The Shadow Caster is Full of surprises... Apparently

By Pimpbacca, in X-Wing

Ysanne is the perfect example why im honestly expecting Rebel/Imperial ships to some day come with a "Crew cards over 2pts but under 6pts cost 2 less points" someday. Some of our crew are technically good but WAY overpriced. Scum crew are **** near all amazing because theyre pennies for an effect we pay 3-4pts for and ours is situational while theirs isnt.

Also good i missed the aux arc can overlap primary. Onyo is no longer pointless, in fact quite mean. I wouldnt put Fearlessness on her though because if its a headon bump you probably cant get them off you without losing arc (that is, if youre trying to bump to deny actions).

Edited by Vineheart01

As you point out though, there's a lot of competition for unique offensive Scum Ace-****er Crew. Defensive crew are at a bit of a premium. At first glance I think she compares pretty favourably to Ysanne, tbh.

I'll have to disagree. Ysanne is not match up dependent at all, and that is well worth the extra 2 points. Even if you have to wait for her trigger, it is 100% guaranteed every single round after that point. Latts is never guaranteed to trigger. Ever.

And while I agree there are few defensive options for scum crew, with the likes of Zuckuss and 4Lom crew, that defensive crew is going to need to be really, really, REALLY good to grab that slot. Like, add an evade for every stress token assigned to enemy ships at range 1. Obviously insane versus stress stackers, but Zuckuss especially has pushed the power level of scum crew so insanely high that, until there is some additional detrimental effect to stacking stress, new crew are going to have a tough time competing for that slot.

Ysanne doesn't work if you're stressed, she only works if you've lost half your hitpoints and she only generates 1 evade token a round, on a ship with 0 agility. Yes, Latts is "matchup dependant", but she helps you against a ton of popular meta ships, she's likely to have way more opportunities to trigger than Ysanne does and she's 2 points cheaper. No, she's not without drawbacks but at 2 points she'd BETTER have a drawback.

Latts is also usable multiple times in a round.

Ysanne doesn't work if you're stressed, she only works if you've lost half your hitpoints and she only generates 1 evade token a round, on a ship with 0 agility. Yes, Latts is "matchup dependant", but she helps you against a ton of popular meta ships, she's likely to have way more opportunities to trigger than Ysanne does and she's 2 points cheaper. No, she's not without drawbacks but at 2 points she'd BETTER have a drawback.

Ysanne doesn't work if you're stressed, but as an action she also can proc PTL and other "action" things.

And for a Deci, you only have to take 5 damage (4 shields and 1 hull) for her to proc. Ysanne's token is free and can be used against any attacker. If someone attacking Latts's carrier isn't stressed, that's two effectless points. They're difficult to compare since the triggers are widely different, but I would still rather have Ysanne's ability over Latts's. I would also argue that both Ysanne and Latts are both overpriced, probably by a point each, probably even two for Ysanne.

I think the only thing that makes something a bomb is equipping it to the bomb upgrade slot.

That's my gut feeling, yeah, but I wouldn't be surprised to see it FAQed to count as a bomb so you can't drop both on top of each other using EI or whatever.

Unnecessary. The FAQ already says that having two copies of the same Action upgrade doesn't let you perform that action twice (p18).

You could however drop a bomb and a debris cloud in the same round.

How thematic...drop a cloud of junk but one of them happens to be a SEISMIC CHARGE!!!

why would you want to put them on top of each other anyway. Unless i missed a weird rule flop you only resolve 1 obstacle you hit

Edited by Vineheart01

I think the only thing that makes something a bomb is equipping it to the bomb upgrade slot.

That's my gut feeling, yeah, but I wouldn't be surprised to see it FAQed to count as a bomb so you can't drop both on top of each other using EI or whatever.

Unnecessary. The FAQ already says that having two copies of the same Action upgrade doesn't let you perform that action twice (p18).

You could however drop a bomb and a debris cloud in the same round.

Debris Cloud + Connor Net (w/ EI obviously).

"We hope you enjoyed your visit to Trash-henge. You will be visiting again shortly."

Biggest surprise for me is that this is the first Scum ship I will not buy. Don't like the Star Trek (USS Defiant) aesthetics, don't really like the mobile turret, and am unimpressed with the upgrades (that we've seen). Only things I want out of the expansion right now are Latts and IG crew, and those are still just a only ok for me. Overall, this will be a skip in my fleet.

have you guys completely missed the fact that the aux arc can presumably point forward? Ketsu is an absolute Beast. she can bump someone on purpose, Tbeam them away in the combat phase with her ability, shoot them, and give them another Tbeam token before everyone else shoots them.

