Has anyone else found this to be critical in determining who wins humans/cylons. I find that when 3 revealed cylons are beside each other they are able to have 3 full turns before another human can draw cards, or help improve things. Our group has tried to balance this by forcing revealed Cylons to change seats, so it is always alternating. Same can be said for humans they can all but eliminate a cylon fleet before a cylon player is able to activate them. Once we started moving around the players the game became alot more balanced IMO.
Has this been talked about or addressed before?