Fearlessness going to make a huge impact?

By Krynn007, in X-Wing

Been playing around on the squad builder and there are some nastiness that I can see with it. Here a couple of lists I've come up with.

Ndru

Fearlessness

Cluster missiles

Glitterstim

Guidance chips

Talabane cobra

Fearlessness

Cloak device

Stygium particle accelerator

Manaroo

Ptl

Extra munitions

Proton torp

Guidance chips

Recon specialist

Feedback array

Unhinged Astro

On paper this looks scary to me.

If ndru gets into range 1 he'll get two attacks with 4 dice each plus the extra hit for possible 10 hits

Cobra again will have the possibility of doing 6 dmg at range 1. Not sure if optimal but cloak device is there to help get him into range 1 and added protection along with styguim

Manaroo is beinv used as a torp boat, but also as a support ship to help talabane or ndru if needed.

Another idea I was playing around with includes your typical manaroo from the dengeraoo build, but Fett instead of dengar.

Boba Fett

Fearlessness

Hlc

Countermeasures

Inertia dampeners

K4 droid

Connor net

Manaroo

Ptl

Engine upgrade

Feedback array

R5p8

Recon specialist

I was thinking hlc on Fett as this will allow him to always roll 4 dice so long as things are in his front arc. With Manny there as a pure support ship, and the droid on Fett this gives him access to all his actions. Evade, target lock, and double focus. Once he's in range 1 his ability along with fearlessness will trigger giving him the potential 5 hits, along with his rerolls, two focuses and evade action, plus countermeasures means it'll be pretty tough pushing any dmg through and inertial dampeners will help keep him there for an extra round if needed.

I have to say I like the possibilities of fearlessness, but am seeing a trend. At one time 3 dice attack was the norm. Now it really seems 4 dice attack is more and more becoming the standard. Through ordnance, or ships like ghost, phantoms. Fearlessness will always give you an extra hit at range 1 making it 5 possible dmg and its just 1 pt.

For all those who complain about the enperir, I believe this is sort of an answer to that. Get couple ships with fearlessness at range 1 of that shuttle and now it'll die in 1 turn rather than 2.

Discuss?

Edit

Also I wonder if this may help ships/pilots like Mr cobra. Firespray.

I was playing around with Kath instead of Fett, but I believe Fett ability would sync better than kaths

Edited by Krynn007

I'll probably like fearlessness because I already go in to range one and hope for the best. But then I'd have to give up my current favorite ept Adaptability.

ner

it's so incredibly situational that you're lucky if you get to use it more than crackshot

on that note, might as well use crackshot

Drop the HLC from Fett for an Autoblaster. OUCH!

No, it won't.

Talabane cobra

Fearlessness

Stealth device

Styguim particle accelerator

You probably want a Cloaking Device instead of a Stealth Device on TBC.

If ndru gets into range 1 he'll get two attacks with 4 dice each plus the extra hit for possible 10 hits

That's if N'Dru gets into range one, inside his target's arc, with a target lock on said target, while staying outside of range two of his allies without being destroyed before he shoots. The odds of a Z-95 being able to pull all that off are a bit low. I frequently run N'Dru with Homing Missiles and it can be hard enough getting those off before he is destroyed and those are range 2-3.

N'Dru and TBC both want to be all up in their target's grill. That will make it hard to get N'Dru's bonus dice.

I'll probably like fearlessness because I already go in to range one and hope for the best. But then I'd have to give up my current favorite ept Adaptability.

Another idea

Fen rau

Fearlessness

Concord dawn title

Auto thrusters

Cobra

Fearlessness

Stealth device

Styguim particle accelerator

This leaves you with 35 pts to still put in another ship

Edited by Krynn007

Boba Fett

Fearlessness

Hlc

Countermeasures

Inertia dampeners

K4 droid

Connor net

Gnaaaagh!!!

What is it with people and putting HLC on Fett? You're spending seven points on an already not that points efficient ship for an upgrade that wants to be at Range 3 and is thus antisynergic with his ship (which wants to work that aux arc), his pilot ability and the EPT you just gave him.

If you want a tough large base HLC carrier in Scum you'll get a much better deal out of the Aggressor.

ner

it's so incredibly situational that you're lucky if you get to use it more than crackshot

on that note, might as well use crackshot

Incredibly situational? It triggers in a Range 1 joust. For it not to do any work either your opponent is never letting you reach Range 1 despite your best efforts which means your opponent is probably significantly better than you or all your Range 1 shots are on ships that can't shoot back, in which case the inverse is probably true.

I think we'll see it a lot. Even awings will be more frightening.

There are Scum A-wings?

Edited by Blue Five

Talabane cobra

Fearlessness

Stealth device

Styguim particle accelerator

You probably want a Cloaking Device instead of a Stealth Device on TBC.

Edited by Krynn007

The typos were preventing the X-Wing Companion Card Viewer chrome extension from working correctly, so I rewrote the builds here for those who use it.

N'dru

Fearlessness

Cluster missiles

Glitterstim

Guidance chips

Talobane cobra

Fearlessness

Cloaking device

Stygium particle accelerator

Manaroo

Ptl

Extra munitions

Proton torpedoes

Guidance chips

Recon specialist

Feedback array

Unhinged Astromech

AND

Boba Fett

Fearlessness

Hlc

Countermeasures

Inertial dampeners

K4 droid

Conner net

Manaroo

Ptl

Engine upgrade

Feedback array

R5-p8

Recon specialist

The typos were preventing the X-Wing Companion Card Viewer chrome extension from working correctly, so I rewrote the builds here for those who use it.

