Palpatine is a poorly designed card

By ParaGoomba Slayer, in X-Wing

Look at Esege's ability.

Look at Fleet Officer.

Look at Systems Officer.

The new ARC-170 Target Lock version of Esege.

Any HWK ability.

Dutch Vander.

Howlrunner and Jonus.

Garven Dreis.

You spend a decent chunk of change in order to get these pilot abilities or upgrade cards. They all have range restrictions for meager benefits, they may even require more upgrades like Weapons Engineer or Recon Specialist to work well.

Contrast this with Palpatine, it's just hyper C-3PO for your entire list. It's stupid. You're not forced to build a list full of creative, interesting puzzle piece upgrades and pilot abilities that rewards good flying. Nope, just stack hyper C-3PO on top of a pair of aces that can do 3 actions a turn. No range restriction, no funky upgrades you have to use.

Palp Shuttle vs. TIE Shuttle with Fleet Officer and Systems Officer. Palp Shuttle, no contest.

Stop beating around the bush. What is it exactly you are trying to say?

Problem is a grand majority of those ability are crap

The range limitation and utter worthless ness to the ship theyre on make them questionably useful at best

Esege in particular is utter garbage, tossing mods from a very expensive ship that already has trouble pulling its own weight

Can you just make this post your signature?

I feel like that's a much simpler way to spam your rhetoric.

The card is not poorly designed. Composition wise it's relatively solid, adhering to the standard rule of thirds, Palpatine being slightly off center and towards the right side of the card. The most saturated parts of the image are the royal guards directly behind him, immediately followed by the much darker guards in the foreground, which help draw your eyes across the image. The blueish lighting and the subtle bloom and reflections on the helmets and capes help make the focus of the card pop in contrast to the much less saturated background art and characters. My only real issue with it is the one scout trooper in the back that looks like he is looking at the viewer, it is somewhat jarring and takes focus off the purpose of the card.

Unless you are not talking about the art design, then I got no idea.

My only gripe with Palp is he is undercosted. Should be around 12pts. Luke is 7pts and well...uh...yeah, no comparision.

And dengeraoo isn't a problem?

Seems to deal with those aces pretty well. I just used dengeraoo at our regional, and I'm to the point to say it's pretty near broken. 1 ship Should not be able to man handle all those lists, but it does.

Not just at regionals, but I've beaten aces numerous times, ghost with biggs, swarms, duel aggressors, defenders, and many other builds with it.

Zuckass should be more than 1 pt, or limited once per round, or maybe like yorr, can't have more than 3 stress. Emperor seems fine with me in comparison

IMO dengeraoo is a bigger problem. So far it seems that is a harder list to beat vs emperor builds

Edited by Krynn007

We already know you hate Palpatine. What is the point of this post?

I like him. Palp is super strong for sure, but he is asking you to make the decisions as well. Unlike C3PO, which is basically a no-brainer to use and just guarantees one evade, there is no decision making process involved in C3PO.

On top of that is the Lambda really fun to fly together with aces, the contrast between is great and that shuttle can really dish out hard.

He also takes 2 crew slots which is a cost unto itself.

And dengeraoo isn't a problem?

Seems to deal with those aces pretty well. I just used dengeraoo at our regional, and I'm to the point to say it's pretty near broken. 1 ship Should not be able to man handle all those lists, but it does.

Not just at regionals, but I've beaten aces numerous times, ghost with biggs, swarms, duel aggressors, defenders, and many other builds with it.

Zuckass should be more than 1 pt, or limited once per round, or maybe like yorr, can't have more than 3 stress. Emperor seems fine with me in comparison

IMO dengeraoo is a bigger problem. So far it seems that is a harder list to beat vs emperor builds

meh, dengaroo just teaches people not to rely on green dice

which is what I've been trying to do since I made this account

Esege and Share are both hot garbage I'll give you that. Palp could probably used a range restriction though.

I think the Palpatine card is genius. Good job FFG!

The Emperor is powerful...as he should be.

I think by the time the X-wing is 'fixed' someone will have figured out a good counter to the Sheev-master. And maybe the fix will be the counter.

Got whipped by them pretty handily again recently, eh PGS?

Won't comment on the existing balance, just state a regret that it would have been nice if limited only to Red dice...

...then Yoda could have done the same with Green (taking up one crew, and costing a bit more - on account of occupying one less slot, and that greens have more 1 extra blank) to bring balance to the force.

