Got a 150 point tournament coming up. What meta changes do you think I should expect?

By joyrock, in X-Wing

What loses its luster, what becomes nastier?

quadruple torp scouts!!!!

or, more likely dengaroo and two torp scouts

but no one owns 4 jm5ks unless they play epic

so more likely palp aces with some more aces

wampa and soontir/vader make up an easy 49 points, for example

Edited by ficklegreendice

When I squad build with 150... it seems like I can rule the sector. But I've only played ONE escalation match, and that was soooo fun.

I really wanna run the Triplets. Aggression Cubed. I need to borrow a ship at that point. :blink:

Edited by dewbie420

Triple brobots. Quadruple or Quintuple Aces. Huge Tie Swarms. Quad Jumpmasters (Or 3 with a party bus). Dengaroo gets a bump master to ruin alpha strikes.

Meet the new boss, same as the old boss.

MORE DICE! Ride that probability curve!

Omega Leader

Wampa

7x Crack Black Squadrons

Point and shoot :D :D :D

Triple Decimator will be funnier though.

Most of the time people just take their 100 pt squads and add an expensive ship they normally can't take.

Most of the time people just take their 100 pt squads and add an expensive ship they normally can't take.

I feel like this is likely true but is probably not the optimal solution. There is now the chance for many more synergies, etc that were previously unavailable.

What loses its luster, what becomes nastier?

Or 10 Crackshot Black Squadrons.

Edited by ParaGoomba Slayer

Super Dash probably becomes quite a bit scarier with more wingmen to back him up. Hard to gun him down when he has an almost a 100 point list worth of backup.

Edited by Zefirus

What loses its luster, what becomes nastier?

Just bring 6 TLT Y-Wings and ruin everyone else's time.

Or 10 Crackshot Black Squadrons.

What loses its luster, what becomes nastier?

Just bring 6 TLT Y-Wings and ruin everyone else's time.

Or 10 Crackshot Black Squadrons.

Yeah. I was thinking about this in the car, and Sextuple TLT would actually fair pretty well- It would weather the first turn of shooting while still having enough power to totally delete even a jumpmaster. Of course, most people don't have 3 copies of most wanted and 3 K-wings, let alone 10 crack shots.

Borrow cards from multiple people and lie to them so they don't realize what list you're trying to build lol.

I'm actually thinking rebels for once.

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!c=150!34:57,-1,21,159:2:3:;94:18,110,-1,165:14:3:;139:135,-1,-1,-1,63,-1,-1:-1:-1:&sn=150%20point%20rebels

Or

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!c=150!34:57,-1,31,63:2:3:;95:18,110,-1,159:14:3:;158:-1,-1,-1,-1,-1,-1:-1:-1:&sn=150%20point%20rebels

I like the idea of three beefy, hard to kill named pilots in the first list, but the second list seems overall more durable, and Kanan should give the naked VCX a lot more durability.

You could actually run all four Brobots - basically naked (say, Adaptability + Collision Detector + Title + Tractor Beam), but it may still be worth it...88A's ability would actually see some use with 150 pts worth of targets on the table.

lot of the crazy crap people are saying here requires ship numbers people dont normally have.

Though i would be afraid of a massive swarm. You can bring 12 academies at 150pts with 6pts to spare for a couple hull upgrades lol. And if i have 11 TIE fighters with only 1 double-purchase of any kit with ties in it, theres plenty of people that have more than 11 lol.

i think the palp+4ace thing though is going to be the more common one. Not sure why though since palp gets overburdened QUICK when you add more ships. For this reason i dont even bring him in epic.

Two Scouts and Dengar, of course, and Zuckuss kicked ass at a fairly small Escalation tournament I was part of.

At a casual escalation tournament I was at recently we saw a decrease in the effectiveness of Palp shuttle on 150 points - more ships, more opportunities, less obvious decisions. Same story with Manaroo, to a degree - so two of what I'd say are the most common support-role vessel.

Attani Mindlink, on the other hand... :P

At a casual escalation tournament I was at recently we saw a decrease in the effectiveness of Palp shuttle on 150 points - more ships, more opportunities, less obvious decisions. Same story with Manaroo, to a degree - so two of what I'd say are the most common support-role vessel.

Attani Mindlink, on the other hand... :P

Pretty much what I was going to say - the more points, the less Palpatine is useful. Other abilities which are "once a turn" also lose luster because they're less efficient.

