My first 300-point builds

By Leveton, in Star Wars: Armada Fleet Builds

After having an Armada core set just sitting on the shelf since launch, I'm finally getting into the game a little bit. I picked up a Victory and Nebulon-B at a deep discount and have an order of an Assault Frigate and Rogues and Villains in with my FLGS.

The plan for now is to build a couple of 300-point fleets out of my stuff for a friend and I to play against each other. I'm further along with planning the Rebel fleet than the Imperials

Rebel fleet (300 points)

Assault Frigate Mark II B

*Garm Bel Iblis

Intel Officer

Electronic Countermeasures

Enhanced Armament

Nebulon-B Support Refit

*Salvation

Nav Team

XI7 Turbolasers

Nebulon B Support Refit

Squadrons

*Nym

X-Wing Squadron x3

Objectives

Assault:

Defense: Fleet Ambush

Navigation: Intel Sweep

Imperial Fleet (238 points so far)

Victory II-class Star Destroyer

*Admiral Motti

Flight Controllers

Expanded Hangar Bay

XX-9 Turbolasers

Victory I-class Star Destroyer

Squadrons

*Howlrunner

TIE Fighter Squadron x3

Objectives

Assault: Advanced Gunnery

Defense: Hyperspace Assault

Navigation: Dangerous Territory

So I'm still trying to pick out an assault objective for the Rebels and upgrades/squadrons for the Imperials.

Rebels: I'm leaning toward Opening Salvo, because 6 extra dice would go a long way in bringing down one a Star Destroyer, at least force them to burn defense tokens. I'm even tempted to switch the Intel Officer onto Salvation if I go that route.

Imperials: I'm probably taking either a Firespray, Boba Fett, or Bossk, maybe even Bossk and Firespray/Boba. But I'm unsure what upgrades to take for the Victory I.

This is all very preliminary. I've played the tutorial twice (the second time with an Advanced Gunnery objective), but no real games.