And im still waiting on that upgrade card that makes large ships squirm when they see it.
Theres literally no reason to take a small ship over a large unless you are playing imperials and have aces, course then again the imperial large ships are easily the lousiest in the game so thats not saying much. Best rebel ships? Large ships (or are surprisingly a small ship ala kwing). Best scum? ALL their large ships are insane, even the firespray is pretty good its just never seen because its overshadowed by the bs they could take instead.
there needs to be some upgrade cards that do zilch or close to zilch to small ships but royally piss off large ships (MIRV missiles come to mind, 3-4 dice, after modding your dice double the results if attacking a large ship). Theres plenty of crap that aggravate small ships and dont do a bloody thing to large, but none the other way around.
As a joke, we used:
"Gjallahorn" - Epic ship only - Unique
range: 3 - 5
Dice: 4
Attack - Target Lock: Discard this card to perform this attack. The defender cannot spend evade tokens during this attack.
Mod: Wolfpack rounds
After you perform a secondary missile weapon attack, if the attack hits, add two hit results and assign one each to another ship/s at range 1 of the defender. Any excess hit results not allocated are then re-allocated to the original defender.
It was erm. . . a little bit brutal to isolated ships, which we found large ships to be most of the time.