After having an Armada core set just sitting on the shelf since launch, I'm finally getting into the game a little bit. I picked up a Victory and Nebulon-B at a deep discount and have an order of an Assault Frigate and Rogues and Villains in with my FLGS.
The plan for now is to build a couple of 300-point fleets out of my stuff for a friend and I to play against each other. I'm further along with planning the Rebel fleet than the Imperials
Rebel fleet (300 points)
Assault Frigate Mark II B
*Garm Bel Iblis
Intel Officer
Electronic Countermeasures
Enhanced Armament
Nebulon-B Support Refit
*Salvation
Nav Team
XI7 Turbolasers
Nebulon B Support Refit
Squadrons
*Nym
X-Wing Squadron x3
Objectives
Assault:
Defense: Fleet Ambush
Navigation: Intel Sweep
Imperial Fleet (238 points so far)
Victory II-class Star Destroyer
*Admiral Motti
Flight Controllers
Expanded Hangar Bay
XX-9 Turbolasers
Victory I-class Star Destroyer
Squadrons
*Howlrunner
TIE Fighter Squadron x3
Objectives
Assault: Advanced Gunnery
Defense: Hyperspace Assault
Navigation: Dangerous Territory
So I'm still trying to pick out an assault objective for the Rebels and upgrades/squadrons for the Imperials.
Rebels: I'm leaning toward Opening Salvo, because 6 extra dice would go a long way in bringing down one a Star Destroyer, at least force them to burn defense tokens. I'm even tempted to switch the Intel Officer onto Salvation if I go that route.
Imperials: I'm probably taking either a Firespray, Boba Fett, or Bossk, maybe even Bossk and Firespray/Boba. But I'm unsure what upgrades to take for the Victory I.
This is all very preliminary. I've played the tutorial twice (the second time with an Advanced Gunnery objective), but no real games.