That Gyro mod seems odd to me. I get to move my arc at the end of the combat phase? After everyone has shot? Is there an interaction with one of the pilots I'm missing?
It's for balance purposes. They want it to feel different from turrets, meaning you have to plan ahead of time. Otherwise all you would need is high PS to always catch people in arc. It also keeps the cost of the ship down, since it's not priced as a turret but more of an auxiliary arc ship. You get greater efficiency for increased difficulty of use, which I like.
I also feel like I'm the only one who saw the hard 3's on the Shadow Caster coming. I thought they made it pretty clear that the ship trades shields for maneuverability in the early previews.
Edited by f0rbiddenc00kie