Hullo
I'm not starting a new thread but using this one. I've played RPG's and boardgames for a long time. Some of minis go back a long way.
http://web.mac.com/mcconnell_director/iWeb/mook%27s%20miniatures/Welcome.html
Got Descent at Christmas, I'm very impressed with it, started painting the minis (will post the results), played it twice so far one on one with another experienced player but Gaz has still to meet Narthak.
I have a few questions.
1] If a player places an "AIM" order at the start of his turn and then attacks (using the AIM order) the order is used.
Can that player then place a "GUARD" or "DODGE" order on his order free hero? Or is it one order per turn ?
2] Stupid question. On the green dice I can see symbol for "RELOAD" when the green dice is used in "Doom - The Boardgame". I know you never run out of ammo in Descent, so what does the symbol signify, or should I ignore it?
3] As OL I've just spawned a group of Beastmen, when I "activate monsters" I can move and attack with the monsters I've just spawned. They don't have to wait until my next turn before they can activate?
4] I've just dealt damage with "BREATH", for six points of damage. the hero has an armour rating of 4, therefore I do only two damage to his health. The armour isn't affected at all? No damage to it ?
5] At which points do monsters gain the ability to open doors ? Area 3 in the first mission has two doors to it, if a hero opens one of those doors can the monsters then use both doors to exit area 3, in effect, come up behind a hero ?
6] Is there any rule as to which monsters can open and close doors ? The Razorwings and the Naga would seem to have problems turning handles ?
Sorry if these as really obvious but as I said, two attempts and Gary still hasn't met Narthak !