I'd be rather surprised to see Dash give up EU to take a debris cloud he can freely dump. Even if it would make him even MORE annoying to chase down lol
I'd be suprised too that Dash suddenly gained an illicit-slot
Edited by 0rph3u5I'd be rather surprised to see Dash give up EU to take a debris cloud he can freely dump. Even if it would make him even MORE annoying to chase down lol
I'd be suprised too that Dash suddenly gained an illicit-slot
Edited by 0rph3u5Does the mobile arc have the same benefits of a primary arc? If it does, for 2 pts, I think Tactician might be a better option for Ventress than Latts.
Happy SCUM...
It's also not clear if the rigged cargo pod counts as a bomb or not, I think Drop is the bomb keyword, so...
I think the only thing that makes something a bomb is equipping it to the bomb upgrade slot.
That's my gut feeling, yeah, but I wouldn't be surprised to see it FAQed to count as a bomb so you can't drop both on top of each other using EI or whatever.
The text reads: This illicit upgrade allows you to take an Action to drop one cargo token, deploying it from your rear guides like a bomb. This token then functions identically to a debris cloud token, remaining in place for the remainder of the game … except that because you deploy it during the game, you can use it to choke off your enemy's ability to maneuver through a corridor between other obstacles.
Gimmicky list, but how about putting Tactician and Latts on a VI Bossk? You attack at range 2, deal a stress, remove the stress, and get yourself a free evade token.
Four points for the potential to maybe get one evade? On second thought, no. Bossk just wants to go all offense.
It only works on defense, not offense. It also doesn't generate a token, so if by gimmicky you mean "doesn't work at all" them sure
What do you mean it doesn't work? At PS 9, Bossk (hopefully) fires first and assigns a stress token using Tactician. Later in the round, the enemy ship shoots Bossk. Latts lets Bossk remove the stress token from the attacker to add an evade result. I never said anything about it working on offense.
Gimmicky list, but how about putting Tactician and Latts on a VI Bossk? You attack at range 2, deal a stress, remove the stress, and get yourself a free evade token.
It doesn't grant an evade token. It grants it an evade result. Latts clears the token while the ship she is on is defending. She can only clear it from the attacker. It works like an evade token that you must immediately spend whether you need it or not.
Does the mobile arc have the same benefits of a primary arc? If it does, for 2 pts, I think Tactician might be a better option for Ventress than Latts.
Yes, Tactician works in all firing arcs (primary, auxiliary, mobile). It just doesn't work when firing out of arc (turret weapons and primary weapon turrets that are firing outside of the printed arc).
"Firing Arc" means any printed arc on your base. Technically the ghost's special arc counts but like you'd ever see anyone do that intentionally lol.
The Mobile Arc is another Firing Arc, but it moves around. Also i wonder how long that little arrow is going to last being rotated all the time lol
Gimmicky list, but how about putting Tactician and Latts on a VI Bossk? You attack at range 2, deal a stress, remove the stress, and get yourself a free evade token.
It doesn't grant an evade token. It grants it an evade result. Latts clears the token while the ship she is on is defending. She can only clear it from the attacker. It works like an evade token that you must immediately spend whether you need it or not.
Sorry, I was typing fast. I get that it's not an evade token, and I wasn't suggesting you cancel it during your attack. I was saying that later , when you get attacked back, you now have the option of removing that stress token to get the evade. It means you don't have to rely on the enemy stressing itself.
Does the mobile arc have the same benefits of a primary arc? If it does, for 2 pts, I think Tactician might be a better option for Ventress than Latts.
It's probably going to work like an Auxiliary arc and work for everything that needs an arc but isn't any more specific than that. Tactician should definitely work out the Mobile Arc.
As you point out though, there's a lot of competition for unique offensive Scum Ace-****er Crew. Defensive crew are at a bit of a premium. At first glance I think she compares pretty favourably to Ysanne, tbh.While I don't think Latts crew is awful, the more I look at it, the more I think it's not particularly effective, especially when you compare it to monsters like Boba, 4LOM, and Zuckuss crew all coming in at a point cheaper.
