The Dials are In

By Rinzler in a Tie, in X-Wing

And seriously, the Shadow Caster can make a white hard 2 but the Defender's hard 2 is a red? The only way any of this makes sense is if the design team is trying to say, "Look kids, it's your favorite ship from the TV shows! And it's got an insane dial and abilities, buy a bunch of them NOW!!!"

It's not that good, we seem to judge dials on colour rather than maneuvers. Nice dial but hardly an Aggressor dial.

White 1 forward, white 1 banks. Slightly worse than normal at this speed.

Full set of 2 speeds is pretty much standard. White is nothing special here.

The party piece is its full set of 3 speed greens, something any Scum ship can get with Unhinged Astro if they have those moves. However, this and the green 4 straight are the ship's only green moves , meaning it has to go turbo speed if it wants to shed stress. To reiterate, this ship can't go below speed 3 if it wants to destress. Given the close range nature of its pilots this is a major issue for the ship.

Then we have a white 5 straight which isn't the most useful maneuver in the game and its sole K-turn is koiogran 5. For an idea of what that's like, fly the TIE bomber.

This ship is great at going fast but it also needs to. Time will tell how much this hampers the Lancer.

5 K is soooooo much fun with Bombers: not really sure on a large ship that's a really big base to be doing a 5 K... Interesting ship... Will be interesting in action.

Ghost also has a 5k. From experience both against and using it, if it didnt have that 5k it would almost never get a kturn off. WAY too often the 5k just barely pulled off the turn.

i'd rather a long k turn on a large ship than a short one.

It's fun but it throws the bomber way out of the fight. The bomber usually likes that. The Lancer? Not as much.

I was kinda implicitly including Alliance Overhaul

, it's still pretty obvious the ARC is not costed efficiently enough. That difference in damage potential is not worth every other way in which the ARC-170 doesn't hold up.

there's also the small oft overlooked fact that the ARC can turn right and shed stress without unhinged, but eh

Has anyone ever seriously run into this problem with a Jumpmaster?

It has all white and green maneuvers except a Kturn and one of its two Sloops. One of the most powerful Jumpmaster lists has it constantly stressed .

does anyone ever use OCr4?

yes?

guess what, you've run into the problem

enjoy firing that deadeye torpedo with the stress you keep after that white sloop to the left, which even the least clairvoyant amongst us can see coming from a mile away

the reason why the Jm5k is dominating is its incredible combo of its ept, salvaged (potentially crew) and torpedo slots that allow it to fire deadeyed plasma torps with focus + g-chip mods

It's also dominating because it has an absurdly good dial, is extremely cheap for its stat line, has a versatile upgrade bar that lets it easily adapt to meta threats and gets better with every wave, and has some of the best pilot cards in the game.

the stuff about the statline is nonsense. Just because the Fringer is idiotically overpriced, it doesn't automatically make a rationally priced 2-dice pwt "extremely cheap"

and even with its absurdly good dial, we rarely if ever see or complain about archetypes beyond torpscouts and Dengaroo

so really, the only thing that actually matters here is the incredible versatile upgrade bar allowing for crazy combinations

I guarantee you'd never hear a single complaint against the JM5k if you culled OCr4 from the game, for example

Edited by ficklegreendice

Ghost also has a 5k. From experience both against and using it, if it didnt have that 5k it would almost never get a kturn off. WAY too often the 5k just barely pulled off the turn.

i'd rather a long k turn on a large ship than a short one.

But on the flipside, on a large base, the 5 K is very dangerous until you have practiced it a lot.

Ghost also has a 5k. From experience both against and using it, if it didnt have that 5k it would almost never get a kturn off. WAY too often the 5k just barely pulled off the turn.

i'd rather a long k turn on a large ship than a short one.

But on the flipside, on a large base, the 5 K is very dangerous until you have practiced it a lot.

true but not as much as one might think.

Biggest reason the 5k actually works is because a 3-4k would hit a rock due to the giant base, but a 5k clears it entirely. It does prevent you from kturning when youre beyond halfway up the board out of board-edge fear but i'd gladly have that tradeoff vs actually getting it off once in awhile.

The party piece is its full set of 3 speed greens, something any Scum ship can get with Unhinged Astro if they have those moves.

That's something that only the Y-Wing can get. It is the only Scum ship with both a 3 Turn and an Unhinged Astromech.

In fact, having a 3 turn of any color is something that sets it a part from other Scum ships. The YV-666 is the only Scum native ship released previous to Wave 9 that has 3 turns. The Firespray and Y-Wing were the only other Scum ***** with that maneuver. This wave adds two more.

To be fair, the generic shadowcaster, at 33 points, compared next to the contracted scout also is baffling.

