlefields :

how do you understand the statement saying that when one of the players (the one who's rolled the highest with its dice at the beginning) has to choose the battlefield of the game : "the player whose battlefield is being used controls the battlefield". does it mean that a player can choose his opponent's battlefield card for the whole game but has to leave it to him at the beginning ?

Edited by Elrad

I beleive I only saw neutral battle fields. I think they'd have to stay neutral.

This reminds that one super cool fact on this game, Villain versus Villian, love that concept!

thanks for all your answers :-)

Em... one more question while reading the rules : it is said that each player brings in game one battlefield (one and only one ?), this is a trully dummy question and even if the answer comes naturally in mind : are the battlefields separated between "heroes" and "villains" ? My guess is "not" having looked at the ones available here but not sure... even if it makes sense that a battlefield between Empire and Rebellion will be playable by both players...

I think all of the ones we've seen so far are neutral... but that doesn't mean there can't be faction specific ones. I think it's unlikely though. Think about it... The Rebellion could choose to attack the Death Star just as the Empire could choose to make a stand there. Either side could potentially choose the Death Star as a battlefield.

I will be annoyed if I have to buy a second Rey starter box just to run Finn with 2 dice. Why are they so stingy? At least put Finn as an option in booster packs then.

This doesn't seem like a bad thing at all. It's not like a second starter box is a million dollars. It costs roughly the same as 5 booster packs. You are effectively paying what you'd pay for 5 boosters and getting a guarantee that you'll get the card you want.

Lets just assume that you will need to get an extra Rey starter to get a second Finn die. This is not confirmed yet! And lets assume you picked up both starters.

From the second Rey starter you can use 3 dice. The remaining 6 you will never be able to use.

From the 24 cards you wont be able to use at least 15 cards. So you can use up to 9 cards. Depending on the remaing few cards we do not know about yet that number might be smaller.

After buying two starters you should have enough tokens but they might still be useful.

So 3 dice, 9 cards max and the tokens. Not sure that is such a great deal.

Edited by Reaver027

Looking at the card list, assuming they will stick with just canon characters, there's still a lot of room to grow and add more characters.

I will be annoyed if I have to buy a second Rey starter box just to run Finn with 2 dice. Why are they so stingy? At least put Finn as an option in booster packs then.

This doesn't seem like a bad thing at all. It's not like a second starter box is a million dollars. It costs roughly the same as 5 booster packs. You are effectively paying what you'd pay for 5 boosters and getting a guarantee that you'll get the card you want.

Lets just assume that you will need to get an extra Rey starter to get a second Finn die. This is not confirmed yet! And lets assume you picked up both starters.

From the second Rey starter you can use 3 dice. The remaining 6 you will never be able to use.

From the 24 cards you wont be able to use at least 15 cards. So you can use up to 9 cards. Depending on the remaing few cards we do not know about yet that number might be smaller.

After buying two starters you should have enough tokens but they might still be useful.

So 3 dice, 9 cards max and the tokens. Not sure that is such a great deal.

You need to think more community minded. This will be a new game. By definition, on release date there won't be an established community like there is for MtG when a new set comes out.

I'd happily buy a second starter for one card with the understanding that the extra bits (tokens, basic cards, duplicate cards/dice) will be going to someone I'm actively trying to hook into the game. I've done this with almost every other game I've ever played. Then again, I come from a Warhammer 40k/table top gaming background. Dropping $15 for a second starter is nothing. It's maybe two trips to McDonald's. If it breaks you, or feels like a burden, you might be approaching this from the wrong angle.

I will be annoyed if I have to buy a second Rey starter box just to run Finn with 2 dice. Why are they so stingy? At least put Finn as an option in booster packs then.

This doesn't seem like a bad thing at all. It's not like a second starter box is a million dollars. It costs roughly the same as 5 booster packs. You are effectively paying what you'd pay for 5 boosters and getting a guarantee that you'll get the card you want.

Lets just assume that you will need to get an extra Rey starter to get a second Finn die. This is not confirmed yet! And lets assume you picked up both starters.

From the second Rey starter you can use 3 dice. The remaining 6 you will never be able to use.

From the 24 cards you wont be able to use at least 15 cards. So you can use up to 9 cards. Depending on the remaing few cards we do not know about yet that number might be smaller.

After buying two starters you should have enough tokens but they might still be useful.

So 3 dice, 9 cards max and the tokens. Not sure that is such a great deal.

You need to think more community minded. This will be a new game. By definition, on release date there won't be an established community like there is for MtG when a new set comes out.

I'd happily buy a second starter for one card with the understanding that the extra bits (tokens, basic cards, duplicate cards/dice) will be going to someone I'm actively trying to hook into the game. I've done this with almost every other game I've ever played. Then again, I come from a Warhammer 40k/table top gaming background. Dropping $15 for a second starter is nothing. It's maybe two trips to McDonald's. If it breaks you, or feels like a burden, you might be approaching this from the wrong angle.

And once you get them hooked they need to buy two of the same starter just to get the two missing Finn dice if they want to play him. See you gave them all those cards for free and in the end they will have to buy these cards anyway.

15$ is not the problem. Buying stuff i don't need anymore is something i don't like. Thats why i never started any of the FFG LCGs. As much as i want to play some of those game i will never get into them because of this business scheme.

And that is in addition to being a CCG.

Edited by Reaver027

Not everyone will be running two dice Finn in their decks I'm sure. You don't need to have two of every single die. Or even every single die in singles. Hell I will probably go just villains if I end up playing this on any kind of a competitive level. Trade away the heroes cards.

This just in: Randomization of draws and the need to collect present in this new Collectable Card Game. More to come on that story, but first: Water, it IS wet.