Ruptured Engine and Station question

By Lemmiwinks86, in Star Wars: Armada Rules Questions

Hi all.

I'm new to this forum and wanted to ask about a situation I came up last weekend and couldn't find another post mentioning this (sorry if there is one and I missed it).

I had a Victory-class Star Destroyer with no shields remaining and 7 damage cards including a face up Ruptured Engine. It says:

" After you execute a maneuver , if the speed on your speed dial is greater than 1, suffer 1 damage"

It was at speed 2 and I didn't have a way to reduce it to 1 so it would suffer that damage and be destroyed. But after that movement at speed 2, it overlapped the Station which in the rulebook says this:

"When a ship or squadron overlaps an obstacle after executing a maneuver , it resolves an effect that depends on the type of obstacle it overlapped:

Station: The ship can discard one of its faceup or facedown damage cards. The squadron can recover one hull point."

As both effects take place after executing the maneuver I assume that I get to choose which one to resolve first, so am I right in thinking that I get to discard one damage card before it gets the aditional one from Ruptured Engine and gets destroyed?

Also, if that case is correct and I discard the Ruptured Engine damage card, the efect of receiving that damage will still apply?

Thanks

they both happen at the same time.

You could resolve the station first and remove the ruptured engine but since they happen at the same time, you would take damage from the ruptured engine but would still be alive.

So it's as I thought (and as I played it), but I just wanted to confirm that.

Thanks very much for your answer :)

I'm pretty sure things with the same timing can be resolved in any order.

Meaning that the station removes the card first, then there is no ruptured engines to cause damage.

TheEasternKing is correct there.

RRG, Page 5, Effect Use and Timing:

• If two or more of a player’s effects have the same timing, that player can resolve those effects in any order.

Ergo, in this case, the Star Destroyer executes a Speed 2 maneuver, while heavily, heavily damaged with Ruptured engines, and lands on the station.

At which point, the station Removes the Critical Damage Card, and no further damage is taken.

At which point, the station Removes the Critical Damage Card, and no further damage is taken.

OK, just to be clear, I move and trigger two effects. I establish the order in which I complete those effects.

Does resolving the repair effect of the station then remove the effect of the damage card that triggered?

At which point, the station Removes the Critical Damage Card, and no further damage is taken.

OK, just to be clear, I move and trigger two effects. I establish the order in which I complete those effects.

Does resolving the repair effect of the station then remove the effect of the damage card that triggered?

That's what we've been advised to do in a previous Email, yes.

Agree with it or not, that's the advice given.

At which point, the station Removes the Critical Damage Card, and no further damage is taken.

OK, just to be clear, I move and trigger two effects. I establish the order in which I complete those effects.

Does resolving the repair effect of the station then remove the effect of the damage card that triggered?

You move, you trigger one after effect, which is repair. Then you trigger the next after effect - only it's gone, so it never happens.

P5: If two or more of a player’s effects have the same timing, that player can resolve those effects in any order.

The rules don't deal with triggers, they deal with effects, so if you have two triggers that go off at the same time you have two effects. There is nothing to support the view in the FAQ or Rules that by removing the trigger the effect goes as well. Is there anything here in the Learn to Play I may have missed?

I am happy to take on board that as a TO and a decent enough rules guy that Dras noticed this and has an email clarification.

I do think this should be put into the FAQ as it would be a potential issue. Unless of course I missed something, in which case, I missed something. :D

There is no potential issue.

I understand what you are saying, but I think you are mistaking "two effects need to be resolved." with "all effects have to be resolved, even if they are no longer applicable."

At the end of a Manuever, the ship can A remove a face up damage card, or 1 face down damage card. B suffer 1 damage from the effect of a face up damage card.

They are not simultaneous, there is an order of resolution, and you pick it.

Removing the face up damage card via the station is choice A

Next stage of resolution of shared timings :

Deal 1 damage...oh wait, that card has been removed already by the station, it is no longer in play, it cannot be resolved.

