Love it!
What a brilliant card, I see no reason not to equip this if you have the points.
Love it!
What a brilliant card, I see no reason not to equip this if you have the points.
Love it!
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What a brilliant card, I see no reason not to equip this if you have the points.
It's two points for possibly no damage
Unless you're not a great pilot, you don't need this card
Alternatively, if you love jumpmasters (3 large obstacle hugging bases) you might love this card too
Don't see how it helps the ARC much. Obstacles are perfect por limiting enemy movement options while you abuse your double arcs
Guess if you run into dash?
Edited by ficklegreendiceWow, I just realized you don't even have to roll any dice for this. You just discard the card and the effect happens. And it's an action, not an attack! Oh, sorry, that obstructed attack isn't so obstructed anymore, now is it? And have some possible damage while we're at it.
Seems strong against swarms where you could be doing quite a bit of damage for 2 points.
Game changing card and will be a lot of fun in epic and casual play! The whole set comes with upgrade cards that are really going to mess with PTL dependent aces.
im not pleased. I take pride in my ability to side-step rocks and debris to get sneak-shots on my opponents that didnt believe i could do it.
I really, really, really, REALLY did not want an obstacle-remover in this game. That being said, since its an action its pretty potent. Slap this on your Xwings that never take a torp slot, fire around range2, 4K freely without hitting a rock (since majority of the time i wanna 4k with an Xwing theres a bloody rock in the way lol)
im not pleased. I take pride in my ability to side-step rocks and debris to get sneak-shots on my opponents that didnt believe i could do it.
I really, really, really, REALLY did not want an obstacle-remover in this game. That being said, since its an action its pretty potent. Slap this on your Xwings that never take a torp slot, fire around range2, 4K freely without hitting a rock (since majority of the time i wanna 4k with an Xwing theres a bloody rock in the way lol)
Costing you an action you're not using to modify your dice is not remotely free.
Helps against those tricky aces, but doesn't help too much.
Eh, a 50% chance of damage in exchange for opening up their movement lanes probably doesn't actually help against those tricky aces. They will often be gleeful if you blow up and obstacle near them.
This seems most useful for swarms... except that the only swarms that routinely have Torps are Bombers and Scouts, and Scouts want EM/Big Torp. Bombers might want EM/Seismic/Missiles I guess?
im not pleased. I take pride in my ability to side-step rocks and debris to get sneak-shots on my opponents that didnt believe i could do it.
I really, really, really, REALLY did not want an obstacle-remover in this game. That being said, since its an action its pretty potent. Slap this on your Xwings that never take a torp slot, fire around range2, 4K freely without hitting a rock (since majority of the time i wanna 4k with an Xwing theres a bloody rock in the way lol)
Costing you an action you're not using to modify your dice is not remotely free.
Newsflash: not every single round has to be spent maximizing your offense. Bank for future turns, it hits harder. I'd gladly fire these at a distance and free up a perfect rebound attack next round.
Yes you dont have a TL or Focus for your attack this time. Dont need it unless youre up close and personal.
In my opinion, this falls into the category of "Awesome, fun, and nowhere near competitive." I'm happy it exists and I will certainly mess around with it in casual games, but I just can't see it being worth the points in a tournament-worthy squad. It's too dependent on positioning. Even if the damage was guaranteed instead of a die roll, you still have to catch a swarm near an obstacle at the same time that one of your ships is close enough and pointing at that obstacle. Plus, the cost of an action is significant.
If I wanted to make this card competitive, I would write it like this:
"At the start of the combat phase, you may choose an obstacle at range 1-2 in your primary firing arc and discard this card. All ships at range 1 of that obstacle suffer 1 damage. Then, discard that obstacle."
And cost it at 1 or 2 points.
Lol, epic games where you can now remove a corvette from the board with an action.
Lol, epic games where you can now remove a corvette from the board with an action.
ive never played with those things, but arent they considered something completely different or are they still labeled as "obstacles"?
It is pretty funny against the Corvette obstacles, but they're not in any official format anyway so houserule their immortality.
In my opinion, this falls into the category of "Awesome, fun, and nowhere near competitive." I'm happy it exists and I will certainly mess around with it in casual games, but I just can't see it being worth the points in a tournament-worthy squad. It's too dependent on positioning. Even if the damage was guaranteed instead of a die roll, you still have to catch a swarm near an obstacle at the same time that one of your ships is close enough and pointing at that obstacle. Plus, the cost of an action is significant.
Who said anything about swarms?
