And seriously, the Shadow Caster can make a white hard 2 but the Defender's hard 2 is a red? The only way any of this makes sense is if the design team is trying to say, "Look kids, it's your favorite ship from the TV shows! And it's got an insane dial and abilities, buy a bunch of them NOW!!!"
It's not that good, we seem to judge dials on colour rather than maneuvers. Nice dial but hardly an Aggressor dial.
White 1 forward, white 1 banks. Slightly worse than normal at this speed.
Full set of 2 speeds is pretty much standard. White is nothing special here.
The party piece is its full set of 3 speed greens, something any Scum ship can get with Unhinged Astro if they have those moves. However, this and the green 4 straight are the ship's only green moves , meaning it has to go turbo speed if it wants to shed stress. To reiterate, this ship can't go below speed 3 if it wants to destress. Given the close range nature of its pilots this is a major issue for the ship.
Then we have a white 5 straight which isn't the most useful maneuver in the game and its sole K-turn is koiogran 5. For an idea of what that's like, fly the TIE bomber.
This ship is great at going fast but it also needs to. Time will tell how much this hampers the Lancer.
5 K is soooooo much fun with Bombers: not really sure on a large ship that's a really big base to be doing a 5 K... Interesting ship... Will be interesting in action.