And using Fearlessness as a EPT, could potentially:

Move - Block target to deny actions - tractor them away into range 1 - eat some damage (maybe) - return fire with five dice, focus and Dengar crew for re-roll against their reduced agility - apply a second tractor beam token assuming you hit.

****, sir. That's extraordinary. I was already thinking of basically locking her mobile arc forward, but hadn't considered the autoTractor engaging before she shot.

Regardless, she does really horrible things to the Dengar half of Dengaroo and similar ships with highly modified green dice. First, you get the automatic Tractor token, (dropping Dengar to AGI1), then you get your Tractor if your primaries hit (probable), now everyone else in your squad gets to shoot at Lone Wolf infinite Focus Dengar at AGI 0.

How thematic...drop a cloud of junk but one of them happens to be a SEISMIC CHARGE!!!

why would you want to put them on top of each other anyway. Unless i missed a weird rule flop you only resolve 1 obstacle you hit

In the new coreset they changed the rule that if you fly over multiple obstacles, you suffer all of them in the order you flew over them.

Biggest surprise for me is that this is the first Scum ship I will not buy. Don't like the Star Trek (USS Defiant) aesthetics, don't really like the mobile turret, and am unimpressed with the upgrades (that we've seen). Only things I want out of the expansion right now are Latts and IG crew, and those are still just a only ok for me. Overall, this will be a skip in my fleet.

Totally missing the point, the U-boat is a toilet seat, this is the lid. You just put it on the top of it and you have a complete toilet.

Don't forget that there is also that modification that will let you change your mobile firing arc. Not spoiled yet, but it seems to be move it as a free action.

I don't get the people who say Latts isn't worth it, especially in today's Imp Aces heavy environment. Opening up Soontir Fel's dial isn't that big a deal as all he's going to do anyways is a speed 2 move and then PTL. All those are green already, so you lose nothing and gain an Evade.

If you don't think it will happen enough, just build different stress mechanics into your list, including taking Debris Fields.

Edited by heychadwick

It's too bad the IG crew doesn't give you the IG2000 title. That would have been awesome for some troll list like Palob/Teroch/Aggressor of choice for 3 token stealing ships

have you guys completely missed the fact that the aux arc can presumably point forward? Ketsu is an absolute Beast. she can bump someone on purpose, Tbeam them away in the combat phase with her ability, shoot them, and give them another Tbeam token before everyone else shoots them.

And using Fearlessness as a EPT, could potentially:

Move - Block target to deny actions - tractor them away into range 1 - eat some damage (maybe) - return fire with five dice, focus and Dengar crew for re-roll against their reduced agility - apply a second tractor beam token assuming you hit.

<slow clap>

How thematic...drop a cloud of junk but one of them happens to be a SEISMIC CHARGE!!!

why would you want to put them on top of each other anyway. Unless i missed a weird rule flop you only resolve 1 obstacle you hit

Also fun: shooting the debris cloud you dropped that someone just flew through. Stress and potential damage :)

i find it funny that Scum ships are apparently the best counters for the current Scum lists....

So if we take two of these we can dump 4 pieces of trash on the map. Man that's going to be fun with 10 things on the board. I wonder if that is going to be a strag to combat everything.

Don't forget that there is also that modification that will let you change your mobile firing arc. Not spoiled yet, but it seems to be move it as a free action.

I don't get the people who say Latts isn't worth it, especially in today's Imp Aces heavy environment. Opening up Soontir Fel's dial isn't that big a deal as all he's going to do anyways is a speed 2 move and then PTL. All those are green already, so you lose nothing and gain an Evade.

If you don't think it will happen enough, just build different stress mechanics into your list, including taking Debris Fields.

I am kind of surprised at you Chadwick, you have not expressed how this will make the phantom lose faster, its like you stopped caring.

What about B-Wings. Add Advanced Sensors and Seismic Torpedo.

Then blast your way through obstacles and potentially damage your target in the process. Even works on lower Pilot Skill ships but, of course, opens you up to them as well.

Gee, fancy that the best ship in the wave is another scum large ship....ffs ffg enough with the large ships being insanely powerful ratfinks lol.

