Hi All!
I have flown Omega Leader extensively since he/she/it was released and thoroughly enjoy the pilot. For 26 points (Juke+Comm Relay) he brings a lot to the table both in control and target priority disruption. However, as much as I have enjoyed him there are a couple of things that bite me every time he's on the table.
1.) Unmodified red dice. Omega Leader is constantly having to recharge his Evade token or change his Target Lock to another ship to protect against whoever has the most chance of damaging him that round. As such, he is hardly ever able to get a Focus token for his offense. The few times that he does are quite damaging if firing at the same target he has a Target Lock on.
2.) Can't get away. Often if your opponent knows what they're doing they know they don't want Omega Leader in the late game. Typically they focus on Omega Leader hard and while it usually (hopefully) takes a while to kill him I've found that Omega Leader can't get away from much if they're determined to catch him.
After thinking about this I came up with one tweak to his typical build.
Omega Leader 21
- Push the Limit 3
- Comm Relay 3
Total - 27
You loose Juke on the offense (assuming you still have an evade by the time you shoot) but gain a focus token much more often than usual so now you have a red dice modifier. You are able to swap your Target Lock and refill your Evade on the same turn. In the first round of shooting you will have a TL, Focus, and Evade which makes for a much less appealing target. Omega Leader's dial as far as greens go is almost identical to a TIE Interceptor minus the green 4 straight.
To go even further I came up with this build to move Omega Leader to arc dodger status.
Omega Leader 21
- Push the Limit 3
- Comm Relay 3
- Engine Upgrade
Total - 31
With Engine Upgrade he can now reliably dodge arcs and get more range 1 shots. The biggest issue is now that he is 31 points he has to contend with the Inquisitor as competition who has 3 attack dice, Autothrusters, and 3 actions. While I have no doubt that this build would be effective I'm not sure it is worth the points.
At the end of the day, Omega Leader is still just a TIE Fighter and will not carry a team. However, I feel that his effectiveness could be boosted some with Push the Limit.
Has anybody else used Push the Limit on Omega Leader? Thoughts?