N'dru

Fearlessness

Cluster missiles

Glitterstim

Guidance chips

Talobane cobra

Fearlessness

Cloaking device

Stygium particle accelerator

Manaroo

Ptl

Extra munitions

Proton torpedoes

Guidance chips

Recon specialist

Feedback array

Unhinged Astromech

AND

Boba Fett

Fearlessness

Hlc

Countermeasures

Inertial dampeners

K4 droid

Conner net

Manaroo

Ptl

Engine upgrade

Feedback array

R5-p8

Recon specialist

:(

What irks me is fearlessness is Scum Only. Why? Scum seems to be getting more and more overpowered for extremely cheap cost. Zuckuss is not a balanced card IMHO either. I have played a few times now against Dengaroo list and just takes the fun out of the game. There is no skill needed in these new lists, just stress yourself silly and change all the dice results... not that i am bitter or anything :)

ner

it's so incredibly situational that you're lucky if you get to use it more than crackshot

on that note, might as well use crackshot

Incredibly situational? It triggers in a Range 1 joust. For it not to do any work either your opponent is never letting you reach Range 1 despite your best efforts which means your opponent is probably significantly better than you or all your Range 1 shots are on ships that can't shoot back, in which case the inverse is probably true.

On the other hand, it requires you to be in a Range 1 joust .

If you're fighting a PS8+ arc dodger, they're going to do everything they can to keep that from happening.

If you have a bad roll, you're going to pay on the counterattack.

My knee-jerk reaction is that if Fearlessness really takes off, it will invite PWT's back into the meta because Fearlessness requires both the attacker and defender to be in each other's arc. A PWT can just run away and doesn't care. HOWEVER, the Fang fighter can take Autothrusters, which changes the equation a bit. I actually think that, contrary to common sense, ships running Fearlessness should probably take Autothrusters as well to protect them from runaway fat turrets.

On the other hand, it requires you to be in a Range 1 joust .

If you're fighting a PS8+ arc dodger, they're going to do everything they can to keep that from happening.

If you're not in a Range 1 joust then either A: you don't have a shot anyway so no attack EPT is going to trigger or B: they have no shot on you, which is hardly a situation to complain about.

What irks me is fearlessness is Scum Only. Why? Scum seems to be getting more and more overpowered for extremely cheap cost. Zuckuss is not a balanced card IMHO either. I have played a few times now against Dengaroo list and just takes the fun out of the game. There is no skill needed in these new lists, just stress yourself silly and change all the dice results... not that i am bitter or anything :)

It's not Zuckuss that is broken, it's the interaction with Manaroo that makes it overpowered. Overclocked R4 and Zuckuss are cheap, effective cards, that include a self balancing mechanism. Manaroo allows ships with those upgrades to circumvent their built in limiter.

On the other hand, it requires you to be in a Range 1 joust .

If you're fighting a PS8+ arc dodger, they're going to do everything they can to keep that from happening.

If you're not in a Range 1 joust then either A: you don't have a shot anyway so no attack EPT is going to trigger or B: they have no shot on you, which is hardly a situation to complain about.

Or

C: Are trading fire in a range 2 or 3 joust.

On the other hand, it requires you to be in a Range 1 joust .

If you're fighting a PS8+ arc dodger, they're going to do everything they can to keep that from happening.

If you're not in a Range 1 joust then either A: you don't have a shot anyway so no attack EPT is going to trigger or B: they have no shot on you, which is hardly a situation to complain about.

Soontir's whole schtick is that he will get up close to you, barrel roll out of your arc, and then boost himself into your flank for a range 1, focused shot into your side. If he were a pro wrestler then it would be a signature spot, if not his actual finisher. It would be called the Fel-lattener, and Jim Ross would comment on how the defender was just broken in half.

For all the restrictions on this EPT, it probably should have given a free crit.

I think we'll see it a lot. Even awings will be more frightening.

There are Scum A-wings?

It's a good thing it's Scum only.

Fearlessness and Intimidation on Green Aces would be hilarious.

FOR ARVEL!

But there are still a lot of ships that want to straight up joust. Defenders, ties, t-70 XWing, ywing, U-boats usually etc

It'll struggle against arc dodgers but I think it'll be popular

Edited by Krynn007

Problem is all those ships will kick your ass in a joust and fearless ness isn't going to help much (ie "at all") there

I'm just sitting here contemplating how awkward it would be to get Tail Gunner Fearlessness Kath to trigger using Ketsu to try and force the issue with double tractor beams. Super situational, but rolling 5 red dice and a guaranteed hit on something with -3 agility makes me want to at least try it once.

Dual Firespray List

Fearless KS + BF

99 points

PILOTS

Kath Scarlet (41)
Firespray-31 (38), Fearlessness (1), Tail Gunner (2)

Boba Fett (43)
Firespray-31 (39), Fearlessness (1), Dengar (3)

Black Sun Soldier (15)
Z-95 Headhunter (13), Feedback Array (2)

Problem is all those ships will kick your ass in a joust and fearless ness isn't going to help much (ie "at all") there

Fearlessness on a high ps ship will shoot before many others. Defenders are usually no higher than 6 as mist run vessery or lesser. Having 5-6dmg coming at him is going to hurt. Even if he lives chances are he's blown his defense token's. Plus you still have other ships left to shoot.

I think saying they will kick your ass is a little to early to assume.

Hell even ndru if you fly him right will get to shoot before vessery. You could potentially kill him if you managed to get him at range 1 and roll 10 dice with fearlessness and cluster missiles.

And if ndru dies, well he's only a z95 anyway and I'd like to think probably not the biggest threat in your squad

Fearlessness is obviously designed for Jouster's. Fly right into your enemies face. A dangerous, but potentially a rewarding payoff.

Ships like firesprays for example will like it

Edited by Krynn007