The Shadow Caster is Full of surprises... Apparently

By Pimpbacca, in X-Wing

Seismic Torps looks bad for TIE Swarms.

Seismic Torps look awesome for HotC. :)

Probably used Iggy D so the Jumpmaster can't hard sloop.

Nope; IGD only works on 3-Sloops, whilst the JM only has 2-Sloops.

Ah, you are correct. My mistake. No idea then. Shows how often I fly IG's

Edited by Audio Weasel

And IGD on Moralo Eval with a Mangler and Bossk and Gunner flying with IGB is going to be HORRIFIC.

Why spend the points 5 points on Gunner for Moralo?

Seismic Torps and Kwings anyone?

thats probably why they did it with him then.

Make it a specific character for the simple fact that crew kinda feels like it should be largely unique, and making a generic unique IG would be weird.

And IGD on Moralo Eval with a Mangler and Bossk and Gunner flying with IGB is going to be HORRIFIC.

Why spend the points 5 points on Gunner for Moralo?

Because Soontir then has to evade three shots before he's safe. Note that unlike Gunner and Luke, IGB *doesn't* stop you shooting again.

So you shoot with a primary, miss, trigger both upgrades, resolve IGB, then Gunner. Pain, all the pain, lots of pain.

Edited by thespaceinvader

I like:

Moralo Eval (34)
Heavy Laser Cannon (7)
Zuckuss (1)
Bossk (2)
IG-88D (2)
Maneuvering Fins (1)

IG-88B (36)
Fearlessness (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Thermal Detonators (3)
Glitterstim (2)
Autothrusters (2)
IG-2000 (0)

Total: 100

View in Yet Another Squad Builder

Edited by Jo Jo

I mean...Soontir might do a K-turn. If you give him the option, and it's the best play, why wouldn't he?

Onyo is...sorta dumb. Unless you can cross the mobile firing arc on your primary i dont see that happening very often

This came up during the first preview and as it was pointed out, if the enemy ship is on the line between your two arcs it would also apply. Ketsu with VI is PS9, so you have a not terrible chance of being able to line it up. I agree it will be more of a "this is a thing I can do that you should think about" ability than "this ability directly helped my victory".

Because it comes with the HUGE penalty of giving them their entire dial to work with if you use it. Partcularly important with the 'only-ever-turn-left' OCR4 scout.

This is something I think people are overlooking. A ship that is reduced to its green maneuvers is a bit more predictable than one that has its whole dial. A TIE interceptor loses 9 maneuvers when it has to use a green. Granted: two of them are K-Turns that are probably not getting done ever, but that's still 7 less maneuvers to consider, including both 1 and 3 speed hard turns.

Besides, they can't plan for you to remove the stress. Soontir having the whole dial open as a reaction isn't nearly as useful as something like Hyperdash, when you know that you can take any maneuver the next turn.

Why would they need to plan? It happens during the combat phase, so they would know when setting their dials next turn whether or not they have that stress. If they were planning on a green maneuver, that's still an option. Only if you remove that stress, they now have 7/9 other options for Soontir.

You're never removing double stress from soontir unless you just don't want to kill him (single steess is different as it doesn't matter as much)

This.

I mean...Soontir might do a K-turn. If you give him the option, and it's the best play, why wouldn't he?

Nah, soontir wants his token stack unless he can 100% guarantee he isn't getting shot, which he can't do before he sets his dial.

It's also not clear if the rigged cargo pod counts as a bomb or not, I think Drop is the bomb keyword, so...

I think the only thing that makes something a bomb is equipping it to the bomb upgrade slot.

It's also not clear if the rigged cargo pod counts as a bomb or not, I think Drop is the bomb keyword, so...

I think the only thing that makes something a bomb is equipping it to the bomb upgrade slot.

That's my gut feeling, yeah, but I wouldn't be surprised to see it FAQed to count as a bomb so you can't drop both on top of each other using EI or whatever.

While I don't think Latts crew is awful, the more I look at it, the more I think it's not particularly effective, especially when you compare it to monsters like Boba, 4LOM, and Zuckuss crew all coming in at a point cheaper.

I really wish it was offensive and not defensive. Remove a stress from the defender to add a hit result in the compare results step would have been a great choice for those points. With it being defensive, you don't even get to choose the target, meaning it could never trigger even if you HAVE the right match up. I think the only case I can think of where it is especially effective is when you are in arc on Dengar in a Dengaroo list and you can use the ability twice, but, heck, if you are in the arc of Dengroo, don't think he cares if you save a couple hits. You're probably dead next round anyways.

Soontir and Jax would NEVER k-turn. Soontir can still get a focus out of it but he has no evade and most of the time isnt going to dodge any arcs by going "straight"

The only self-stress ive seen do a kturn was Tycho or Stressbot-Ywings with the title deliberately waiting to stress out until they knew they did or didnt need the kturn. Then they just did it once the entire game anyway lol. All PTL users never do their k's and s's.

Yeah, that's the core of my issue with Latts - she matches the likes of Greedo and Zuckuss and 4LOM in terms of a good effect for a big penalty, but she costs twice as much, for arguably a worse effect, certainly than 4LOM or Zuckuss.

But then, defensive upgrades tend to be costed higher because the balance of the game usually tilts toward offence. Which is fine, except when it tilts a little too far as with Dengaroo and Scouts.

