So, bear with me. It's just a thought or point of discussion.
Listening to a recent Mynock Squadron podcast talking about the evolution of the stress mechanic got me thinking.
"Should ships have a limitless amount of stress and not suffer any consequences?"
Not gonna say the game or stress mechanic is broken BUT.... there are now builds and ships who suffer no penalty for taking an endless supply of stress. And YES I know about Tyco's and what's his name B-Wing. Yes, I know Soontir likes a little stress.
Who doesn't care about stress these days? Dengaroo is one example, Hera on a VCX and endless 5k turns is another. Players now use 20 sided red die to keep count of the stress. If stress is supposed to be a penalty or limiter then where's the penalty for perma-stress? Denial of actions? Doesn't seem to worry those builds/ships.
Thematically and logically, building up a endless supply of stress doesn't seem to make sense (yes it's a game about made up space ships).
Does there need to be a limit to the amount of stress any ship can take before there's a consequence?
At a certain count damage?
Again - point of discussion, not a wah game is broken rant.
Edited by Imperial Mike