Player Seating Critical to victory

By missjade, in Battlestar Galactica

Has anyone else found this to be critical in determining who wins humans/cylons. I find that when 3 revealed cylons are beside each other they are able to have 3 full turns before another human can draw cards, or help improve things. Our group has tried to balance this by forcing revealed Cylons to change seats, so it is always alternating. Same can be said for humans they can all but eliminate a cylon fleet before a cylon player is able to activate them. Once we started moving around the players the game became alot more balanced IMO.

Has this been talked about or addressed before?

Yea, it definately matters, but I wouldn't go so far as to move people around.

Funny thought. But definitely true and interesting. I ll try to focus on that for our next games. The only thing that bothered us so far with seats is for pilots : when the last guy in a turn is the pilot !

Occasionally, our group will randomize seating after we played a couple of times in the same seats. It seems to alters things to have a different person to your right and left.

We've never moved players around. While it can be problematic when cylon players are adjacent to one another, in the many games I've played this does not happen enough to warrant such an intervention. Additionally, we've had times when having human players seated next to one another proved advantageous.

Yes it can be, but it must not.

Playing Roslin and beeing a Cylon ist a strong combination, as you can always choose the worst crisis, unless you are sitting next to Bommer who can check the next crisis. So she will know when you are playing the bad things.

Regards

Wolflord

Also have to remember that, yes the cylon players get a couple go's in a row, there are generally more human players and they get to take their turns in a row too. That can be devistating to the cylon players.