Conflict Talents in F&D Career Sourcebooks

By Guest, in Star Wars: Force and Destiny RPG

To date, we have two Force and Destiny career sourcebooks. Each book has one career with Conflict talents: Executioner and Warden.

I wonder if this trend will continue- include possible Conflict/Dark Side Force users as a player option in future F&D career sourcebooks, too. Do you like these inclusions? Do you want more? By the end of the predicted career sourcebooks, and if the trend continues, we could have a full 6-player party of Conflict-generating characters...

EDIT: While I know that Conflict needn't represent the 'Dark Side,' I'm not sure what placeholder serves best. 'Conflict-generators?'

Edited by cimmerianthief

Well the CRB gives the warrior the aggressor tree which is another Dark Side Tree, since it focuses on being fearsome and scary. So when their sourcebook comes out if it bucks the trend of adding a Darkside skill don't be surprised. Since Endless Vigil was announced last month with all the sentinel specs I have a feeling the Sentinel Sentry has the Darkside talent, but we have yet to see anything other than the announcement. I certainly want more of these because it allows players more options, especially if they wanna go Darkside. I would love a Darkside sourcebook now whether or not it comes out is up to FFG.

I would refrain from calling the "Dark Side" talents. I think it adds another level of discipline to light side characters as well. I would imagine that several Jedi Masters, Mace Windu being one, would have the Terrify talent. It's kind of a back pocket skill that expresses a sort of temptation to feed into emotion by the Jedi. It's another level of personal opposition that they have to repress but can reach in and use when necessary.

A Force Sourcebook that tackles non-LightSide Force use or non-traditional approaches to the Force would be great. This may include more about Weik, the Nightsisters/brothers, etc. I'd like this deep topic to be its own resource, because while it may fit with Mystics, I think that sourcebook already will offer a lot of rich content without muddying it by this thinking.

Ahhh, yes- the Aggressor also offers Conflict, giving us three possible PCs with this play option, all of whom are also martial characters. I wonder if we may ever see Conflict arising from non-combat based skills (yeah, I know 'coercion' is a social skill, but is used offensively for a combat-oriented career).

The Conflict that these talents generate is so insignificant compared to just doing one nasty act each session that I'm not really concerned with them. They don't really add enough to the game for me to care.

I would refrain from calling the "Dark Side" talents. I think it adds another level of discipline to light side characters as well. I would imagine that several Jedi Masters, Mace Windu being one, would have the Terrify talent. It's kind of a back pocket skill that expresses a sort of temptation to feed into emotion by the Jedi. It's another level of personal opposition that they have to repress but can reach in and use when necessary.

Again, I edited my post to reflect your post, but you didn't offer another name to reflect the use of conflict. All emotion plays out for Force-users, especially Jedi/Sith. Windu, as noted by others in multiple other threads, would fit well as a Gray Jedi whose ideas may not reflect the typically peaceful, non-conflict adherence to the will of the Force.

Giving in to fear, hatred, etc. are commonly-known pitfalls leading to the Dark Side, and canon shows how many great Jedi have fallen to such temptation, even briefly. However, when one signs up for a career and selects Conflict-inducing talents (on themselves and likely their party), how long should we suspend that character's belief of being 'good?'

The Conflict that these talents generate is so insignificant compared to just doing one nasty act each session that I'm not really concerned with them. They don't really add enough to the game for me to care.

This is a GREAT point- economies of scale. I think I see this paradigm a lot, lately...

A Gank Cyber Tech needn't invest starting XP so heavily (even with Knight Level Play), and instead BUY improved characteristics with cybernetics at a rate likely better than their XP income v credits income. Just a small investment in that talent tree reduces cybernetics by half, and increases cybernetic caps. Likewise, a Droid Tech ("Mechromancer") may offer a unique challenge by building a surprisingly efficient yet small army of droids.

Out of order, but: Ganks CAN be Force-users, right? Droids cannot access Force talents in those careers that have them, but may be of a Force-using career. Are Ganks treated the same way, or have I missed any RAW about denying Ganks access to Force talents or powers?

Back on topic: How has anyone else handled the mitigating outcome of career talents that generate Conflict? Rather than merely hand-waved away Conflict talents due to its likely insignificance, how have others used Conflict to matter inn their games?

Having an ability like baleful gaze is hardly dark side using it for example is not exactly going to set you down the path of the dark side. For example using a move pip to attack someone in cold blood is going to cost you 6 points of conflict per dark side pip. Using influence to cause a shop keeper to save you money is about 4 or 5 conflict per pip. Using dark side pips is going to give you significantly more conflict , depending what you use it for. 1 conflict is a drop in the ocean.