Hi
GreenKnight has made some spectacular updates to Armada Vassal, propelling it into the elite club of the best modules ever made for Vassal. I am speaking as someone who's made one for another game here and has played hundreds of hours of xwing vassal, so believe me when I say his work is genuinely exceptional.
The next thing that may need upgrading is us, the playerbase.
The vast majority of Armada opponents I have played have been courteous, good-sports and extremely challenging (thanks, ladies and gentlemen). However if there's room for improvement, it is in playing in a timely fashion and keeping your opponents informed of what's going on.
We're all slow while learning new game systems (and I would like to thank my opponents for their patience when I've got muddled too) but there have been a few reports of games that have gone unnecessarily long recently, with players taking over an hour for a turn. That probably wouldn't happen in real life with someone standing there prompting their opponent.
If you'd like to be the opponent you'd want to play, please
- Plan and execute your moves in reasonable time. Don't get rushed or flustered, but do get the job done.
- Don't spend too long measuring and remeasuring and remeasuring - sometimes there is no perfect move; sometimes your ship is going to hit that rock. Take reasonable time to assess, then get it done.
- ALWAYS tell your opponent if you are going to be away from keyboard. Don't leave them guessing!
- If you need a break, tell your opponent. They might want one too. Estimate your return time and try stick to it.
- Try to have minimal distractions when it's game time. If it's a scheduled game, don't put it in the middle of Game of Thrones, and certainly don't play any other games at the same time.
- Allow a little leeway; we're playing a simulation with no text on cards etc, so give the benefit of the doubt and play casual if you can manage. Most people will reciprocate.
If you think some of these ideas may not have occurred to your opponent, you can always give them the link to this thread. It might help them realise there are advantages to playing at a decent pace even in a game that is effectively always paused and has no time limit.
And by the way, this isn't unique to Armada - In xwing vassal, I once had dinner in the time it took for someone set Soontir's dial. They still hit the asteroid though, so the story has a happy ending.
Thanks, enjoy your games!
