The Shadow Caster is Full of surprises... Apparently

By Pimpbacca, in X-Wing

Probably used Iggy D so the Jumpmaster can't hard sloop.

Nope; IGD only works on 3-Sloops, whilst the JM only has 2-Sloops.

Hmm, how much Duct Tape would Guri need to secure IG-88D to the side of her ship?

Guri would rather have C to fonally get her evade token

I mean...Soontir might do a K-turn. If you give him the option, and it's the best play, why wouldn't he?

Nah, soontir wants his token stack unless he can 100% guarantee he isn't getting shot, which he can't do before he sets his dial.

And yes, there are times where you can be certain a K-turn is safe. If someone can't point that direction without landing on an asteroid, for instance.

Regardless, you're giving an opponent decision making power for a defensive boost. The surest way to kill Soontir is to prevent actions--often by blocking. Expanding his dial from 7 green moves to any one of his 16 maneuvers, runs directly counter towards the goal of trying to kill him.

Edited by Sekac

Yeah, let's not underestimate the value of a free evade against all the PTL users. Or other stress inducers. It is also important to point out that you don't have to use her. But, it does give some extra defense for the 1 AGI ships. And she works great with Asajj.

Like this expansion.

And OMG Seismic Torpedoes. 3 ARCs confirmed for me now.

It's not really her ability that I dislike, it's her ability AND her cost. For two points, I would expect to drop one of my OWN stress tokens, not remove one from the attacker. If I'm making that sort of opponent trade off, Latts should be free. There are, as far as I can recall, TWO pilots/crew that WANT to be stressed: Keyan and Ezra. (..)

4Lom on a G1A not necessarily wants to stress himself all the time, but if stressed, he definitely wants to keep the stress to be a nuisance and dump it off an opponent and hinder that one.

I do not see how, given that they have to have the S-loop on their dial for IG-88D to be any use. I mean, I figure they chose the least "harmful" IG-88* to copy for exactly that reason, but I do not see why the crew card HAD to be one of the existing IG-88* pilots. Why not make it "IG-88E" and make it unique?

Yeah, let's not underestimate the value of a free evade against all the PTL users. Or other stress inducers. It is also important to point out that you don't have to use her. But, it does give some extra defense for the 1 AGI ships. And she works great with Asajj.

Like this expansion.

And OMG Seismic Torpedoes. 3 ARCs confirmed for me now.

It's not really her ability that I dislike, it's her ability AND her cost. For two points, I would expect to drop one of my OWN stress tokens, not remove one from the attacker. If I'm making that sort of opponent trade off, Latts should be free. There are, as far as I can recall, TWO pilots/crew that WANT to be stressed: Keyan and Ezra. (..)

4Lom on a G1A not necessarily wants to stress himself all the time, but if stressed, he definitely wants to keep the stress to be a nuisance and dump it off an opponent and hinder that one.

I do not see how, given that they have to have the S-loop on their dial for IG-88D to be any use. I mean, I figure they chose the least "harmful" IG-88* to copy for exactly that reason, but I do not see why the crew card HAD to be one of the existing IG-88* pilots. Why not make it "IG-88E" and make it unique?

Fluff. There are only 4 IGs, A, B, C, D.

And by making it one of the existing IG pilots, they keep open the possibility of the other IGs making appearances as crew as well.

Regardless, you're giving an opponent decision making power for a defensive boost. The surest way to kill Soontir is to prevent actions--often by blocking. Expanding his dial from 7 green moves to any one of his 16 maneuvers, runs directly counter towards the goal of trying to kill him.

Dying because you failed to get one more evade also runs directly counter to the goal of trying to kill him. I fail to see how a dead ship is a better choice than opening up Soontir's dial.

Im really excited to try rigged cargo on brobots. Something like this-

88b- Veteran Instincts- HLV- IG-200- Fire control- tractor beam- inertial Dampeners- Autothrusters

88c- Push the limit- Mangler Cannon- ig-200- Advanced sensors- Tractor Beam- rigged cargo- Autothrusters

Going to be A LOT of fun.

Latts is hot garbage for 2 points. Remove a stress from my attacker to add a single Evade result? Maybe if we're talking about a Tycho or stressbot, but it's pretty situational for two points. I'm sure as hell not removing a stress from Soontir Fel and opening up his dial.

IG crew is IG-88D, so you can't run him and the crew. IG-88D is the "when you do a Seignor Loop, you can use the corresponding hard turn template"; sort of a weird choice to limit (are two hard turning seignor ships that big a deal?), but I guess they didn't want to go with just "IG-88" for the crew card.

Yeah, for two points I think Latts is well overcosted, especially given how she opens up the dial of anyone other than a Zuckuss carrier or Tycho in most cases.

IGD wouldn't actually work with any current Scum ships that can take crew, which is presumably why they chose him. IGD(pilot) only works on 3-Sloops and the only other ship with that manoeuvre is the StarViper.

Yeah, I figure the IG-88D choice for the crew is either future-proofing, or specifically designed to prevent "5 IG lists" for epic play or something. Otherwise I am not sure why they felt the need to make the crew slot a specific IG. Why not just name the crew card "IG-88" and make it itself unique?

There were only 4 IG-88s that ran around in the grand ol' world. IG-88D is the most aggressor-specific ability of the lot (even if only IG-88A is actually generically usable - which is kind of funny, given that it's usually the weakest of the 4 pilots to start with...), so it's reasonable to restrict on it - or, if you will, not restrict any of the others.

Otherwise you end up with 5 IG-88s, and that would be a little bit weird.

Latts Razzi... is OK. She's a last-ditch don't-die-please card, or a great anti-stressbot, anti-tycho counter. I would not have picked those two ships as the ones that needed countering. ;)

Y'know how people buy StarVipers for Autothrusters? Rigged Cargo Chute is 1pt. That's really good. Buy a couple of packs good. Not convinced about most of the rest, but we'll see yet!

Latz is anti inq/soonts and anti dengaroo (zuckus) and pro rigged cargo hold (even if you eat the stress, they still lose their action step as they get stressed before it)

Not to say that makes her worth it, esp if you only have 1 seat on your ship, but she has theoretical application in this meta

Difficult to abuse fully due to Scum crew (k4 dengar) giving a LOT of ships full mods, but ventress dies get essentially double evades (latz is a result; not a token) against a target in her mobile arc at range 1/2

Regardless, you're giving an opponent decision making power for a defensive boost. The surest way to kill Soontir is to prevent actions--often by blocking. Expanding his dial from 7 green moves to any one of his 16 maneuvers, runs directly counter towards the goal of trying to kill him.

Dying because you failed to get one more evade also runs directly counter to the goal of trying to kill him. I fail to see how a dead ship is a better choice than opening up Soontir's dial.

Why get 1 evade to save your life instead of Gonk for many and get points back? Yes evading damage is great, but spending points on increasing a high-PS Arc dodger's ability to arc dodge, all so you can mitigate the consequences is a bad strategy.

Unless there's some synergy with the yet to be revealed slicer upgrade this card is a dud. Spend points on winning the game, not trading favors with the enemy.