Ships turn ends, after the resolution of the "after you execute a Maneuver." effects needing resolution.

Edited by TheEasternKing

There is no potential issue.

I understand what you are saying, but I think you are mistaking "two effects need to be resolved." with "all effects have to be resolved, even if they are no longer applicable."

At the end of a Manuever, the ship can A remove a face up damage card, or 1 face down damage card. B suffer 1 damage from the effect of a face up damage card.

They are not simultaneous, there is an order of resolution, and you pick it.

Removing the face up damage card via the station is choice A

Next stage of resolution of shared timings :

Deal 1 damage...oh wait, that card has been removed already by the station, it is no longer in play, it cannot be resolved.

Ships turn ends, after the resolution of the "after you execute a Maneuver." effects needing resolution.

Same deal if you ram an enemy ship on the station, and overlap it yourself.

You can take the ram damage, and then remove it

or if you have 1 hp remaining, you can heal 1 damage, and then take 1 damage from the ram.

On that last point, not quite. As much as it pains me to say (since I argued the opposite among my group), I have an e-mail ruling that says rams resolve before the maneuver is complete. I should probably add this to the new e-mail FAQ thread:

In response to your question:

Rules Question:

Hello, This situation came up in a game last night: A ship with 1 remaining hull point is sitting on the repair station. It executes a maneuver that causes a collision with an enemy ship, forcing a 0-speed maneuver that leaves it on the station. The maneuvering ship takes a face down damage card, and removes a damage card thanks to the station. From our reading, the RRG is a bit unclear on the timing of these 2 events. Are they triggered simultaneously, thus allowing the player to choose order (the ship survives)? Or is the damage from collision DURING the maneuver, and station repair AFTER the maneuver (the ship is destroyed)? Thanks. Regards, Nema Ashjaee

These effects are not simultaneous. The station’s effect is resolved after a ship executes its maneuver. In your example, the ship suffers the final point of damage (and the card is dealt to it) during the ship’s Execute Maneuver step, and the ship is destroyed because it has damage cards equal to its hull value.

Thanks for your question!

Michael Gernes

Game Producer

Edit: hah, so it takes 2 days for your first post to be approved :)

The post I quoted was correctly edited in the meantime, but I'm going to leave the email here for future reference.

Edited by nashjaee

Hey Dras, can you put the email from FFG in the official FFG email thread? Thanks. I know this has been discussed and it would be great for people to have something to reference.

There is no potential issue.

I understand what you are saying, but I think you are mistaking "two effects need to be resolved." with "all effects have to be resolved, even if they are no longer applicable."

At the end of a Manuever, the ship can A remove a face up damage card, or 1 face down damage card. B suffer 1 damage from the effect of a face up damage card.

They are not simultaneous, there is an order of resolution, and you pick it.

Removing the face up damage card via the station is choice A

Next stage of resolution of shared timings :

Deal 1 damage...oh wait, that card has been removed already by the station, it is no longer in play, it cannot be resolved.

Ships turn ends, after the resolution of the "after you execute a Maneuver." effects needing resolution.

Same deal if you ram an enemy ship on the station, and overlap it yourself.

You can take the ram damage, and then remove it

or if you have 1 hp remaining, you can heal 1 damage, and then take 1 damage from the ram.

So what rule did I miss? Page Number it please.

Dras already posted it in this thread.

Just because you disagree with it, does not make it wrong.

Hey Dras, can you put the email from FFG in the official FFG email thread? Thanks. I know this has been discussed and it would be great for people to have something to reference.

Sure, just give me a few. Been a shitehouse day.

Edited by Drasnighta

So, it was clarified in an email, there is another thread called official FFG official emails. Sometimes they do not FAQ things right away or ponder stuff before putting out an FAQ. Some lucky people get replies back to their answers and this is one of those subjects.

This subject has been discussed a few times but we have a sort of solid answer, thanks Dras.

Since you can choose the order of simultaneous events, you could have used the station to remove the ruptured engine before that effect was triggered so you would not have taken any damage. There by you would have healed one damage.