As usual, some concepts in game came up from my group of players they want answers on. Some because the concepts just sound too good or abusive, others because other reasons or confusion. Let's begin! (Yeah, I know I might ask many obvious questions, but I'm that kinda guy that has to do such things to be absolutely sure even tho it might seem stupid to many, so sorry in advance ;D)
Q1:
How do you really draw line of fire with the Shadow Dragons? Can you "track" it behind edges and continue on behind corners and track beyond line of sight? Can you draw the 4 squares anywhere you like? Like turning it into a box of 2x2 fire squares for example?
(Fire breath: starting with the target space, trace a path of 4 spaces in any direction. All figures on this path are affected y this attack .each figure rolls defence dice seperately)
Q2: can I, as overlord player combine cards so that I attack, play one card that let me add a surge icon to my attack, then play another card (like critical blow that let you do more damage by spending a surge symbol) to combo even further?
Q3:
Army of death skill seem crazy op at a first glance...
(Action: Perform an attack with your Reanimate. This attack affects each monster in your line of sight, ignoring range; your Reanimate does not need line of sight to the affected monsters but does need to be on the map)
So basically... anyone YOU see, the Reanimate attack (regardless wherever they are on the map in contrast) ? :S :S
Q4: Doesn't Ashrian's abilities perform a little too well...? (Hero ability: when a minion monster begins its activation adjacent to you, it is stunned)
You'd be able to position yourself next to multiple monsters... that will never be able to attack or move for infinite turns Especially if near their spawn.
Also, his heroic feat disregard line of sight?
(Action: choose a monster within 3 spaces of you. Each monster in that monster group is Stunned)
Even if those monsters are spread across the entire map?
Q5: Do you roll defence dice for attacks such as Shared Pain? (Action: Perform an attack. If you deal at least 1 damage (after rolling defence dice), each other figure in the target's monster group suffers 1 damage)
This attack also disregard line of sight and if the monsters are positioned spread across the map?
Q6: Just more general questions for skills and line of sight (Action: Roll 2 red power dice. Each hero within 3 spaces of you (including yourself) may recover damage equal to the damage rolled)
If a hero is standing behind a corner, do you "count" distance like if you are to walk behind the corner?
Q7:
How do you do reinforcements if you have blocked the squares?
If the entrance tile is 2x2 squares, and you want to place a 2x2 monster on it when one of those squares is occupied, do you just place it "as close as possible"? Or isn't it possible at all?
We also ran into the problem of, the hero that stun monsters activating adjacent to him making the overlord completely unable to do much as all his forces were either blocked or got stunned right away xD
Q7B:
If I place my 2x2 monster somewhere on the entrance tile (example wise), can I place him on the outer 2 squares then "expand him" into the other tile, I mean, as long as he has at least one square touching the tile indicated that he can spawn on. (This example can also be questioned for monsters that are 2x1 sized aswell)
Q8:
Stun, effectively just sums up to "you lose your turn" as the only thing you can do on your turn is remove the token right?
Q9:
We weren't really sure how we were to pick quests. After the intro quest, do the winner just pick freely from all Act 1 quests?
When you have performed your 3 Act 1 quests, and performed the right Interlude mission, do you pick Act 2 quests depending on whom won the Act 1 quests?
Example, if heroes won "A fat goblin" they have to pick The monster's hoard. If the overlord won A fat goblin, they have to pick The frozen spire.
So, the 3 act 1 quests dictate which act 2 quests you will play.
Q10:
Can cards be used endlessly (if the requrements are met) unless stated otherwise?
Example: Ghost armor. After you roll defence dice when attacked, use this card to add 1 armor to the results)
Can this be used for 4 extra armor if you can pay 4 stamina?
Q11:
How is turn order really distributed in this game? Is it freely depending on "who did it first" or so on?
I'm thinking scenarios where the overlord and players go back and forth using cards in their advantage to try and cancel what the other is doing.
Example would be if the overlord attacked a hero with ghost armor, the player pay X stamina to cancel wounds. The overlord goes "hold on, I add this card for extra damage on top of that" then the player go "And then I pay another X stamina to counter those wounds aswell