The first wave I'm not really excited about...

By StarWarsDad1138, in X-Wing

I have this dream, (right, it's not an obsession ok!), that if there is any remote possibility that flying 100 points of any one ship is either fun or competitive, then I'm going to buy 100 points worth of that ship. If I think of a list, I want to go to my cases and be able to pull those ships out.

Since everything is not spoiled yet, not exactly sure, but yeah, whatever that amounts to. Anyone got sums on that yet? :)

The Fang really caughy my eye, when they did the preview. It seems the kind of ship I'm used to playing with Imperials migrated over to Scum so, I'm right there with it. (Preordered 4, in order to an all fang list at some point)

To be honest, both TIE s/f and the ARC seem pretty cool ships that I might consider buying at some point, with the Shadowcaster trailing behind. That mobile arc thing is still a bit blurry for me, and I wasn't too sold on it from the preview.

I'm a fairly new player, so don't really know about the previous expansions and how they were more or less anticipated by the player base. I actually think this one has the potential to introduce some considerable change to the overall mechanics of the game and the way players look at the "board".

Anyhoo, I'll be looking forward to the first matches, when these are actually out.

Also, Rigged Cargo Chute is something I'm looking forwards to using a great deal! :D

BINGO

"Good, Good...let the hate disinterest flow through you"

...hopefully there won't be any shortages for those of us who want multiples :) ;)

I was super excited for the TIE/sf, now I just don't care. Rebels and scum definitely came out on top... again.

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Eventually, 2 or 3 ARCs and TIE/sf ships, 4 fangs, and one Shadow Caster. But I'll start with just one of each and add the duplicates to my ever growing list of expansions to buy when I walk into a FLGS.

Like all, want all, will get all.

Reasons I'm excited for the ARC-170:

1) it's gorgeous

2) the possible combinations make it an interesting ship that will take a while to figure out.

3) I want to fly it so badly that I'll find a way to make it work, and in the process get in a ton of practice with it.

4) it's gorgeous.

Now I promised myself I'd only buy 2... But I need 3. 4 once I play a game of epic and get hooked.

As for the others, 2-3- Fang, 1 Shadowcaster, and an SF at some point (my imperial collection is lacking).

My worry with the Fang and Shadowcaster is that those darn scummy tricks will lure me away from the Rebel Alliance like they always do.

Edit: Just realized that we could probably come up with a home brew generic ARC for use in epic... Don't you dare get any ideas, casual crowd. I can't afford it.

Edited by WAC47

I'll be getting 3 Fangs,and a Shadowcaster for sure. Aggressive interceptors are definitely in my wheelhouse. Looking forward to Ventress with tactician for some double stress lovin's. I want 2 ARC's so my Kihraxzs can barrel roll, and my wife wants 2 of the SF Ties. I'm actually really excited by this wave.

Edited by Soekja

I was super excited for the TIE/sf, now I just don't care. Rebels and scum definitely came out on top... again.

what the **** are you talking about dude? You think the ARC is anything more than a terrible gimmick? 1 of 4 pilots is any good, R3 Astromech is atrocious, and Tail-Gunner is a massive boon to the Firespray.

Literally the only thing the ARC is for is showing how even a terrible ship is leagues ahead of the T-65 X-Wing.

honestly, I don't get how anyone could not just glance at the new guys and not immediately come out swimming with new playstyles and ideas to try and make work on the table

we got completely new obstacle removal/additions that'll completely change the nature of the game

we got completely new small based aux arcs with radically different playstyles

we got the goddamn mobile arc

It's what PWTs always should have been

and it's glorious, especially when combined with some incredibly interesting pilot abilities that actually encourage you to plan ahead and make important decisions

and, most importantly,

rebel-arc-170-600px.gif

*drool*

now, will any of these guys set the competitive world on fire? Probably not. As long as torp scouts exist, none of these low agi guys are going to find much purchase (even the p-fighter will probably just get bugzapped off the table); the exception of quickdraw being able to basically murder the **** out of one and trade efficiently for it since she costs about the same

but who cares? they all have game against every other match-up and introduce some incredibly interesting new dimensions of gameplay

I personally rate the Tie/sf as the least inspired of the wave, but even then both Quickdraw and Backdraft offer something completely different that imperials simply did not have access to before (i.e a viable Redline and a super viable mini-firespray)

I hate the look of the fang. Scyk>Fang all day long. It looks like a lazy copy and the model in the preview photos looks fuzzy and bland. But I still want at least 3 of them because of the abilities and stats.

