Been playing around on the squad builder and there are some nastiness that I can see with it. Here a couple of lists I've come up with.
Ndru
Fearlessness
Cluster missiles
Glitterstim
Guidance chips
Talabane cobra
Fearlessness
Cloak device
Stygium particle accelerator
Manaroo
Ptl
Extra munitions
Proton torp
Guidance chips
Recon specialist
Feedback array
Unhinged Astro
On paper this looks scary to me.
If ndru gets into range 1 he'll get two attacks with 4 dice each plus the extra hit for possible 10 hits
Cobra again will have the possibility of doing 6 dmg at range 1. Not sure if optimal but cloak device is there to help get him into range 1 and added protection along with styguim
Manaroo is beinv used as a torp boat, but also as a support ship to help talabane or ndru if needed.
Another idea I was playing around with includes your typical manaroo from the dengeraoo build, but Fett instead of dengar.
Boba Fett
Fearlessness
Hlc
Countermeasures
Inertia dampeners
K4 droid
Connor net
Manaroo
Ptl
Engine upgrade
Feedback array
R5p8
Recon specialist
I was thinking hlc on Fett as this will allow him to always roll 4 dice so long as things are in his front arc. With Manny there as a pure support ship, and the droid on Fett this gives him access to all his actions. Evade, target lock, and double focus. Once he's in range 1 his ability along with fearlessness will trigger giving him the potential 5 hits, along with his rerolls, two focuses and evade action, plus countermeasures means it'll be pretty tough pushing any dmg through and inertial dampeners will help keep him there for an extra round if needed.
I have to say I like the possibilities of fearlessness, but am seeing a trend. At one time 3 dice attack was the norm. Now it really seems 4 dice attack is more and more becoming the standard. Through ordnance, or ships like ghost, phantoms. Fearlessness will always give you an extra hit at range 1 making it 5 possible dmg and its just 1 pt.
For all those who complain about the enperir, I believe this is sort of an answer to that. Get couple ships with fearlessness at range 1 of that shuttle and now it'll die in 1 turn rather than 2.
Discuss?
Edit
Also I wonder if this may help ships/pilots like Mr cobra. Firespray.
I was playing around with Kath instead of Fett, but I believe Fett ability would sync better than kaths
Edited by Krynn007