hi my group got together last night to play test some rules and make some characters. we didnt play a full game just ran through a few examples of play so we could become familier with the system in leu of our 'real' game on sunday.
first off is skills. I understand that the dice have a level of interpretation and each player / gm will view the dice differently but this is what happened and I just wanted to see if I was running things as they should be (whatever that meens)
first off we had 2 characters jumping accross roof tops giving chase to an enemy. I gave a difficulty of 1d as the roof tops were fairly close, but because it was night and raining imposed 2 misfortune dice. Is this correct , as in am i playing this correctly?
the first player rolled, after cancelling things down etc. he was left with 1 success and 2 banes. I gave the interpretation that the player just manages to make the jump but due to the banes suffers the universal 1 fatigue but also looses his footing on the slippy roof tiles and grinds to a tempory halt in the chase. Would you say this was a fair interpretation? or should i have just imposed the fatigue?
the second character made the same jump. this time the end resault was more favourable: 2 successes 1 boon and 1 comet. I interperated this as a jump well made not only making the jump but landing in stride and being able to close the gap between him and the quarry. the player argued thet the comet should be more possative almost making the enemy stumble, but i thought that the dice should really only effect the roller rather than other characters. once again was this fair ?
the final jump was purley made by the second character giving chase. this time the player ended up with no successes 1 bane but again 1 comet. this seemed a little tough for me to read, but, I decided that he failed the jump grabbing the oposite roof with finger tips before giving in an falling. due to the comet i decided that by chance a hay card was beneath the player giving him a safe and unexpected landing, and suffer no damage. would this be an ok interpretation? if you were playing would you be happy with this?
this seemed to work ok but as my group came from playing games with a more deffinate win/ loss succeed / fail, the interpretation felt vague to them, and i didnt know how to overcome this.
on the oposite side combat went really well as the dice are more deffinate in outcome so eveyone was happy.
any advice please?