[Spoilers] Incoming Mission Questions

By fuzzyinferno, in Imperial Assault Campaign

My group played the incoming mission last night and I had a few questions:

1. Can the imperial player bombard if they have no figures on the map? The rebels wiped the starting imperials off the board pretty quickly, would the imperial player have to chase after the rebels until they can see into bunker to start bombardment.

2. What is considered an "Exterior Wall"? There are a couple voids that are completely surrounded by tiles, are those "exterior walls"?

3. In what order does the imperial player resolve the end of round bombardment versus deployment of reinforcements?

I appreciate the help with these questions

1. Can the imperial player bombard if they have no figures on the map? The rebels wiped the starting imperials off the board pretty quickly, would the imperial player have to chase after the rebels until they can see into bunker to start bombardment.

That is correct.

2. What is considered an "Exterior Wall"? There are a couple voids that are completely surrounded by tiles, are those "exterior walls"?

Yes. Any wall that is not bordering another map tile is exterior.

3. In what order does the imperial player resolve the end of round bombardment versus deployment of reinforcements?

The mission status phase is:

1) Increase threat by the threat level.

2) Ready all deployment and imperial skill cards.

3) Spend threat to deploy or reinforce.

4) End of round effects (like Bombardment).

/edited according to the correction of a1bert.

So you can not deploy to rubbles in the same mission status phase as you need to deploy/reinforce before you Bombard.

Edited by jacenat

The mission rule does not talk about exterior wall, it talks about the outside edge of the map. The three-space holes in the map are not outside edge of the map.

The imperial figure does not need to be on an inside tile to bombard, but the figure needs to have line of sight to a space on an interior tile. See the steps of a status phase from the rules. End of round effects happen after deploy/reinforce step.

1.Increase threat by the threat level

2.Ready (imperial class card cards, all deployment cards, and hero activation tokens, the class and item cards of each hero ready at the start of their activation)

3.Deploy/reinforce

4.End of Round effects (mission rules first, then imperial abilities)

5.Increase Round Dial

Edited by a1bert

The rebels wiped the starting imperials off the board pretty quickly, would the imperial player have to chase after the rebels until they can see into bunker to start bombardment.

It seems the strategy for the Imperial player is to have 1 imperial model immediately run inside the bunker, and out of line of sight in order to bombard the structure. Seems a bit silly to me but otherwise, yes, the Rebels will wipe out the measly defenders and you will have to race all of your reinforcements to gain LOS of the bunker entrance.

Right. Whoever survives the first rebel activation should double-move inside.

The mission rule does not talk about exterior wall, it talks about the outside edge of the map. The three-space holes in the map are not outside edge of the map.

Has this been confirmed? I would treat these 3 spaces as "outside" edges as they are outside of the map.

1.Increase threat by the threat level

2.Ready (imperial class card cards, all deployment cards, and hero activation tokens, the class and item cards of each hero ready at the start of their activation)

You are correct. I mixed those up. Sorry.

Edited by jacenat

As logic dictates, there can ever be only one outside edge of the map. :D

Take any point at the outside edge and start tracing the edge. When you end up to your starting point, you have traced the outside edge of the map.

Any other edge is an inside edge.

BGG links:

https://boardgamegeek.com/thread/1306302/what-considered-outside-edge-map-mission-spoilers

https://boardgamegeek.com/thread/1536841/incoming-clarification-spoilers

Edited by a1bert

As logic dictates, there can ever be only one outside edge of the map. :D

This is too deep into set theory, but I disagree on that. :)

Take any point at the outside edge and start tracing the edge. When you end up to your starting point, you have traced the outside edge of the map.

Note that this method also works for the 3 space enclosed fields I would consider outside. I think this is not a good definition of what is "outside".

Since my background is mainly from video games, "outisde of the map" for me refers to spaces not allocated by map tiles. Compare the Rollercoaster Tycoon 2 maps where you have 2 (or more!) seperate map segments. You can not build outside of your park perimeter, but this also includes space wedged between park spaces.

I feel this needs clarification (sending an email now).

Even if you consider there being map edges in the middle of the map (map edges, not tile edges), and you consider them the be outside edges of the map even when they are inside of the map, then you would have 3 completely separate edges. If all of them were applicable for the mission rule, why have "outside" in the mission rule at all? What would be inside edges if not the edges that are inside them map?

Also, the mission rule talks about "the outside edge", a specific, singular, and outside edge. I would expect "any edge of the map" if there were more than one.

So, I don't personally feel this needs clarification, but will read one if it is forthcoming.

You are correct.

Hi Stephan,

The walls next to the two small, interior white spaces would not be considered part of the outside edge of the map. All other walls touching blank space are considered the outer edge.

Thanks!

Paul Winchester

Played it wrong all along :)

Edited by jacenat

You are correct.

Hi Stephan,

The walls next to the two small, interior white spaces would not be considered part of the outside edge of the map. All other walls touching blank space are considered the outer edge.

Thanks!

Paul Winchester

Played it wrong all along :)

Great clarification! Other than the various posts on overlooked rules, are there any collections of the often misinterpreted mission specific rules?