And IGD on Moralo Eval with a Mangler and Bossk and Gunner flying with IGB is going to be HORRIFIC.

Why spend the points 5 points on Gunner for Moralo?

Because Soontir then has to evade three shots before he's safe. Note that unlike Gunner and Luke, IGB *doesn't* stop you shooting again.

So you shoot with a primary, miss, trigger both upgrades, resolve IGB, then Gunner. Pain, all the pain, lots of pain.

200_s.gif

I totally missed that difference between IG-88B and Gunner.

It's also not clear if the rigged cargo pod counts as a bomb or not, I think Drop is the bomb keyword, so...

I think the only thing that makes something a bomb is equipping it to the bomb upgrade slot.

That's my gut feeling, yeah, but I wouldn't be surprised to see it FAQed to count as a bomb so you can't drop both on top of each other using EI or whatever.

where are you guys getting the idea that its a bomb? The article says "like a bomb" as in how its put down. Like does not mean is. It even specifically says its a debris cloud for the rest of the game.

Though i admit if it gets faq'd to be affected by all bomb rules for deployment, isnt there a particular Scum Firespray that would adore this thing? lol

Also the Gunner + IggyB comment: that might be why the steps in the FAQ mentions only ONE free attack goes off, even if both parties get one only the guy with the initiative gets one. I'd have to reread that step but i think they already nerfed that combo in the faq preemptively lol

Edited by Vineheart01

Latts Razzi = Remove a PTL user's Stress to gain an Evade. Does it open up Soontir's dial? Yes. Was his dial restricted much to begin with? Not really. Does Soontir PTL every round? Yes. Does this mean you are just getting an Evade every round? Yes. Sounds good to me! If you say the list of ships this is useful against is small, then how about you look at the list of tournament ships being played right now. It's a lot of them in my opinion.

Also: combos nicely with Ventress. Vent-stress?

While I don't think Latts crew is awful, the more I look at it, the more I think it's not particularly effective, especially when you compare it to monsters like Boba, 4LOM, and Zuckuss crew all coming in at a point cheaper.

I really wish it was offensive and not defensive. Remove a stress from the defender to add a hit result in the compare results step would have been a great choice for those points. With it being defensive, you don't even get to choose the target, meaning it could never trigger even if you HAVE the right match up. I think the only case I can think of where it is especially effective is when you are in arc on Dengar in a Dengaroo list and you can use the ability twice, but, heck, if you are in the arc of Dengroo, don't think he cares if you save a couple hits. You're probably dead next round anyways.

It's also not clear if the rigged cargo pod counts as a bomb or not, I think Drop is the bomb keyword, so...

I think the only thing that makes something a bomb is equipping it to the bomb upgrade slot.

That's my gut feeling, yeah, but I wouldn't be surprised to see it FAQed to count as a bomb so you can't drop both on top of each other using EI or whatever.

where are you guys getting the idea that its a bomb? The article says "like a bomb" as in how its put down. Like does not mean is. It even specifically says its a debris cloud for the rest of the game.

Though i admit if it gets faq'd to be affected by all bomb rules for deployment, isnt there a particular Scum Firespray that would adore this thing? lol

Also the Gunner + IggyB comment: that might be why the steps in the FAQ mentions only ONE free attack goes off, even if both parties get one only the guy with the initiative gets one. I'd have to reread that step but i think they already nerfed that combo in the faq preemptively lol

Except it doesn't say that at all. It says one of them goes off, then sends you round the loop and checks again to see if any more are queued up. Dengar with Gunner being shot by a TIE/D from in arc still ends up with all those extra shots going off.

I'm assuming it might be like a bomb because it's like a bomb. I have no evidence one way or another on that score.

Sure, once in a blue Tatooine moon you will take that stress token before Keyan can use it as a focus, or before Katarn can turn it into a focus token (come to think of it they may actually still get the focus token). But let's be real. How often are you seeing Keyan or any ship that actually thrives on HAVING stress?

Keyan will always have an opportunity to spend his stress before Latts can use it to generate an evade. Latts can only take the stress off of her attacker and she does it when she is modifying her own dice.

She's probably at best used as a bit of a counter against Zuckuss crew. Her effect comes after Zuckuss is used.

Gimmicky list, but how about putting Tactician and Latts on a VI Bossk? You attack at range 2, deal a stress, then when you are defending against that ship later, you remove the stress, and get yourself an evade result.

Four points for the potential to maybe get one evade? On second thought, no. Bossk just wants to go all offense.

Edited by Budgernaut

And I'd totally pull stress off of Keyan Farlander and pilot Ezra.

Keyan would spend the stress token before you had the chance to use it - He'll shed it to modify his red dice (even with no eyeballs) before the green dice are rolled (and can then be modified by adding the result)

Gimmicky list, but how about putting Tactician and Latts on a VI Bossk? You attack at range 2, deal a stress, remove the stress, and get yourself a free evade token.

Four points for the potential to maybe get one evade? On second thought, no. Bossk just wants to go all offense.

It only works on defense, not offense. It also doesn't generate a token, so if by gimmicky you mean "doesn't work at all" them sure

Keyan would spend it before Latts could go off.

Also did i miss it or did the Black ..... Slice .... card not get spoiled?

Edited by Vineheart01