Let's Razzi!

By Duskwalker, in X-Wing

"Spare crew slot".

Is that something Scum ever have?

No, not really. Not "Spare crew slot and 2 spare points" anyroad.

I'm a fan of Latts in a YV, so I'm excited by the crew; though as I've mentioned in another thread, I'd use her on 4-LOM's G1-A if I didn't already like having an Outlaw Tech on board.

I'll probably try her out on 4-LOM, though.

a good counter to PTL pilots I guess

PtL is everywhere. Razzi seems intended for use against PtL aces. She loves Tycho most of all. Keyan Farlander seems like a hard counter to her ability (attacker's dice are modded first, so he'll spend his stress before she gets a chance to).

She's based on the same design philosophy as Eaden Vrill, just much, much cheaper rather than a third of your list.

"Spare crew slot".

Is that something Scum ever have?

As noted - on a 3-crew YV-666, yes. You can make quite a respectable attack unit with Pilot Ability, Cannon and two Crew, and Latts triggering once or twice can keep you alive longer. On something like a Heavy Laser Cannon Moralo Eval, I'd pay two points to get to fire that main gun again, especially with Zuckuss & Dengar or some similar combination.

Plus on a less-important G-1A, I guess (although you're less likely to throw points at protecting the latter).

Edited by Magnus Grendel

Except you could fly it with IGB and use IGD crew to pay ONE point to fire the cannon again every round. And you may think you have a spare crew slot, but unless you have already got Zuckuss and 4LOM in your build you're probably wrong.

I think there are enough stress causers in most enemy lists that she's worth it. Imp Aces seems to be about 60% of tournament lists these days, so it seems fantastic against them. R3-A2 might not see much tournament play at the moment, but he will be back when the meta shifts. He's an astromech that will find itself into many Rebel lists. I think there are enough stress causers in tournament lists to make this viable.

I don't get the bit about "opening up the Tie Interceptor dial when you clear their stress". Their dial is fantastic as it is and they really aren't limited by their green moves so far, or else they wouldn't be a top tier ship. Which of these maneuvers is going to be so dangerous that it's not worth getting the free Evade?

movement.jpg

If you are really hung up on trying to get the utmost from this crew card, then you can build Stress into your list. Take as many debris fields as possible. Ventress is a great stress dealer. Tactician is another good one. Using those cargo dump illicits can cause some stress when unexpected.

I think it's a great card that will see a lot of use.

I think there are enough stress causers in most enemy lists that she's worth it. Imp Aces seems to be about 60% of tournament lists these days, so it seems fantastic against them. R3-A2 might not see much tournament play at the moment, but he will be back when the meta shifts. He's an astromech that will find itself into many Rebel lists. I think there are enough stress causers in tournament lists to make this viable.

I don't get the bit about "opening up the Tie Interceptor dial when you clear their stress". Their dial is fantastic as it is and they really aren't limited by their green moves so far, or else they wouldn't be a top tier ship. Which of these maneuvers is going to be so dangerous that it's not worth getting the free Evade?

movement.jpg

If you are really hung up on trying to get the utmost from this crew card, then you can build Stress into your list. Take as many debris fields as possible. Ventress is a great stress dealer. Tactician is another good one. Using those cargo dump illicits can cause some stress when unexpected.

I think it's a great card that will see a lot of use.

Giving them the options of the 1 hard and 3 hard open their distances up a lot and make them a lot harder to block and to predict. And in some cases, allowing them to K turn can give them really, really useful options, especially Soontir, who can still get a focus in the process.

swx56-rigged-cargo-chute.png

also, hey, remember dengaroo?

**** that guy

Edited by ficklegreendice
Except you could fly it with IGB and use IGD crew to pay ONE point to fire the cannon again every round. And you may think you have a spare crew slot, but unless you have already got Zuckuss and 4LOM in your build you're probably wrong.

Except you're not firing it twice. You're firing again if you missed the first time . And if you missed with a Heavy Laser Cannon with Zuckuss and 4-LOM behind the gunsights, then equally you may well be doing it wrong.

It's a brilliant ability, but then so is Razzi's

Edited by Magnus Grendel

Except you could fly it with IGB and use IGD crew to pay ONE point to fire the cannon again every round. And you may think you have a spare crew slot, but unless you have already got Zuckuss and 4LOM in your build you're probably wrong.

Except you're not firing it twice. You're firing again if you missed the first time . And if you missed with a Heavy Laser Cannon with Zuckuss and 4-LOM behind the gunsights, then equally you may well be doing it wrong.

It's a brilliant ability, but then so is Razzi's

I'll gladly take the option of firing three times (probably with Mangler/Bossk/ rather than HLC/Zuckuss/4LOM). Even with Zuckuss/4LOM, soontir at r3 can generate 2+ evades trivially, so firing a mildly modded HLC seems bad. The chance of stripping tokens from two aces is even better.

Having a two-ship list that can throw out potentially 5 shots per round makes for an incredible ability to both strip tokens and to force retention of tokens thus reducing attack strength anyway.

Edited by thespaceinvader

Giving them the options of the 1 hard and 3 hard open their distances up a lot and make them a lot harder to block and to predict. And in some cases, allowing them to K turn can give them really, really useful options, especially Soontir, who can still get a focus in the process.

Is that really such a dire threat? Most of the time, I don't think it changes too much for ole Soontir. Then again, if for one round it does seem to be a large danger, you don't have to use it that round.

As others have stated, if it works once, it is cheaper than a Shield Upgrade.

If it works once it costs less points than a shield upgrade, but in a different, much more competitive slot witha higher cost to use it and a higher chance of it never coming into play at all.

