Fixing the TIE Punisher with the Bomber title

By Chief Hugh, in X-Wing

0 point

Tie Punisher Only

Torpedo Slot:

Enhanced Shield generator:

Increase your shield value by 1.

When you remove 1 stress token

you may regenerate 1 shield token,

up to your maximum shield value.

-AND/OR-

2 points

Tie Punisher Only

Laser Upgrade

Two Secondary Weapon slots of the same type.

When attacking, you may assign

1 stress token to your ship to

increase your primary weapon

value by 2.

Edited by ObiOneToo

Title "High Fives": When an enemy ship is destroyed by your missiles, torpedoes, or bombs regain full shields and permanently increase your Agility to 2.

Anyone have a good list with a punisher in it?

Granted, I've never played in a tournament, but I've had some success in casual friendly games with:

Redline (38)

Guidance Chips (0)

Extra Munitions (2)

Fire Control System (2)

Plasma Torpedoes (3)

Cluster Missiles (4)

2 x Tempest Squadron Pilots (25)

Guidance Chips (0)

TIE/x1 (0)

Accuracy Corrector (0)

Cluster Missiles (4)

Academy Pilot (12)

How about a title that gives you an evade toke every time you "lose weight", ie, drop a bomb, fire a missle or torpedo.

However how do you balance thus against (hypotheticsl) Punishers starting empty?

I skimmed the thread and someone touched on it, but what about a title (or pilot) that lets you shoot 2 missles or torps at the same time?

Say, spend one target lock to fire one or two proton toredoes at the same target? you'd have to figure out how to modify dice after that, but 8 red dice is a place to start.

Or could have a targeting droid that fits in a ordnance slot, and gives you the same effect as weapon engineer.

then a title that lets you accumulate target locks like the moldy crow stores foci, then you can spend as many as you want. Say you have 2 ships double locked, you could shoot a total of four ordnance, 2 at each target, all in the same round, but you wouldn't have any locks to modify with, or you could shoot 1 missle at each target and still have a target lock to modify each attack with.

You could make it a tie punisher only system upgrade I suppose. Or sacrifice some capacity for a crew slot, ala tie shuttle?

I'm not really a punisher fan either, I own a couple for the sake of completeness, but I think it's an abomination. I'll take tie bombers any day. I was afraid the punisher would phase out the bomber, glad it hasn't

Another approach would be to create a torp or missle that was tie punisher only.

Then you could design away without altering anything that already exists.

How about a stalin's organ like payload (think giant rocket pod) that lets you attack every target in your front arc, and if you have a focus, you may use it for each attack?

FASCAM warhead Place a marker on the board in arc and at range 2-3, roll one red die, on a hit or crit, place a set of cluster mines oriented in whatever direction you choose, but the center tokenmust be placed over the aiming point

Long range torpedoes that hit out to range 5 ?

Nobody has made ordnance restricted to a particular ship, but I don't see why you could not.

Homing torpedo, as soon as you spend a target lock to fire this weapon, place the lock back on the target, you may use it to modify your attack roll, but if you do not, it is discarded during the end phase

Some of these could occupy more than one slot. Rhymer' Organ could take all your missle slots and bomb slots, for instance.

A title that lets you take 2 modifications, then you could take chimps, LRS, and still have a system upgrade

Just brainstorming here. Even after vets, the biggest thing holding back ordnance carriers is the ordnance itself.

My fix...

Punisher only title.

Pts: ???

Coordinated Ordnance System: after attacking with a missle or torpedo secondary weapon, this ship my fire an additional missle or torpedo secondary wespon at the same target. This ship my drop one bomb before revealing its maneuver AND one bomb as an action each turn.