My personal recommendation would be to take an ordnance-based mini-swarm, 2-4 ships, with several Aces to act as finishers once the ordnance has thinned the field. What I'd probably do is: 2 Gamma Vets (Concussions/EM/GC) backed up by a TIE/Shuttle Captain Jonus (Fleet Officer), for example, is 74 points and WILL erase the ships they point at - or you could go Scimitars, but you kinda want to go before THEIR swarms in this case. Forgoing Jonus for a third Gamma Vet and moving to LRS is another valid idea that adds to the alpha strike goodness and even saves 1 point for more Aces. Back it up with an x7 Countess Ryad and Vader... lets you put BOMBS on the Bombers.

Don't go all-in on one strategy (except maybe Brobots); the nice thing about more points is that the game becomes less rock-paper-scissors. There's more cushion for variety, and less auto-lose if you roll badly once or twice.

Edited by iamfanboy

Palp Aces could also swap to a Deci, 3 Aces + Palp RAC is probably better than a Shuttle and a 4th ace because the Deci will last a bit longer than a shuttle

Also because no one else is saying it, 5 Defenders? (but maybe I am the only one with that many for basically this exact scenario)

Palp Aces could also swap to a Deci, 3 Aces + Palp RAC is probably better than a Shuttle and a 4th ace because the Deci will last a bit longer than a shuttle

Also because no one else is saying it, 5 Defenders? (but maybe I am the only one with that many for basically this exact scenario)

LOL - x7 Ryad (with VI), x7 Vessery (with Adaptability), and three x7 Deltas?

TROLOLOLOLO....

Well, that'll be my list for the event, sure... :P

Edited by xanderf

I would be running triple bots.

The IG-2000 title's value increases exponentially. If you can run 3 of them in a list, I highly recommend doing so.

Running 3-4 Bandits with Concussion Missiles and Guidance Chimps seems more likely to actually get enough shots off to be worthwhile.

Etahn becomes much better when you can afford to run him next to several 3 dice ships.

Similarly: Accuracy Corrector Tempest squadron pilots should have the ability to tank aces while still putting out enough damage to earn back their points.

Try Kagi with a tractor beam. He's not quite Biggs, but he'll be a good tank for you. Do not run him with Palpatine, though.

There's a good case for Epsilon Leader in a list with a lot of ships that pull stress.

Tansari Point Veterans with Mindlink and Mango cannons are already almost a thing. Mindlink gets better with more ships using it, so...

Edited by Punning Pundit

Certain abilities get weaker at high values. It is easier to burn through the defenses of Soontir or Regenerators when you have 50% more red dice to roll. Ships like OL that do well 1-on-1 also suffer and abilities like Lone Wolf become harder to pull off. Biggs also becomes less beneficial to the Rebels as he can (and probably will) be shot down in a single turn unless played very cautiously.

On the other hand, "bubble" abilities like Carnor Jax and Captain Jonus become stronger when there are more ships for them to support. Also, abilities that work on external triggers get stronger as well. The humble Tarn Mison with R7 has great staying power in larger games as his defensive ability increases in direct proportion to the number of attacks thrown at him. Autothrusters become an even bigger bonus for the same reason.

With many pilot's special abilities getting weaker at higher points values, generics start to become more attractive as extra dice and hit points are more reliable than modifications that can be exhausted.

I would expect big Tie Swarms to be particularly deadly at 150 points in the hands of anyone good enough to fly a swarm that size. A couple of Assault Missiles might be a good insurance policy. I would also expect to see multiple Ghost lists as the VCX-100 is a pretty tough beast. Dash + double VCX-100 might well be a thing. Triple Brobots will probably be around too. A-wing Crack-swarm is likely. My hunch is that Palp Aces will suffer as their defenses will crumble under a hail of red dice.

If Aces are less likely then dealing with big ships and swarms become the challenges. Ordnance will likely be more effective due to more targets and bombs and mines will be more likely to catch their targets. Massed TLTs might make a return to the Wave 7 meta more likely.

Brobots xxl

lot of the crazy crap people are saying here requires ship numbers people dont normally have.

Though i would be afraid of a massive swarm. You can bring 12 academies at 150pts with 6pts to spare for a couple hull upgrades lol. And if i have 11 TIE fighters with only 1 double-purchase of any kit with ties in it, theres plenty of people that have more than 11 lol.

i think the palp+4ace thing though is going to be the more common one. Not sure why though since palp gets overburdened QUICK when you add more ships. For this reason i dont even bring him in epic.

Hmm, 2 in the core, 2 in the gozanti, one base expansion. Another 2 from a second core. That's 7 TIE Fighter, even if you count the TIE /FO you only get up to 10.

What TIE/LN sources I am missing? What did I overlook?

Besides, you can bring Palpatine in a decimator and still run triple ace. Try to burn him down now.

For the Meta-Changes: Expect defender swarms.

Edited by SEApocalypse