Very psyched for this game and pre-ordered... But does anyone have any insight with how this app-driven experience may play out? How does Descent stack up to the idea with preserving story? 1E would give you a hint, like "burning smell from the kitchen" which really was a clue and thematically immersive. If the maps are randomly generated, will we get clues that encourage us where to explore? Or is MoM2E gonna end up just a dungeon crawler (enter here, these monsters spawn... Defeat them, one drops a key which may open a door to come or one you've already tried to open before...)?
After all, MoM1E was hardly combat-centric. Often times, the best idea was to run rather than stick around until the monster dies...