Sure it's Dash but hear me out

By thestggrwng, in X-Wing Squad Lists

Dash

-PTL

-Katarn

-HLC

-Outrider

Chewie

-VI

-Kanaan

The problem I kept having with super dash was I needed 3 actions. Because I needed to roll full damage and use a post manuever to maintain range. This list gives him that. Plus allows "mostly" full movement because of Kanaan.

Why Chewie and not something cheaper?

58 Dash w/ PtL, HLC, Kyle, Engine, Title.

42 Lothal w/ FCS, ABT, Kanan, Chopper.

It's a proven pairing, that gives you the Kanan + Kyle combo without sacrificing Engine on Dash. The Lothal can also abuse Kanan when Dash doesn't have to, for a similar effect to Hera (though slightly worse).

Edited by CRCL

Sure, Dash is best when he can Target Lock and Focus (TL&F), but his real power is scooting all over the place and getting out of arcs. Imo he absolutely needs EU to keep aces out of his donut ring hole, and getting blocked.
Even if you have to forgo the TL and/or F, it's usually better to not get shot and eventually the HLC will do its job.

Dash

-PTL

-Katarn

-HLC

-Outrider

Chewie

-VI

-Kanaan

The problem I kept having with super dash was I needed 3 actions. Because I needed to roll full damage and use a post manuever to maintain range. This list gives him that. Plus allows "mostly" full movement because of Kanaan.

Looks like you doubled up on the EPT slot. Which one are you going with VI or PTL? I assume PTL, but I like the idea of a PS 9 Dash (if you lost some of the trimmings and played him as a tanky side-arm).

Having never played as Dash, but having played against him plenty (usually with Imp. Aces), I can say that you need a higher PS target (Corran, perhaps? Poe?); if you don't have the ability to reposition after the slew of 8+ PS Aces (Fel, Inq., Fen, Dengar, etc.) then Dash dies entirely too fast. Being even more critical, Rebel just don't have the pilot that can withstand the attention that I'm saying you should be diverting from Dash... :( I really want Corran to make a come back in the worst way.

Edited by Rinzler in a Tie

Precisely. I whipped my Brocakes list out (Dash & Vrill) when Imperial Veterans dropped to see how it would fare, and stupidly flew Vrill off the board really early on trying to K-turn him. I ended up using Dash to solo two x7 Defenders and a bomber. I just kept dodging arcs and running/boosting/barrel rolling like s**t, and chipping away, eventually, you get the odd TL&F and then their green dice eventually fail as well and you ram one home. For the record, I was down to 1 hull when I won. :)

*edit* Precisely (in reference to above), as in you need all the repositioning you can get.

Edited by Pimpbacca

Indeed, the lack of higher PS is a problem with Dash lists. I have run Ghost-Dash a few times and it rocks but I have never faced high PS aces with it (I suspect the rock would diminish in serious ways ;)).

Indeed, the lack of higher PS is a problem with Dash lists. I have run Ghost-Dash a few times and it rocks but I have never faced high PS aces with it (I suspect the rock would diminish in serious ways ;)).

agreed, I was running dash ptl with Kanaan but dengar kept threatening me so I kept having to post manuever which was tanking my shots damage output. I need to take a focus target lock and a boost or barrel roll. This build allows that and with chewie, because he is a PS 7 here, his job is to be a buffer for dash and threaten blocks against Soontir or Dash. If they have to move around Chewie, they will be hard pressed to get in range one of Dash.

Dash

-PTL

-Katarn

-HLC

-Outrider

Chewie

-VI

-Kanaan

The problem I kept having with super dash was I needed 3 actions. Because I needed to roll full damage and use a post manuever to maintain range. This list gives him that. Plus allows "mostly" full movement because of Kanaan.

Looks like you doubled up on the EPT slot. Which one are you going with VI or PTL? I assume PTL, but like the idea of a PS 9 Dash (if you lost some of the trimmings and played him as a tanky side-arm).

Having never played as Dash, but having played against him plenty (usually with Imp. Aces), I can say that you need a higher PS target (Corran, perhaps? Poe?); if you don't have the ability to reposition after the slew of 8+ PS Aces (Fel, Inq., Fen, Dengar, etc.) then Dash dies entirely too fast. Being even more critical, Rebel just don't have the pilot that can withstand the attention that I'm saying you should be diverting from Dash... :( I really want Corran to make a come back in the worst way.

Not sure where you are getting the dual EPT. It's Chewie on the falcon with VI to bring his PS up to 7 alongside Dash and PTL on Dash.

Dash

-PTL

-Katarn

-HLC

-Outrider

Chewie

-VI

-Kanaan

The problem I kept having with super dash was I needed 3 actions. Because I needed to roll full damage and use a post manuever to maintain range. This list gives him that. Plus allows "mostly" full movement because of Kanaan.

Looks like you doubled up on the EPT slot. Which one are you going with VI or PTL? I assume PTL, but like the idea of a PS 9 Dash (if you lost some of the trimmings and played him as a tanky side-arm).

Having never played as Dash, but having played against him plenty (usually with Imp. Aces), I can say that you need a higher PS target (Corran, perhaps? Poe?); if you don't have the ability to reposition after the slew of 8+ PS Aces (Fel, Inq., Fen, Dengar, etc.) then Dash dies entirely too fast. Being even more critical, Rebel just don't have the pilot that can withstand the attention that I'm saying you should be diverting from Dash... :( I really want Corran to make a come back in the worst way.

Not sure where you are getting the dual EPT. It's Chewie on the falcon with VI to bring his PS up to 7 alongside Dash and PTL on Dash.

You, sir, are right. Corrected.

Indeed, the lack of higher PS is a problem with Dash lists. I have run Ghost-Dash a few times and it rocks but I have never faced high PS aces with it (I suspect the rock would diminish in serious ways ;)).

The ghost is a giant obstacle to reach dash. Its not only the large base, but as well R1 around it because those auto-turrets will melt aces. On top of that the arc of the ghost is another no go zone, because those 4 dice hurt as well, which leaves plenty of space for Dash to hide from the aces. I am not even sure if going for Dash first would be a valid strategy as that giant blocker makes it really a pain. If you go for the VCX-100 first, you have to deal with 16 hp, which takes a while with your aces and allows for the HLC to chew on you for a while.