This is direct damage a la Proximity Mines. It heavily discourages old Soontir Fel from going anywhere near an asteroid that's liable to explode in his face.
Edited by Blue Five
Really creative though, I hope we see more of this kind of stuff.
im not pleased. I take pride in my ability to side-step rocks and debris to get sneak-shots on my opponents that didnt believe i could do it.
I really, really, really, REALLY did not want an obstacle-remover in this game. That being said, since its an action its pretty potent. Slap this on your Xwings that never take a torp slot, fire around range2, 4K freely without hitting a rock (since majority of the time i wanna 4k with an Xwing theres a bloody rock in the way lol)
I like cutting it very close to obstacles as well, but I like this card as much for the possibilities and the design space it opens up.
Now you can set up your obstacles in a way to function as a kind of proximity mines and blow them up at an opportune moment, possibly triggering their Palpatine when they weren't planning for it, for example.
And who knows where it might lead, a way to push them around?
Eh, a 50% chance of damage in exchange for opening up their movement lanes probably doesn't actually help against those tricky aces. They will often be gleeful if you blow up and obstacle near them.
This seems most useful for swarms... except that the only swarms that routinely have Torps are Bombers and Scouts, and Scouts want EM/Big Torp. Bombers might want EM/Seismic/Missiles I guess?
You can potentially against Palp Aces, force somebody to use Palpatine earlier in the game then they want to save a critical damage against Sontir Fel, or to keep Sontir on the board. Anytime that Palpatine is used before the Attack phase is bonus. Keeps him from potentially affecting more critical roles.
This is one of those threads where almost every comment should be prefaced by "In my own personal style of playing..." before the card is written off entirely. Sure, some of us may find it useless, some of us will find it perfect. I like playing Scum, I like the face that Large ships can drop new debris fields, while clearing out other ones. For me, this is the kind of card that I'm probably going to use selectively, but hopefully efficiently to annoy my opponent enough into make some small errors.
This is a WORTHLESS CARD. Here are my reasons:
To get it to go off AND deal damage the following must occur:
1. Obs tacle must be in arc at range 1-2.
2. Enemy ships (if you so wish to damage them) must be in range 1 of same obstacle.
3. Acknowledge that if you use this torpedo, unless you have another action or way to mitigate damage, you will be hurting greatly in the long run.
4. Your opponent rolls a hit or crit on the die roll. That is a 50/50 chance of dealing any damage. Oh, and The Emperor can modify that die roll.....
So, yes, putting a crit on a shield-less target is a good thing, hell a great thing. So, lets say you are able to deal damage to 4 targets (probably a best case scenario). Are you willing to take a lot of damage - maybe even die - in return for dealing 4 damage to your opponent? Fun, yes. Tournament effective? No. I can think of many other things that I would rather spend 2 points on than this. And yes, that includes 2 more points on an initiative bid.....
I'm loving the idea of having a ship plot a maneuver to cover an asteroid, and having a friendly ship blow it up before the other ship moves. Now you might have completely surprised your opponent with your maneuver.
Wow, I just realized you don't even have to roll any dice for this. You just discard the card and the effect happens. And it's an action, not an attack! Oh, sorry, that obstructed attack isn't so obstructed anymore, now is it? And have some possible damage while we're at it.
Sorry, buddy, to destroy the target, yes, you are correct. To deal damage, no, dice are rolled.
Decimators are going to love this. Cheaper use for that torp slot than adding EMs and Seismics.
Hmmm...how about on the Ghost...shooting twice [with EM if you have it, rather than two ST's] out of either front or rear arcs, clearing those annoying obstacles and maybe gaining some damage in front or those sneaking behind as a bonus?
EDIT: Darn...missed the "primary"...thanks, FGD...oh well, back to the drawing board
Wow, I just realized you don't even have to roll any dice for this. You just discard the card and the effect happens. And it's an action, not an attack! Oh, sorry, that obstructed attack isn't so obstructed anymore, now is it? And have some possible damage while we're at it.
Sorry, buddy, to destroy the target, yes, you are correct. To deal damage, no, dice are rolled.
Which is the effect I was talking about. But you're not rolling to hit with the torpedo itself.
Boy I wish Tomax Bren's ability wasn't limited to EPTs...
i'd rather double seismic bombs than 1 seismic torp.
Decimator turns like a fat turkey. Its really easy to start chasing it even without even trying to. Drop a bomb, suddenly either free damage or they veered off and lost at least 1 shot against you, but you got a turret so you probably still got yours.