I really wish it was offensive and not defensive. Remove a stress from the defender to add a hit result in the compare results step would have been a great choice for those points. With it being defensive, you don't even get to choose the target, meaning it could never trigger even if you HAVE the right match up. I think the only case I can think of where it is especially effective is when you are in arc on Dengar in a Dengaroo list and you can use the ability twice, but, heck, if you are in the arc of Dengroo, don't think he cares if you save a couple hits. You're probably dead next round anyways.
I'll have to disagree. Ysanne is not match up dependent at all, and that is well worth the extra 2 points. Even if you have to wait for her trigger, it is 100% guaranteed every single round after that point. Latts is never guaranteed to trigger. Ever.
And while I agree there are few defensive options for scum crew, with the likes of Zuckuss and 4Lom crew, that defensive crew is going to need to be really, really, REALLY good to grab that slot. Like, add an evade for every stress token assigned to enemy ships at range 1. Obviously insane versus stress stackers, but Zuckuss especially has pushed the power level of scum crew so insanely high that, until there is some additional detrimental effect to stacking stress, new crew are going to have a tough time competing for that slot.
Edited by Kdubb
I'd be rather surprised to see Dash give up EU to take a debris cloud he can freely dump. Even if it would make him even MORE annoying to chase down lol
I'd be suprised too that Dash suddenly gained an illicit-slot
There's an upgrade spoiled for Heroes of the Resistance that gives him one.
Ysanne is also a free action though, so in addition to her 4pt cost you have to hope you dont get stressed when moving or you lose her ability.
Not to mention she doesnt do anything until youve already taken a fair bit of damage. Lambda shuttle = 6 damage before she goes off, probably more since it rarely takes 1 hull damage after the shields are gone. Decimator = 5 damage, same thing if not worse since the Lambda atleast has 1 agi. Firesprays = 5 damage and kinda need that crew for other things. Bombers = 1 damage but thats expensive as hell for a squishy bomber lol
Latts Razzi can work more than once a turn.
The debris cloud also adds an extra green die to the defender if someone is trying to shoot through it. Not the main reason to drop it, but if you have a number of enemy behind you, the extra green die added to all your dice rolls might be nice.
Yeah, IGD and Ketsu crews are going to be the standouts from this set I feel. Ketsu on a Mist Hunter is going to give it a much greater reach than its hull dictates.
And IGD on Moralo Eval with a Mangler and Bossk and Gunner flying with IGB is going to be HORRIFIC.
Probably used Iggy D so the Jumpmaster can't hard sloop.
Moralo with Iggy crew flying with Iggy B will probably be the first Wave 9 list I fly.
I like:
Moralo Eval (34)
Heavy Laser Cannon (7)
Zuckuss (1)
Bossk (2)
IG-88D (2)
Maneuvering Fins (1)
IG-88B (36)
Fearlessness (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Thermal Detonators (3)
Glitterstim (2)
Autothrusters (2)
IG-2000 (0)
Total: 100
For IG88B and Moralo I think it's obligatory to slap people around with Zuckuss after rolling 4 hits via TL and Focus. If the first shot would only get 1 hit through, you can Zuckuss their blanks and focus to try and force a 2nd shot.
Party Bus 2.0
IG88B (51)
Crackshot
HLC
Tractor Beam
FCS
AT
IG-2000
Glitterstim
Moralo (49)
HLC
IG88-D
Bossk
Zuckuss
Feedback Array
Anti-Pursuit Lasers
Edited by MajorJuggler
Sure, once in a blue Tatooine moon you will take that stress token before Keyan can use it as a focus, or before Katarn can turn it into a focus token (come to think of it they may actually still get the focus token). But let's be real. How often are you seeing Keyan or any ship that actually thrives on HAVING stress?