It's solid, but Scum crew is rammed to the gills with exceptional.

I do find it funny that people think Latts Razzi is a good buy at 2 pts since it's 2 pts cheaper than a Shield Upgrade. If it's used once, it's a better deal. Yet, when you look at R3, people hate it. If you take a TL every time and use the re-roll for all blanks and eyeballs, you then use R3 for any left over eyeballs. This way doesn't mean you are sacrificing firepower for defense. If it works one time, it is cheaper than a shield upgrade. Also, used in this fashion means you are not dependent on what lists your opponent has, but just on being unlucky to re-roll an eyeball.

I do find it funny that people think Latts Razzi is a good buy at 2 pts since it's 2 pts cheaper than a Shield Upgrade. If it's used once, it's a better deal. Yet, when you look at R3, people hate it. If you take a TL every time and use the re-roll for all blanks and eyeballs, you then use R3 for any left over eyeballs. This way doesn't mean you are sacrificing firepower for defense. If it works one time, it is cheaper than a shield upgrade. Also, used in this fashion means you are not dependent on what lists your opponent has, but just on being unlucky to re-roll an eyeball.

And the same arguments against R3 work against Latts as well - it's situational, it has high penalties for use, and occupies a very in-demand slot with better options for less points.

Opportunity costs must be considered when analysing whether to use upgrades, and in both cases, the opportunity costs are REALLY high.

I do find it funny that people think Latts Razzi is a good buy at 2 pts since it's 2 pts cheaper than a Shield Upgrade. If it's used once, it's a better deal. Yet, when you look at R3, people hate it. If you take a TL every time and use the re-roll for all blanks and eyeballs, you then use R3 for any left over eyeballs. This way doesn't mean you are sacrificing firepower for defense. If it works one time, it is cheaper than a shield upgrade. Also, used in this fashion means you are not dependent on what lists your opponent has, but just on being unlucky to re-roll an eyeball.

I think the big difference is that outside of builds where the ship Latts is riding in has a way to stress with their attacks, Latts keeps value regardless of the relative PS of the ship to which she is equipped and your opponent's ships. Latts is also usable against multiple targets in a round. Latts's ability can also stack with evade tokens.

R3's usefulness is highly dependent on PS. This is particularly disappointing when taking it on a generic ship. If all of your opponent's ships have a higher PS (and you don't have Comms Relay) than the ship with R3 then you've wasted two points and an Astromech slot. R3 is also limited to a single usage per round.

Spending two points and an in demand slot on a situationally useful ability is hard to justify even when the upgrade in question is pretty awesome when it works. It's much harder to justify when it's just an okay upgrade when it works.

Edited by WWHSD

And the same arguments against R3 work against Latts as well - it's situational, it has high penalties for use, and occupies a very in-demand slot with better options for less points.

What are the high penalties for use with either Latts or R3? I see little reason NOT to use Latts vs. a PTL ace. I mean, they are just going to clear their stress anyways and you get a free Evade from it. The whole "opening up their dial" argument is pointless as their dial is already great with green. I don't see any move that is so dangerous that you shouldn't take the Evade and remove their stress. As for R3, what's the penalty at all for using that astromech? If you use it after the re-roll, you aren't sacrificing any fire power at all.

As for the situational for Latts, how many times do you play an opponent that doesn't get some sort of stress in their list? Or have it as some part of re-occurring event that you cant' take advantage of? Not very often. The situation isn't that uncommon. If that is a big concern for you, you really can bake it into your list pretty easily.

As for high demand slot....it is high demand, but I don't see it as a bad option. How many defensive crew are there? If you want defensive, this is the one you go with. High demand on R3 doesn't hold up, either, though.

This thread was a missed opportunity to say, "Let's Razzi dazzle!"

And the same arguments against R3 work against Latts as well - it's situational, it has high penalties for use, and occupies a very in-demand slot with better options for less points.

What are the high penalties for use with either Latts or R3? I see little reason NOT to use Latts vs. a PTL ace. I mean, they are just going to clear their stress anyways and you get a free Evade from it. The whole "opening up their dial" argument is pointless as their dial is already great with green. I don't see any move that is so dangerous that you shouldn't take the Evade and remove their stress. As for R3, what's the penalty at all for using that astromech? If you use it after the re-roll, you aren't sacrificing any fire power at all.

As for the situational for Latts, how many times do you play an opponent that doesn't get some sort of stress in their list? Or have it as some part of re-occurring event that you cant' take advantage of? Not very often. The situation isn't that uncommon. If that is a big concern for you, you really can bake it into your list pretty easily.

As for high demand slot....it is high demand, but I don't see it as a bad option. How many defensive crew are there? If you want defensive, this is the one you go with. High demand on R3 doesn't hold up, either, though.

Latts: killing their stress is a huge penalty to her use (and killing an eye under many circumstances is for R3). People seem to be vastly underestimating how much difference this can make in practice. THe amount of times I've wanted to do a white move with a PTL ace and not been able to is huge; people are VERY good at blocking Soontir's greens. It can easily be the difference between spending 3 turns turning round and getting a shot right now. Not to mention that it takes the sting out of K-turning for a list where that's the only thing it's clearing. Stress limits peoples options massively. In many if not most cases when I'm stressed I'd happily offer my opponent a free evade in order to not have to do a green move next turn to get my actions.

She's a solid defensive crew for Scum (and yes, defensive crew are rare, but... GONK exists), but she really highlights for me that certain scum crew are way too cheap, particularly 4LOM and Zuckuss. The difficulty I have working out where she could go in builds is mostly down to those two. But Scum do have a glut of good crew at 1 or 2 points, that's difficult to deny.