Hey, all.
I've recently been thinking about how the Raven's Claw would work in X-Wing and wanted some other opinions.
For those who don't know, the Raven's Claw is the replacement for the Moldy Crow after the events of Dark Forces: Jedi Knight (Kyle Katarn's 2nd game). Kyle and Jan use it through the rest of their games.
The main idea I had in mind for it is a high speed, highly maneuverable support ship. Most of the support ships already in the game (like the HWK, ARC, Lambda, etc) are rather slow and aren't that maneuverable. The Raven's Claw would provide the Rebels a support ship that can actually run away from the enemy while boosting it's team mates.
STATS:
2 Attack primary weapon, possibly 3 if we want it to contribute more in the offense department.
2 for Defense. While a 3 would be better for what I have in mind, I'm not sure the chassis would support it.
3 Hull. To me, the Raven's Claw looks less solid structurally than the HWKs, so I'm dropping it down a hull.
2 shields. I think the ship should still be around 5 hit points.
ACTIONS:
Focus; obviously.
Target Locket; pretty standard.
Boost; with the engine design, I think the boost action wouldn't be far fetched. Also, it would allow for repositioning to get a friendly ship back into ability range. Also it would benefit from Autothrusters.
Evade?; Again, this would aid the overall theme I'd want for the ship, but I'm not sure it warrants it.
UPGRADE SLOTS:
Crew; it's suppose to have a co-pilot and crew slots are a staple of support ships.
Torpedo; While I don't remember it mentioned in the games, the Raven's Claw Wookieepedia article says it has torpedo launchers, so I'm rolling with it.
Systems?; No concrete reason, just a possible upgrade to give the ship more flavor.
Elite Pilot Talent; for appropriate pilots.
Note- I didn't add a turret slot because, unlike the HWK, I see no sign of a turret on the Raven's Claw.
DIAL:
Here, I'm thinking something similar to a E-Wing, with extra greens on 4 Straight and 1 Banks.
PILOTS:
Jan Ors
Kyle Katarn
Jaden Korr (Kyle's Jedi Apprentice); PS 4 or 5. No firm ability in mind, maybe provide some sort of token retention among friendly ships. Probably EPT.
Rebel Freelancer; PS 1 non-unique.
Now, I have not found an official make for the Raven's Claw, which could mean it is a custom ship. If FFG wanted to go that route, I'd say switch out the non-unique pilot and put in Rosh Penin, Kyle's other apprentice. For him, I'd figure a PS of 2 or 3 and some sort of high risk for high reward ability, due to his story. No EPT for him.
~~~~~~~~~~~~~~~~~
So, that's what I got so far. I would love to hear what you agree and disagree with in my mockup for the Raven's Claw. If you have ideas for abilities, titles, upgrade cards, etc, please feel free to share.
Wookieepedia article for the Raven's Claw for review, if you want: http://starwars.wikia.com/wiki/Raven's_Claw
Edited by SabineKey