Hi guys, just started playing this game and could use some advice for a 400 point shindig going on at my FLGS.
I've managed to obtain 1 of every core and expansion with the exception of the Victory class and MC30 expansions.
I'm a bit overwhelmed by all the upgrades I've gotten, but have created a fleet separated into a Hammer, Anvil, and Flyswatter element.
Anvil:
Imperial II class SD (120)
Admiral Screed (26)
Admiral Chiraneau (10)
Gunnery Team (7)
Expanded Hangar Bay (5)
Advanced Projectors (6)
Leading Shots (4)
XI7 Turbolasers (6)
Relentless (3)
Total (187)
Hammer:
Gladiator 1 Class SD (56)
Wulf Yularen (7)
Ordnance Experts (4)
Engineering Team (5)
Expanded Launchers (13)
Demolisher (10)
Total (95)
Flyswatter:
Raider II class FS (48)
Quad Laser Turrets (5)
Instigator (4)
Total (57)
TIE Fighter Squadron X2 (16)
TIE Interceptor Squadron (11)
Howlrunner (16)
Soontir Fel (18)
Grand Total: 100
Objectives: Most Wanted, Hyperspace Assault, and Minefields.
I realize that this totally throws away any initiative bid, but this also gives me an opportunity to pick objectives that I think are useful to a fat fleet. The ISD will act as carrier and mid-range dakka thrower spamming squadron commands to allow the fighter ball to attack then disengage from engagement. Bonus points if the Raider keeps the fighters locked down in the process. The Gladiator will attempt to Boom Zoom Boom since the unlikely chance of having initiative would preclude a triple tap. I suppose I could take out a TIE Fighter squadron or 2 to make an initiative bid if that would be a smart move.
For people that have played more than the 2 games that I have, how would you improve on this?