Title says it, dunno what I should be concerned with when making a squad. I know I'll want someone fast for missions, and that I'll want lots of activations. I can't seem to make a squad with more then 4 activations though! Case in point, here's a few examples of what I've made.
Boba Fett + Prey upon the week
Bantha rider + beast master
HK droid's x 2
Bantha consistently destroys half my opponents forces before dieing, HKS and Boba get work done but always get over run in the end.
Ig-88 + prey upon the weak
Wing Guard
Trandoshan hunter X 2
Headhunter
Under duress
Devious scheme
Havnt played this, but the idea is command cards win games right? What if I get rid of it lol? Problem is, again, only 4 activations, too many upgrades?
Chewbacca + smugglers run
Gaakhan
Wookie warriors
Gideon +on a diplomatic mission
Furry of kashykk
Rebel high command
Wookies! Figured it'd be fun lol. But again, only 4 activations, too many upgrades. Suppose I could drop smugglers run and diplomatic mission for an alliance smuggler?
Luke
Diala
Obi-Wan
Davith
Leia
Rebel high command
This time, Jedi's! And wow, 5 activations and only 1 upgrade. Still, that's only 5 models on the board. What is average in a build? What do you focus on, what is your goal for your squad? I play xwing, when making a squad I focus on having an answer for everything, and 4 small ships or substitute 2 smalls for a large. I can't seem to find the balance in this game though.