Stress. How much is too much?

By Imperial Mike, in X-Wing

Stress is supposed to be about limiting your pilot options... for some ships it just does not do that anymore.

The same can be said about firing arcs (hello turrets), obstacles (hello Dash and soon Seismic Torps), setting dials (hello PtL Boost&Barrel Roll Aces) etc. This game is full of exceptions, ships that break or bend the general rules. Singling Stress out is silly.

IMO people should wait for the meta to settle down a bit before they start running around screaming about Dengaroo. The list is very strong versus many lists that are widely popular right now, but it also has weak matchups (ships with low agility high HP like VCX or Decimator and ships with high number of hits per attack,like Brobots or Scouts).

It would be cool if you have maximum stress value = starting hull (shields not included). once you have more stress that hull points receive 1 face down damage (goes through the shields) card per extra stress token and remove the extra stress tokens.

Because lets face it Stress is a killer

So Tycho is dead on turn 2 and Corran is close behind. Ouch. How about Pilot Skill + Hull / 2. So Tycho would be 5 (8+2/2=5), Party Bus 5, Dengar 7.

Or else limit could BE Pilot Skill. No more PS 2 stresshog.

Stress should have been Binary... but we're way past that now.

As is stands - stress needs a fix.

Here's one I like - If you have more than 2 Stress you MUST take a green maneuver. Your pilot is too stressed to even fly a white - if you put down a white, your opponent is given the dial and they change it to something that is a legal maneuver (a Green).

Stress is supposed to be about limiting your pilot options... for some ships it just does not do that anymore.

I like that idea. Very thematic. Maybe have an exception: "Unless your ship can perform actions while stressed." Tycho and Chopper crew are suddenly great again.

It would be cool if you have maximum stress value = starting hull (shields not included). once you have more stress that hull points receive 1 face down damage (goes through the shields) card per extra stress token and remove the extra stress tokens.

Because lets face it Stress is a killer

So Tycho is dead on turn 2 and Corran is close behind. Ouch. How about Pilot Skill + Hull / 2. So Tycho would be 5 (8+2/2=5), Party Bus 5, Dengar 7.

Or else limit could BE Pilot Skill. No more PS 2 stresshog.

No people will just have to put more effort into avoiding stress/reducing . yes Tycho & Corran would suffer but the permanently stressed Baron Fel as well and 2 of them are the reason stress is broken any way

Stress is supposed to be about limiting your pilot options... for some ships it just does not do that anymore.

The same can be said about firing arcs (hello turrets), obstacles (hello Dash and soon Seismic Torps), setting dials (hello PtL Boost&Barrel Roll Aces) etc. This game is full of exceptions, ships that break or bend the general rules. Singling Stress out is silly.

IMO people should wait for the meta to settle down a bit before they start running around screaming about Dengaroo. The list is very strong versus many lists that are widely popular right now, but it also has weak matchups (ships with low agility high HP like VCX or Decimator and ships with high number of hits per attack,like Brobots or Scouts).

This thread feels like a massive overreaction to dengaroo.

I like the idea of matching it to Hull points. Means some stress holding builds are still viable without being abused.

Don't agree with locking them into a straight 1 drift, it needs to be different to ion. Possibly have the dial stuck on the same maneuver until stress is cleared, or take 1 damage to wrench control back (if current course is not green).

It would be cool if you have maximum stress value = starting hull (shields not included). once you have more stress that hull points receive 1 face down damage (goes through the shields) card per extra stress token and remove the extra stress tokens.

Because lets face it Stress is a killer

So Tycho is dead on turn 2 and Corran is close behind. Ouch. How about Pilot Skill + Hull / 2. So Tycho would be 5 (8+2/2=5), Party Bus 5, Dengar 7.

Or else limit could BE Pilot Skill. No more PS 2 stresshog.

No people will just have to put more effort into avoiding stress/reducing . yes Tycho & Corran would suffer but the permanently stressed Baron Fel as well and 2 of them are the reason stress is broken any way

I'm not sure Tycho can be given as a reason stress is broken.

Heck, even Fel suffers from stress and has to do greens. Yes his ability is nice but it's not like he can cart tons of it around.

Seems like a reaction to Dengaroo to me... PTL maybe needs a bigger drawback though - you may not perfrom actions next turn?

PGS, mad cause one of the most maneuverable ships in the game has a good dial and the best pilot in the lore has a good ability.

IMO people should wait for the meta to settle down a bit before they start running around screaming about Dengaroo. The list is very strong versus many lists that are widely popular right now, but it also has weak matchups (ships with low agility high HP like VCX or Decimator and ships with high number of hits per attack,like Brobots or Scouts).

Dengaroo does not have a weak matchup against Aggressors. Scouts are its big weakness, yes.

Stress is fine as is. There just have to be more tools that use stress against a ship.

Black Market Slicer Tools is now the perfect example.

Lattz Razi crew is the other new tool.

Rebels have Eaden Vrill. That pilot is so overlooked, but that ability is so good. Possibly only 1 point overcosted. Future potential here is bright. Combos with PS3 stressbot ARC-170 and will soon have access to the illicit slot.

Eh

See even Dengaroo cares about stress. He cares less even manny is up (but once she's dead...) but even with manny he can't

Do actions (re barrel roll; turning him into a jouster)

Perform red manuevers (turning him into a PREDICTABLE AS ALL HELL jouster)

Besides, stacking stress is fun. I encourage everyone to run a TLT zuckus crew HWK (Palob works best). There's no feeling quite amassing your own dragon's hoard of stress tokens

Edited by ficklegreendice

Has anyone ever complained about Tycho Celchu? Or Stresshog?