2-3 ARC as they were in SWG, 1-2 shadowcasters, and a swarm of SF fighters.

honestly, I don't get how anyone could not just glance at the new guys and not immediately come out swimming with new playstyles and ideas to try and make work on the table

we got completely new obstacle removal/additions that'll completely change the nature of the game

we got completely new small based aux arcs with radically different playstyles

we got the goddamn mobile arc

It's what PWTs always should have been

and it's glorious, especially when combined with some incredibly interesting pilot abilities that actually encourage you to plan ahead and make important decisions

and, most importantly,

rebel-arc-170-600px.gif

*drool*

now, will any of these guys set the competitive world on fire? Probably not. As long as torp scouts exist, none of these low agi guys are going to find much purchase (even the p-fighter will probably just get bugzapped off the table); the exception of quickdraw being able to basically murder the **** out of one and trade efficiently for it since she costs about the same

but who cares? they all have game against every other match-up and introduce some incredibly interesting new dimensions of gameplay

I personally rate the Tie/sf as the least inspired of the wave, but even then both Quickdraw and Backdraft offer something completely different that imperials simply did not have access to before (i.e a viable Redline and a super viable mini-firespray)

YUP... YUP... YUP... SHE'S A LADY... WHOA-EEE-OHH!!!

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DAT LIL LADY(IES)

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half of them are ladies :P

You've probably nailed it ficklegreendice, especially regarding the mobile arc.

I look forward to facing each of the new ships and learning the new playstyles involved, I just don't see any must-haves for me.

My "meh" (as labeled by another thread) is probably due to being primarily an Imperial player.

Good flying all. Fly where the lasers aren't.

Edited by StarWarsDad1138

I can't be the only one getting 4 Shadow Casters so I can have 4 debris clouds, am I? Oh wait, I am...

Edited by Caboose2900

I had to back down from 100 points of everything on release day a while back and settle into a more leisurely pace of 1 of all bigs, 2 of all smalls, fill in later as needed.

I really like some of the mechanics introduced in this wave. Seismic torps and cargo dump (or whatever) look like they'll be fun.

The ARC looks about a hundred times better than I ever thought it would and I like how they handled the pilots - no generics is an interesting and thematic way to limit the amount that they'll show up. I'll probably be happy with the two I've pre-ordered.

TIE/sf is about exactly what I was hoping it would be, some neat tricks. I can see picking up one or two more later.

The Fang looks interesting - I'm not much of a Scum player, but I could see picking up a couple more if they came on sale - it looks like they fill a decent niche.

Shadowcaster looks nice, and I love the idea of the mobile arc - I kind of hope FFG finds a way to implement this across older PWT ships. I'm probably good with one, there, as the larger personal vessels look odd to me in swarms. (I've only got one of each YT (so far - I'll totes get the new Falcon) and the "unique" big bounty hunter ships.)

Nothing earth-shattering, but a good solid wave, it looks like.

half of them are ladies :P

MILF'S In Space... The Glories!

:lol:

... their gonna kill a lot of bad-guys!

:blink:

I can't be the only one getting 4 Shadow Casters so I can have 4 debris clouds, am I? Oh wait, I am...

Not sure about 4...3, maybe...for alternate paint scheme, and maybe a mod...but I'll hope to get the 4th card/debris as a separate...

...my 4x purchase will be saved for HotR, when I pick up the 4th 1300 [FFG's, so ignoring home-brews and kits]

You've probably nailed it ficklegreendice, especially regarding the mobile arc.

I look forward to facing each of the new ships and learning the new playstyles involved, I just don't see any must-haves for me.

My "meh" (as labeled by another thread) is probably due to being primarily an Imperial player.

Good flying all. Fly where the laser aren't.

I will say that this wave's level of awesome craziness is less than, say, Wave 7 and 8

even the sexiness of the ARC faces stiff competition from its predecessor in wing-span

13661816_10157156792795142_8326002904303

but still, once you factor out torpedo scouts, I think we'll end up with a great addition to the game. Even if you don't end up buying any, you'll still have plenty of new ships to meet and greet on the table with a healthy dose of red dice :P

I can't be the only one getting 4 Shadow Casters so I can have 4 debris clouds, am I? Oh wait, I am...

if I had an unlimited budget... :P

You've probably nailed it ficklegreendice, especially regarding the mobile arc.