I assumed since the tractor title was simply assigning a token it would reduce agility but not do the barrellroll or boost in exchange for dealing damage. Nope, apparently it does both. That is just insane and probably will kill a few small ships automatically (ARC....) from being in the meta due to the practically guaranteed tractor effect.

IG crew is as expected, though insanely cheap for some reason. Scum seem to have all the good crew prices.

Onyo is...sorta dumb. Unless you can cross the mobile firing arc on your primary i dont see that happening very often. If it does thats mean but i'd expect that to work once a game.

Ventress is going to be auto-include. Seriously, get mobile arc on any PTL user and bam stressed. Or couple'm with Latts Razzi to get a free evade if the target isnt really afraid of stress. And at 2pts Latts is NOT hot garbage: thats pretty potent and isnt an automatic effect like EVERY SCUM CREW (minus boba) so you actually have to think if its worth destressing to evade or not. More often than not, the evade is worth it.

Sabine's ability is another "hope you got a focus!" ability. Lame.

Love the rigged cargo. Bit sad its debris which isnt very punishing to hit but its another obstacle nontheless: which means if youre tailing me i can not only dump it to deter you but also to give myself a free green die!

Flipside....ugh...seismic torps do exactly like fickle predicted awhile ago. Obstacle go byebye. Ughhh i did NOT want a way to remove obstacles in this game...upside its 2pts so it wont be spammed.

I fully expect to start seeing Ventress in every single **** list. Autostress, dump a debris in a choke, free tractor effect title, crew slot for flavor. I'd be surprised to see the other two over her.

Im all about ketsu personally. Lock movile arc forward, equip title, vi and engine and youre moving at pa9 with the ability to reposition and autotractor aces.

I was initially pretty underwhelmed with Seismic Torpedoes, but the utility of being able to destroy an obstacle is nice enough that 2 points is probably right, but 1 meant it would have seen some decent play I bet.

Rigged Cargo Chute seems like a nice option for Dengaroo lists, although not sure they want to let go of that Glitterstim. Jam the middle with even MORE debris for Dengar to not care about! Ugh... The more I play the more I dislike the debris mechanics.

Also pretty funny they chose Tycho as the ship that was "surprised" by the Cargo Chute, considering he could care less about the debris.

Really like the crew abilities and the pilot abilities as well. Not sold on the arc moving mechanics, but its so new I know I will need to try this on the table before I can truly juge that.

Could put rigged cargo on manaroo i guess. Doesnt work on dengar after the first round of shooting since its an action

i could see bwings with it as a bit of a bluff-battle.

Bwings have very slow movements, you could face the rock like you are going to torp it and your opponent moves second and expects it so he plans for it. Then you just cut 1hard to the side and he lands on a rock, losing his shot :D

Mindgames. I love mindgames.

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So, you could have someone drop the debris field early in the turn, and then have someone fire the Seismic Torpedo at it and blast it up in the same turn!

I am kind of surprised at you Chadwick, you have not expressed how this will make the phantom lose faster, its like you stopped caring.

I try to keep my Phantom hate for the podcast. It wears me down if I need to have that conversation every week.

Phantoms already suffer to turret ships, this isnt a turret but its basically just as bad since even phantoms cant really switch the direction they approach on a whim very easy (usually a rock in the way or a ship).

Im not worried about my echo hitting a junk-dump. I already fly her insanely elusive hit-and-run style, i'd never give them the chance to do it.

Though once this thing appears i might be forced to do my decoy VI Vader idea if i wanna use echo. Thats TWO PS9 (with VI) ships that Scum are going to be spamming either together or 1 of them in every single list, so phantoms will always have that PS9 turret fear against scum. Yes im still calling the Shadowcaster a turret because its strictly mindgames or bad scum player if the phantom was able to juke it and still have a shot herself.

The Intent to combine Rigged Cargo and Seismic Torpedoes is kind of unnecessary, considering a Seismic Charge is more reliable, costs less points, fewer upgrade slots, and doesn't require two ships to trigger...

Edited by Engine25

The Intent to combine Rigged Cargo and Seismic Torpedoes is kind of unnecessary, considering a Seismic Charge is more reliable, costs less points, fewer upgrade slots, and doesn't require two ships to trigger...

It matters when you trigger. Seismic goes when you reveal dial, which means opponent always can choose to stay away. Moving one ship up to drop the cargo and then having another one shoot Seismic can all happen before your opponent can move.

Is it the most optimal build? Not at all. Could it turn out crazy amazing if you rolled Crits on Soontir Fel and/or someone else with it? You betcha.