To be fair, you should be comparing the 33 point Shadowcaster to the 25 point Contracted Scout with the 12 point Punishing One title. Now you have a closer basis for comparison. It think the generic Shadowcaster is still might be a little over priced, but it's not as badly as you are making it out to be.

To be fair, the generic shadowcaster, at 33 points, compared next to the contracted scout also is baffling.

To be fair, you should be comparing the 33 point Shadowcaster to the 25 point Contracted Scout with the 12 point Punishing One title. Now you have a closer basis for comparison. It think the generic Shadowcaster is still might be a little over priced, but it's not as badly as you are making it out to be.

Or you could compare it to 33 points of ordnance carrier in which case, uh. Nope, not even close.

Ohh FFS, what is it with ffg and having such a thing for giving large ships the best dials in the game. The large base is not as huge a disadvantage as they make it out to be. That dial is ridiculous. Yet another ship that is a billion times faster, more maneuverable, and agile, than an x-wing. Nuts. i'm disappointed.

the x can't be the standard of comparison, though

because it is a REALLY LOW standard

That a good point. What should be the baseline dial average for each faction be?

An Airbus won't outfly a Eurofighter no matter how many special modifications it's owner makes

I dunno, a couple of SRBs on the wings...

I would pay solid money to see an A320 with SRBs strapped to it race a Typhoon.

The party piece is its full set of 3 speed greens, something any Scum ship can get with Unhinged Astro if they have those moves.

That's something that only the Y-Wing can get. It is the only Scum ship with both a 3 Turn and an Unhinged Astromech.

In fact, having a 3 turn of any color is something that sets it a part from other Scum ships. The YV-666 is the only Scum native ship released previous to Wave 9 that has 3 turns. The Firespray and Y-Wing were the only other Scum ***** with that maneuver. This wave adds two more.

And the Jumpmasters.

*Edit: Sorry, you said turns, not banks. My bad.

Edited by Jadotch

Ohh FFS, what is it with ffg and having such a thing for giving large ships the best dials in the game. The large base is not as huge a disadvantage as they make it out to be. That dial is ridiculous. Yet another ship that is a billion times faster, more maneuverable, and agile, than an x-wing. Nuts. i'm disappointed.

the x can't be the standard of comparison, though

because it is a REALLY LOW standard

That a good point. What should be the baseline dial average for each faction be?

An Airbus won't outfly a Eurofighter no matter how many special modifications it's owner makes

I dunno, a couple of SRBs on the wings...

I would pay solid money to see an A320 with SRBs strapped to it race a Typhoon.

Make it an A380, just for fun!

You know, it is completely insane that these scum ships can have awesome dials, I mean, it is not like many of them are bounty hunters or pirates that might spend any ill-gotten payouts to soup up their ships that help them make more credits.

They should totally use mass produced and factory default ships like the empire, or patchwork and often jury rigged repair craft like those rebels.

I'm guessing this is meant sarcastically so I'm sure you missed the point of the comment.

Of course many of use assume that some of these ships are bounty hunters that have paid to "soup up their ships" as you put it. But they are 'souping up' a freighter and out preforming a 'souped up' attack fighter.

Of course the comparison doesn't end with there. This 'souped up' freighter isn't the one for the bounty hunter, rather it is the standard ship for generic pilots.

Some like the idea of a 'souped up' freighter preforming well. But many still think that even a 'souped up' freighter shouldn't out preform many of the most nimble military grade fighters in the game and even a few more people think that generic pilots only hurts the theme even more.

Of course that is it really, theme. Fighters versus freighters. If you abandon theme and everything is a fighter then why bother pretending to have theme in the first place. But others like the distinction and feel for different craft and actually wish bombers were more like bombers and less like fighters, freighters preformed like freighters and was slow and sluggish, except for special pilots of course.

I'm guessing theme is what got most into this game.

Did that help?

To be fair, the generic shadowcaster, at 33 points, compared next to the contracted scout also is baffling.

To be fair, you should be comparing the 33 point Shadowcaster to the 25 point Contracted Scout with the 12 point Punishing One title. Now you have a closer basis for comparison. It think the generic Shadowcaster is still might be a little over priced, but it's not as badly as you are making it out to be.

Or you could compare it to 33 points of ordnance carrier in which case, uh. Nope, not even close.

The generic Shadowcaster is a little overpriced, but it's not so overpriced as to be baffling. For 33 points, the naked Shadowcaster is stronger against anything that can survive the alpha strike than the 33 point U-Boat.

A ship load-out that people are screaming about being too efficient for its points isn't what we should be using as the measure for decent pricing on a ship any more than we should be basing everything off the ORS and the Scyk.

Edited by WWHSD

Strap jet engines onto a Cessna and cover it in more solid rivets/bolts. Will it magically outperform an F15? Hell..no.. it would outperform other Cessnas (if you managed to get that rid together without ripping itself apart) but a jurryrig simply cannot outperform a specialized design.