I look forward to facing each of the new ships and learning the new playstyles involved, I just don't see any must-haves for me.

My "meh" (as labeled by another thread) is probably due to being primarily an Imperial player.

Good flying all. Fly where the laser aren't.

You Imps have always been a dam-prob... why you gottah be so mean?!?!?!

:angry: :huh: :D

You've probably nailed it ficklegreendice, especially regarding the mobile arc.

I look forward to facing each of the new ships and learning the new playstyles involved, I just don't see any must-haves for me.

My "meh" (as labeled by another thread) is probably due to being primarily an Imperial player.

Good flying all. Fly where the laser aren't.

I will say that this wave's level of awesome craziness is less than, say, Wave 7 and 8

even the sexiness of the ARC faces stiff competition from its predecessor in wing-span

13661816_10157156792795142_8326002904303

but still, once you factor out torpedo scouts, I think we'll end up with a great addition to the game. Even if you don't end up buying any, you'll still have plenty of new ships to meet and greet on the table with a healthy dose of red dice :P

I can't be the only one getting 4 Shadow Casters so I can have 4 debris clouds, am I? Oh wait, I am...

if I had an unlimited budget... :P

NOBODY LIKES 'EM!!!

:angry:

SXWM.jpg

DIE YOU STUPID GAME MESS'N UP SHIP (SHIPS) YOU!!! Ghostly_Skull.gif Ghostly_Skull.gif Ghostly_Skull.gif

all i hear in this thread is "theres nothing to top uboats/palpaces so bad they disappear"

i am loving wave9 because its ALL very interesting ships with good strengths and with a couple minor exceptions nothing is bulging out as WHOA THATS INSANE and even the couple that do are situational anyway.

Though i will say that i am rather peeved that once again the best ship in the wave is a large scum ship. Im getting sick of the large ship spam mentality. Soooo many lists just fall apart when a large ship appears for various reasons, yet nothing specifically counters large ships yet for some dumb reason.

I am known for running unorthodox lists. I trump people who regularly run palpaces because i run such odd lists they dont know how to react, but i know exactly how to react to them. The TIE/SF and ARC will be a beautiful inclusion to my imps/rebels (ordered 3/2 respectively in fact).

all i hear in this thread is "theres nothing to top uboats/palpaces so bad they disappear"

i am loving wave9 because its ALL very interesting ships with good strengths and with a couple minor exceptions nothing is bulging out as WHOA THATS INSANE and even the couple that do are situational anyway.

Though i will say that i am rather peeved that once again the best ship in the wave is a large scum ship. Im getting sick of the large ship spam mentality. Soooo many lists just fall apart when a large ship appears for various reasons, yet nothing specifically counters large ships yet for some dumb reason.

I am known for running unorthodox lists. I trump people who regularly run palpaces because i run such odd lists they dont know how to react, but i know exactly how to react to them. The TIE/SF and ARC will be a beautiful inclusion to my imps/rebels (ordered 3/2 respectively in fact).

eh...

personally, I don't feel palp aces are very difficult to beat

this must be taken with a grain of salt because "Ficklegreendice" doesn't **** around with green dice, his or his opponents', but in terms of meta lists I've found them to be the most manageable out of anything since wave 4

and when I look at Wave 9, I see every ship is either capable of going around palp or just going toe to toe with the aces (p-fighters)

we got

Shadowcaster:

  1. Debris field of maximum irritation
  2. large base boost blocks
  3. Ventress' ability
  4. Ketsu's almost certain death block of doom

ARC-170:

  1. Stress-mule BRAYlen (r3-a2; gunner/tactician) for a more expensive but far more irritatingly impossible to avoid stresshog
  2. super regen Norra who almost literally cannot die 1v1 versus any surviving ace (esp the inquisitor); mod wins are a thing of the past

Tie/sf:

  1. pre-combat, potentially pre-ace activation attack. Super stupidly powerful double-tap to easily allow your squad to remove the shuttle in a round. ("Quickdraw")

really, the only thing Wave 9 doesn't favorably compare to is torpedo scouts, because we know how trivially they eliminate 1/2 agility ships off of the table no matter how much health they have

Edited by ficklegreendice