It's less "stacking stress is a problem" and more "some specific combinations of ships and upgrades that can stack stress are problems."

Eh

See even Dengaroo cares about stress. He cares less even manny is up (but once she's dead...) but even with manny he can't

Do actions (re barrel roll; turning him into a jouster)

Perform red manuevers (turning him into a PREDICTABLE AS ALL HELL jouster)


Besides, stacking stress is fun. I encourage everyone to run a TLT zuckus crew HWK (Palob works best). There's no feeling quite amassing your own dragon's hoard of stress tokens

He has to do a S-loop instead of a K-turn and otherwise has full access to his dial, which includes 1 and 2 hard turns. How is that predictable?

Edited by WingedSpider

It's a single direction 2sloop on a ship that loses half of its (ie THE ENTIRE LIST'S) damage output without arc on your ships

That's insanely predictable; BEYOND defender 4k levels of predictable and literally 4 times easier to block

Edited by ficklegreendice

It's a single direction 2sloop on a ship that loses half of its (ie THE ENTIRE LIST'S) damage output without arc on your ships

That's insaThly predictable

I'm not sure why you think that's more predictable than other jousters. You lose the K-turn most jousters have and gain a Sloop that can be done in succession . You have a dial that basically has everything else one could ask for outside 3 hards.

And most jousters can't do any damage without arc.

Pretend that Dengar's dial didn't have a K-turn or a right Sloop. Now compare it to a B-wing's dial. Does that look predictable to you?

Edited by WingedSpider

Most jousters aren't 100% of their list's damage output either

Edited by ficklegreendice

IMO people should wait for the meta to settle down a bit before they start running around screaming about Dengaroo. The list is very strong versus many lists that are widely popular right now, but it also has weak matchups (ships with low agility high HP like VCX or Decimator and ships with high number of hits per attack,like Brobots or Scouts).

Dengaroo does not have a weak matchup against Aggressors. Scouts are its big weakness, yes.

How do you imagine Dengar handles 2x Modified HLC shots with Crack Shot ? At the very minimum Dengar takes 4 damage in an average opening round vs. Brobots (if 1 damage gets through, Bots can Crackshot a second, if not Gunner and FCS trigger which means 2nd shot has an even better chance of sneaking at least 1 damage through), and that's assuming they don't simply make a beeline toward Manaroo (even with Zuckuss, a single 3 dice attack takes a while to eat through 8 HP behind 3 greens, 1 evade and Autothrusters). Not to mention bots usually have an evade token, which cannot be Zuckussed, and Glitterstim which renders Zuckuss vastly less effective for 1 round.

Edited by LordBlades

Well you got your wish.

All hail Stressbot, the taker and giver of stress protector of the rebels from Phantoms. Long may he reign.

How do you imagine Dengar handles 2x Modified HLC shots with Crack Shot ? At the very minimum Dengar takes 4 damage in an average opening round vs. Brobots (if 1 damage gets through, Bots can Crackshot a second, if not Gunner and FCS trigger which means 2nd shot has an even better chance of sneaking at least 1 damage through), and that's assuming they don't simply make a beeline toward Manaroo (even with Zuckuss, a single 3 dice attack takes a while to eat through 8 HP behind 3 greens, 1 evade and Autothrusters). Not to mention bots usually have an evade token, which cannot be Zuckussed, and Glitterstim which renders Zuckuss vastly less effective for 1 round.

I don't have to imagine anything, as I've actually played the match-up.

For every 2 points of stress, reduce agility by 1 (to a minimum of zero). Even on 0 base agility ships, this can hurt with obstacles and range 3 mods.

It's gradual, thematic (in the sense that as stress goes up, ability to perform goes down), not overbearingly powerful, and affects all ships.

Stress is fine as is. There just have to be more tools that use stress against a ship.

Black Market Slicer Tools is now the perfect example.

Lattz Razi crew is the other new tool.

Rebels have Eaden Vrill. That pilot is so overlooked, but that ability is so good. Possibly only 1 point overcosted. Future potential here is bright. Combos with PS3 stressbot ARC-170 and will soon have access to the illicit slot.

Just saw the release of the Black Market Slicers tool which does act as a counter. But that's limited to Scum. Maybe the other factions need similar abilities?

And like I said at the start - it's a discussion about stress, not a "NERF Dengaroo!" rant. I know there are ships that like stress and designed to handle it (Tyco).

Edited by Imperial Mike

For every 2 points of stress, reduce agility by 1 (to a minimum of zero). Even on 0 base agility ships, this can hurt with obstacles and range 3 mods.

It's gradual, thematic (in the sense that as stress goes up, ability to perform goes down), not overbearingly powerful, and affects all ships.

Wouldnt hurt 0 agility ships. Range bonus and obstacles dont add agility, they just give you extra green dice

Stress should have been Binary... but we're way past that now.

As is stands - stress needs a fix.

Here's one I like - If you have more than 2 Stress you MUST take a green maneuver. Your pilot is too stressed to even fly a white - if you put down a white, your opponent is given the dial and they change it to something that is a legal maneuver (a Green).

Stress is supposed to be about limiting your pilot options... for some ships it just does not do that anymore.

I really don't understand why people think stress as binary is a good idea. It closes off a ton of design space, preventing the use of cards like Soontir Fel, Yorr, Zuckuss, Keyan, and PTL etc... some because they just don't work the same and others because they become too powerful.

I'm sure that we will get a pilot like Carnor Jax but shuts down pilot abilities. Who knows maybe Obi-Wan. But then someone with 10 stress suddenly has to deal with it... Oh Yeah.

If they were to do anything I would prefer they treat it like ion after a stack of so many, maybe after 4 you have to do a white 1 and loose 1-2 stress after.