I'm curious as to what the game would look like if costs were increased of some of the most common upgrades. Not necessarily to try and make what they 'should' cost but to try and break up common existing builds & combinations to force the whole of the top tier of lists down a notch into the rest of the pack. It's something Hearthstone do quite frequently - when they get bored of a card being too popular they don't just tweak the cost they often hammer it into the ground.
And yes, I'm not proposing that this is an easy option to actually implement because there's millions of cards around with the current cost so how do you get that errata out.
But please indulge my 'What If?' scenario and say..
What if the following cards all cost +2 points to equip?
- Emperor Palpatine
- Twin Laser Turret
- Push The Limit
- Engine Upgrade
- Autothrusters
- Crack Shot
- Guidance Chips
I've tried to specifically target most of the key existing tournament squads - Aces have to pay more for Palpatine and PTL, and they can't just go to Vader because Engine Upgrade is more expensive too. TIE Swarms can't spam Crack Shot onto everything, Dengaroo has to sacrifice to equip Manaroo the way they want to, Dash is more expensive, and Scouts have to sacrifice to bring Guidance Chips on everything. TLT was to stop people going back to the 4 Y-Wings, and then the last thing I added was Autothrusters just because if TLT took a knock I wanted other turrets to at least be viable.
None of these lists disappear entirely because all the cards are still available, they just have to make some compromises... is Fel worth 39pts (+2 PTL, +2 Autothrusters), on top of a 31pt Shuttle, leaving you not enough points for an Inquisitor as the 3rd ship? If Palp Aces was Soontir/Omega Leader/Shuttle would it be anywhere near as much of a problem?
So if all those lists take a knock then what rises up?