Keyan will always have an opportunity to spend his stress before Latts can use it to generate an evade. Latts can only take the stress off of her attacker and she does it when she is modifying her own dice.
She's probably at best used as a bit of a counter against Zuckuss crew. Her effect comes after Zuckuss is used.
Yeah, I realized that while I was AFK. Someone using Crew-Ezra (Crewza?) to modify an eye -> kapow would also modify their dice before Latts happens. (Pilot Ezra's ability is defensive, so I don't see the Latts/P-Ezra conflict being an issue much.) Frankly, Latts looks less and less to be worth her cost. Her ability is decent, but there are better uses for those two points to me. Unless you KNOW you're facing Dengaroo, in which case sure, you will be hard pressed to find a better use of two points.
The debris cloud also adds an extra green die to the defender if someone is trying to shoot through it. Not the main reason to drop it, but if you have a number of enemy behind you, the extra green die added to all your dice rolls might be nice.
Wish the smuggling compartments was on the VCX, as well as the YT's...just for this
have you guys completely missed the fact that the aux arc can presumably point forward? Ketsu is an absolute Beast. she can bump someone on purpose, Tbeam them away in the combat phase with her ability, shoot them, and give them another Tbeam token before everyone else shoots them.
I don't know why I typed that.
Edited by WWHSDhave you guys completely missed the fact that the aux arc can presumably point forward? Ketsu is an absolute Beast. she can bump someone on purpose, Tbeam them away in the combat phase with her ability, shoot them, and give them another Tbeam token before everyone else shoots them.
No, but to be fair we went over most of Ketsu in the original preview thread.
I am super stoked for this whole release, but the Shadow Caster especially. The Fang may be the more game-worthy ship, but the Shadow Caster lets my scum fleet fly two of my favorite characters: Asajj and Sabine. I'm in for at least two of these.
That's my gut feeling, yeah, but I wouldn't be surprised to see it FAQed to count as a bomb so you can't drop both on top of each other using EI or whatever.I think the only thing that makes something a bomb is equipping it to the bomb upgrade slot.
Unnecessary. The FAQ already says that having two copies of the same Action upgrade doesn't let you perform that action twice (p18).
I'll have to disagree. Ysanne is not match up dependent at all, and that is well worth the extra 2 points. Even if you have to wait for her trigger, it is 100% guaranteed every single round after that point. Latts is never guaranteed to trigger. Ever.As you point out though, there's a lot of competition for unique offensive Scum Ace-****er Crew. Defensive crew are at a bit of a premium. At first glance I think she compares pretty favourably to Ysanne, tbh.
And while I agree there are few defensive options for scum crew, with the likes of Zuckuss and 4Lom crew, that defensive crew is going to need to be really, really, REALLY good to grab that slot. Like, add an evade for every stress token assigned to enemy ships at range 1. Obviously insane versus stress stackers, but Zuckuss especially has pushed the power level of scum crew so insanely high that, until there is some additional detrimental effect to stacking stress, new crew are going to have a tough time competing for that slot.
have you guys completely missed the fact that the aux arc can presumably point forward? Ketsu is an absolute Beast. she can bump someone on purpose, Tbeam them away in the combat phase with her ability, shoot them, and give them another Tbeam token before everyone else shoots them.
Not just presumably:
"The simplest way to do this is to have her set her mobile firing arc to overlap with her primary firing arc..."
have you guys completely missed the fact that the aux arc can presumably point forward? Ketsu is an absolute Beast. she can bump someone on purpose, Tbeam them away in the combat phase with her ability, shoot them, and give them another Tbeam token before everyone else shoots them.
And using Fearlessness as a EPT, could potentially:
Move - Block target to deny actions - tractor them away into range 1 - eat some damage (maybe) - return fire with five dice, focus and Dengar crew for re-roll against their reduced agility - apply a second tractor beam token assuming you hit.
good! its just that a few people in this thread have written her off due to that misconception.