Thats why these freighters being better at maneuvering than a specialized attack craft makes no sense. Weathering attacks is easy, they added armor plates which any idiot can do long as you dont overload the engines capability, increasing speed is not the same thing.

Edited by Vineheart01

Ohh FFS, what is it with ffg and having such a thing for giving large ships the best dials in the game. The large base is not as huge a disadvantage as they make it out to be. That dial is ridiculous. Yet another ship that is a billion times faster, more maneuverable, and agile, than an x-wing. Nuts. i'm disappointed.

the x can't be the standard of comparison, though

because it is a REALLY LOW standard

That a good point. What should be the baseline dial average for each faction be?

See, most people acknowledge that the defender has a VERY limited dial by imo standard s because basically every nonbomver/punisher small ship has white turns at speed 1 2 and 3; as well as green turns that aren't straights

But the defender KICKS ASS now so it doesn't really matter

The X-Wing...does not kick ass :( at all

Well, except Biggs.

But as a whole, the X is basically a bad standard for everything from dial to statline price to action bar...

Makes no sense to hold other ships up to its mediocrity, else We would never get anything interesting

Edited by ficklegreendice

And seriously, the Shadow Caster can make a white hard 2 but the Defender's hard 2 is a red? The only way any of this makes sense is if the design team is trying to say, "Look kids, it's your favorite ship from the TV shows! And it's got an insane dial and abilities, buy a bunch of them NOW!!!"

It's not that good, we seem to judge dials on colour rather than maneuvers. Nice dial but hardly an Aggressor dial.

White 1 forward, white 1 banks. Slightly worse than normal at this speed.

Full set of 2 speeds is pretty much standard. White is nothing special here.

The party piece is its full set of 3 speed greens, something any Scum ship can get with Unhinged Astro if they have those moves. However, this and the green 4 straight are the ship's only green moves , meaning it has to go turbo speed if it wants to shed stress. To reiterate, this ship can't go below speed 3 if it wants to destress. Given the close range nature of its pilots this is a major issue for the ship.

Then we have a white 5 straight which isn't the most useful maneuver in the game and its sole K-turn is koiogran 5. For an idea of what that's like, fly the TIE bomber.

This ship is great at going fast but it also needs to. Time will tell how much this hampers the Lancer.

Um, pretty sure it's got a green 2 straight, every ship does, and I think the dial shows it. And no not just any scum ship can take an unhinged Astro, only Y-wings and Junk masters. What's wrong with the 5k?

Thank you

****... I think I got a new main ship to build around thanks to the Shadowcaster's amazingly dial..! <3

Whats on the Fang dial? I can't tell what's green vs white. is it like the interceptor (2turns look green but not the banks.)

Whats on the Fang dial? I can't tell what's green vs white. is it like the interceptor (2turns look green but not the banks.)

It's exactly the same as the TIE/FO dial except it trades the 2 S-loops for 2 T-rolls.

the 2Troll is hard to predict if its going to be awesome or terrible lol. After all the 3Troll as it is is rarely used because theres usually a rock or another ship off to the side in the way.

and yes im going to keep calling it the Troll move. because puns :D

the 2Troll is hard to predict if its going to be awesome or terrible lol. After all the 3Troll as it is is rarely used because theres usually a rock or another ship off to the side in the way.

and yes im going to keep calling it the Troll move. because puns :D

I was hoping for all the 1s green (also more of them) instead of the 2s. The 2 T-Roll and especially Kad Solus would have really benefitted from having green 1 turns. It's the dial that the article promised but I'm really disappointed with it. Between the cost and the dial I think I've gone from buying 5 of these to buying 2.

Edited by WWHSD

Not going to lie, I actually like the ARC's dial. Green banks at 2 speeds is nice.

the 2Troll is hard to predict if its going to be awesome or terrible lol. After all the 3Troll as it is is rarely used because theres usually a rock or another ship off to the side in the way.

and yes im going to keep calling it the Troll move. because puns :D

Really? I've had the opposite experience with T-Rolls on the T-70. While the 2 T-Roll seems like it could be really sexy, I'm afraid it might not be big enough to get clear of ships you were jousting.

I was hoping for all the 1s green (also more of them) instead of the 2s. The 2 T-Roll and especially Kad Solus would have really benefitted from having green 1 turns. It's the dial that the article promised but I'm really disappointed with it. Between the cost and the dial I think I've gone from buying 5 of these to buying 2.

its probably a YMMV thing. But it seems like every time i try to use it after a range1 joust, theres a bloody rock or a slowpoke ship in the way (or the board edge).

When i CAN do it though its pretty mean, especially on Ello Asty. Love that ship, just wish it was 2-4pts cheaper....