Just noticed something curious

By Cpt Barbarossa, in X-Wing

swx56_layout.png

I just looked at the Shadow Caster layout, and noticed that there are two sets of ID tokens (0,1 and 2). The large ones are just under the ship, with what I assume is a Shadow Caster logo underneath, but why are there smaller tokens just below? Have I missed something, or is this perhaps a yet-to-be-announced surprise by FFG? I thought maybe it was linked to the mobile arc, but i don't see why it would...the mobile arc position is simply indicated by the yellow arrow token seen at the base of the shadow caster...i'm intrigued.

Any thoughts?

You have the answer, it's right under your nose. The yellow indicator needs to spin and the normal ID tokens look like they'd be in the way. It seems like the alternate ones fit into the yellow indicator itself, and then spin with it.

Maybe they made the tokens for the ship base larger because of the mobile arc token. For all we know, they had to create a new base for the SC because the mobile arc, and the smaller ID tokens just didn't work out.

That does seem odd. Why not just make the mobile arc indicator the right size to hold the small ID tokens? That's seems a lot simpler than making special sized tokens for one ship...

As to why there are 3 sets, that makes sense. You can fit up to 3 generic shadow casters in one list.

swx56_layout.png

I just looked at the Shadow Caster layout, and noticed that there are two sets of ID tokens (0,1 and 2). The large ones are just under the ship, with what I assume is a Shadow Caster logo underneath, but why are there smaller tokens just below? Have I missed something, or is this perhaps a yet-to-be-announced surprise by FFG? I thought maybe it was linked to the mobile arc, but i don't see why it would...the mobile arc position is simply indicated by the yellow arrow token seen at the base of the shadow caster...i'm intrigued.

Any thoughts?

They made the big ones with the SC logo on so that they would fit over the Mobile Arc token, and the small ones go on the pilot card if you're running multiple generics. Interestingly this implies that it'll be possible to get 3 generics into 100 points.

The big ones slot into the mobile arc token.

But why start with 0? Why not 1, 2, 3?

But why start with 0? Why not 1, 2, 3?

I think the zero marks the card that corresponds to the ship that you don't put ID markers on. There's only a single small ID marker for 0 with not matching larger markers.

But why start with 0? Why not 1, 2, 3?

I think the zero marks the card that corresponds to the ship that you don't put ID markers on. There's only a single small ID marker for 0 with not matching larger markers.

The larger markers are shown being used on the base of the ship in the image.

i'd wager it has to do with the spinning pointer. Meaning if you for some reason need to use those things you better not lose the special ones.

Course i'd be kinda surprised to see generics of this thing. The top 2 pilot abilities are the main gimick here.

What I want to know... where are my identifiers for my dial upgrades? I don't see that anywhere!

big ones on the ship. small one on the pilot card.

of further note: Ketsu with the Shadow Caster title can put out two tractor beam tokens in one turn. Ketsu crew can cause tractor tokens to persist from turn to turn. So why is there only one tractor token in the box?

Edited by skotothalamos

I'm not sure about the 0, 1, 2 thing, seems odd except for future proofing multiple Shadow Casters in a game. Won't be a problem for me yeah!!!

But we always get three matching tokens. One for each side of the ship stand and another for your pilot card.

Could just be for the mission in the box

big ones on the ship. small one on the pilot card.

of further note: Ketsu with the Shadow Caster title can put out two tractor beam tokens in one turn. Ketsu crew can cause tractor tokens to persist from turn to turn. So why is there only one tractor token in the box?

Why did the TIE Punisher not come with any Target Locks?

I'm just realizing how big that deployable debris obstacle is.

Holy crap.

big ones on the ship. small one on the pilot card.

of further note: Ketsu with the Shadow Caster title can put out two tractor beam tokens in one turn. Ketsu crew can cause tractor tokens to persist from turn to turn. So why is there only one tractor token in the box?

Yeah that's the first thing i noticed seeing this picture again..

You must buy at least one imp vets, mist hunter or another shadowcaster to use the top pilot :huh:

big ones on the ship. small one on the pilot card. of further note: Ketsu with the Shadow Caster title can put out two tractor beam tokens in one turn. Ketsu crew can cause tractor tokens to persist from turn to turn. So why is there only one tractor token in the box?

Why did the TIE Punisher not come with any Target Locks?

Why did the original defender pack come with an evade?

tbh they could completely stop giving us tokens and nobody would care lol.

There are way too many crucial cards/ships in the old packs theres no way you wouldnt have a couple dozen focus/evade/stress and atleast a dozen sets of TL's.

Ive gotten to the point where i dont even punch them out of the template. I WAS putting all my unused tokens in a large baggie but ... gallon bag is mostly full... rofl

big ones on the ship. small one on the pilot card. of further note: Ketsu with the Shadow Caster title can put out two tractor beam tokens in one turn. Ketsu crew can cause tractor tokens to persist from turn to turn. So why is there only one tractor token in the box?

Why did the TIE Punisher not come with any Target Locks?

Why did the original defender pack come with an evade?

So that you'd have one for when Imperial Vets was released of course.

tbh they could completely stop giving us tokens and nobody would care lol.

There are way too many crucial cards/ships in the old packs theres no way you wouldnt have a couple dozen focus/evade/stress and atleast a dozen sets of TL's.

Ive gotten to the point where i dont even punch them out of the template. I WAS putting all my unused tokens in a large baggie but ... gallon bag is mostly full... rofl

I haven't punched out anything but dials, ship bases and bombs/mines/torps for a couple of waves now! I just keep every new set of cardboard tokens in the card and in their bags in a storage box. Makes em easier to find if I need something.

So for these new, bigger, number tokens I have a suggestion as to the "why" of it. If you put a large ship base plate together with a number token on it, you will see that the token overlaps the base plate a little bit at the corners of the token. This means you cannot put a tight fitting arc-indicator-arrow-thing around the round stud there! Next go back to the first post of this thread and look closely at the Shadowcaster's base, you might be able to confirm that the indicator arrow comes up almost flush with the top of the stud in the base, which would prevent a number token from slotting into the stud if it was any wider than that slot. Now, look at the large number tokens in that first picture, paying special attention to the bottom edge of the large tokens. There is a tab on that bottom edge.

My theory after these observations is that the tab on the bottom of the large number tokens is slightly narrower than the regular sized tokens themselves so as to fit into the slot while the indicator arrow is surrounding it, then the rest is larger so that is can help hold down the arrow and keep it from jumping off. We'll see when it gets released :)

The big ones slot into the mobile arc token.

Or they have an indented tab* that slots into the plastic base (as normal) thereby preventing the pointer slipping up the post, but still allowing it to spin reasonably freely (I assume they'd want a snug fit so it couldn't be too easily bumped to the wrong facing).

(* = see how they have a sort of short-stemmed mushroom look about them )