(Scum could have their Jabba, but not a dice-mod effect)

I figured it out! Have you tried shooting the shuttle? It sounds like you haven't.

I think Palp is slightly under-cost, 10 points would be better with his unlimited range or 8 points with Range 3. Overall though, Palp Aces is just the latest version of Imp Aces- they have always been darn good at dodging damage.

Won't comment on the existing balance, just state a regret that it would have been nice if limited only to Red dice...

...then Yoda could have done the same with Green (taking up one crew, and costing a bit more - on account of occupying one less slot, and that greens have more 1 extra blank) to bring balance to the force.

(Scum could have their Jabba, but not a dice-mod effect)

Speaking of dice mods and all. I think the best Yoda would be a Yoda who simply makes dice modifications impossible. Protecting your dice from Zuckuss or preventing Fel from using his tokens + Palpatine and relying on naked dice instead.

Speaking of dice mods and all. I think the best Yoda would be a Yoda who simply makes dice modifications impossible. Protecting your dice from Zuckuss or preventing Fel from using his tokens + Palpatine and relying on naked dice instead.

Nice idea... but what timing trigger to let Pocket-pickle trump Prune-man... "start of combat"?...

I assume you had a "At [trigger], nominate one ship. No dice mods on attacks against that ship" mechanic in mind?

The card is not poorly designed. Composition wise it's relatively solid, adhering to the standard rule of thirds, Palpatine being slightly off center and towards the right side of the card. The most saturated parts of the image are the royal guards directly behind him, immediately followed by the much darker guards in the foreground, which help draw your eyes across the image. The blueish lighting and the subtle bloom and reflections on the helmets and capes help make the focus of the card pop in contrast to the much less saturated background art and characters. My only real issue with it is the one scout trooper in the back that looks like he is looking at the viewer, it is somewhat jarring and takes focus off the purpose of the card.

Unless you are not talking about the art design, then I got no idea.

Your internets is in the mail. Congrats, dude.

I figured it out! Have you tried shooting the shuttle? It sounds like you haven't.

I guess neither have the opponents of all the tournament winners using Palp. I'm not saying he's broken OP, mind you, but he needed SOME kind of restriction on his ability. Personally I LIKE that he has no range restriction--it really represents his battle meditation well.

I think there's still a way to "fix" it with errata, similar to what they did with the Phantom: Make the person have to declare Palp before he rolls a the die . This way you can still have your Soontir who gets caught in arc have his free result, but there's a chance that it might be wasted, too.

Edited by quasistellar

Got whipped by them pretty handily again recently, eh PGS?

I'm one of the only Palp Aces players in my area. I play it specifically because it's broken, and to keep track of how much value I get from Palpatine each game in order to prove just how broken he is.

Of course, when presented with this data, the response was that flying a 9 health Vessery or 6 health Inquisitor wasn't worth anything.

To be fair, he's not 8 points, he's 29+ points. The two-crew-slot stipulation means he's limited to just a pair of ship options in the game (excluding epic), and they're often not ships you'd otherwise take. A Doomshuttle saw rare play, but beyond that the Lambda was all but forgotten until Palp rocked in with a fancy swivel chair. He sometimes appears on a Decimator, but doing so means you're often reduced to a two ship list as a result.

Those 29+ points preclude other ships from being taken to a degree that you're building a list around fitting him in, rather than adding a crew to a ship you'd have taken anyway. Yes, he's powerful but you seriously pay for that power.

Can you just make this post your signature?

I feel like that's a much simpler way to spam your rhetoric.

What an excellent argument, point out how often I make these points instead of actually addressing them. That won't make PGS feel vindicated or anything.

I should sit down and compile a list of times I was told this crap when I was (correctly) pointing out how much the phantom and fat turrets were ruining the game. How many times I was told to, "Stop using hyperbole because turrets take skill and don't ruin the game". Or classic meaningless semantics in order to avoid appearing to agree with me such as, "Is the Phantom super powerful? Yes. Is it game breaking? No".

Go ahead, continue to point out that I'm negative and that I'm negative often and put me on your ignore lists. That doesn't mean I'm wrong, hug boxers.

I dislike the argument that palp is worth 'x' amount of point based on what he did in a game. You can apply the same logic to any card and get a 'different than listed' points value. I don't think it proves anything.

Having said that, I do agree that palp is likely too good for the points he costs. A couple of users have said he could cost 10 points. I neither agree nor disagree but would like to point out that Palp+Aces would still be a thing. All it would cost is the sensor jammer on the shuttle in the mynock special.