Funny despair roll

By SuperArppis, in Star Wars: Force and Destiny RPG

So my character and his allies was sitting in this parked speeder in Nar Shada, ready to head off into the depths of the city for another adventure. He heard something behind him, next to this coffee were some Ganks training their sights at him with their guns. He was alarmed at first and I was able to assign some "sense" on both of them, but they got the first turn (better cool roll).

They fired their blasters... and they BOTH rolled despair, some threat and failed their rolls. So, the first one to fire ended up shooting his friend to his back, then the second one tripped and fired at the nearby cafee's tibanna gas tank and they blew themselves and their friends away or they just got burned badly.

So my character just looked at them, while sitting there. Then he said: "Hm, well that was most fortunate... could you start the engine and perhaps we could embark on our journey?". And off they went.

Do you guys have funny despair/triumph roll stories? I'd like to hear them if you do. :)

We were borded this week by a couple of pirates that cut their way on board through the roof. As we killed the 2nd we heard their ship start to pull off leaving a gaping hole in our hull right where all PCs are.

Thinking quick I grab my Goo Gun and shout to the wookie hold the plate up! So he rolls to lift the heavy plate in place and I roll a mechanics roll to resin it back into place. I roll a success and a despair after everything else is cancelled out. One hole plugged and one wookie glued to the ceiling. :D

We were borded this week by a couple of pirates that cut their way on board through the roof. As we killed the 2nd we heard their ship start to pull off leaving a gaping hole in our hull right where all PCs are.

Thinking quick I grab my Goo Gun and shout to the wookie hold the plate up! So he rolls to lift the heavy plate in place and I roll a mechanics roll to resin it back into place. I roll a success and a despair after everything else is cancelled out. One hole plugged and one wookie glued to the ceiling. :D

Hahahahahahaha... :D

I'm sure that wookie loved it.

Wait, there is a goo gun!? :o

Edited by SuperArppis

We were borded this week by a couple of pirates that cut their way on board through the roof. As we killed the 2nd we heard their ship start to pull off leaving a gaping hole in our hull right where all PCs are.

Thinking quick I grab my Goo Gun and shout to the wookie hold the plate up! So he rolls to lift the heavy plate in place and I roll a mechanics roll to resin it back into place. I roll a success and a despair after everything else is cancelled out. One hole plugged and one wookie glued to the ceiling. :D

Hahahahahahaha... :D

I'm sure that wookie loved it.

Wait, there is a goo gun!? :o

We were borded this week by a couple of pirates that cut their way on board through the roof. As we killed the 2nd we heard their ship start to pull off leaving a gaping hole in our hull right where all PCs are.

Thinking quick I grab my Goo Gun and shout to the wookie hold the plate up! So he rolls to lift the heavy plate in place and I roll a mechanics roll to resin it back into place. I roll a success and a despair after everything else is cancelled out. One hole plugged and one wookie glued to the ceiling. :D

Hahahahahahaha... :D

I'm sure that wookie loved it.

Wait, there is a goo gun!? :o

It's in special modifications

I have to look into it... Very clever usage of it.

I've told this story here before, but I never tire of it and, since you asked, I'll do it again:

A whole party of Force Sensitive PCs were fleeing a besieged city, having basically been caught in the middle. It's all a very long story, but suffice it to say that the BBEG for that adventure incited the Empire, and after defeating said big bad they needed to leave. So they stole the Ghtroc 720 that was just lying there, earning no conflict because the thing was going to be scrap in about four seconds, and flew off!

Of course, they were immediately set upon by TIE fighters and, later, a TIE interceptor. My mom's character, a vigilante Sentinel Shadow all about corporate espionage and slicing-type goodness, spent a lot of the fighting trying to do the whole cyberwarfare thing that drops shields, can cause system strain, and - with a Triumph - can shut down a weapons system and stuff.

Thing is, she rolled TWO Triumphs. What do I do with those, as a GM, I think? Obviously, the first shuts down the interceptor's weapons, but there isn't much else to shut off. In a fit of panic, I default to humor and rule that the second Triumph allows her to replace the weapon firing function with a different function... that we decide plays a really annoying laugh track every time the interceptor pilot tries to fire. And, because we were on Roll20, I actually found one and played it every time the poor guy tried to shoot at the space turtle the party was flying.

I've told this story here before, but I never tire of it and, since you asked, I'll do it again:

A whole party of Force Sensitive PCs were fleeing a besieged city, having basically been caught in the middle. It's all a very long story, but suffice it to say that the BBEG for that adventure incited the Empire, and after defeating said big bad they needed to leave. So they stole the Ghtroc 720 that was just lying there, earning no conflict because the thing was going to be scrap in about four seconds, and flew off!

Of course, they were immediately set upon by TIE fighters and, later, a TIE interceptor. My mom's character, a vigilante Sentinel Shadow all about corporate espionage and slicing-type goodness, spent a lot of the fighting trying to do the whole cyberwarfare thing that drops shields, can cause system strain, and - with a Triumph - can shut down a weapons system and stuff.

Thing is, she rolled TWO Triumphs. What do I do with those, as a GM, I think? Obviously, the first shuts down the interceptor's weapons, but there isn't much else to shut off. In a fit of panic, I default to humor and rule that the second Triumph allows her to replace the weapon firing function with a different function... that we decide plays a really annoying laugh track every time the interceptor pilot tries to fire. And, because we were on Roll20, I actually found one and played it every time the poor guy tried to shoot at the space turtle the party was flying.

Hahaha... :D

Well that was hilarious and never heard that story before. So thanks for that.

First game ever with some friends, I'm GM'ing. The guy playing the Wookie, decides to go medival on some buttocks of some local thugs that accosted him and the other player. He did really well....sadly he rolled a Despair...in the middle of a public street...on Nar Shadda. So I had the other people watching basically freak out. "It's a rabid wookie! he's going to kill us all!! Run for your lives!" , which got the attention of the local "official" law enforcement group, who showed up and basically pounded on his Wookie butt for a round or two, before they ran for it. :D

First game ever with some friends, I'm GM'ing. The guy playing the Wookie, decides to go medival on some buttocks of some local thugs that accosted him and the other player. He did really well....sadly he rolled a Despair...in the middle of a public street...on Nar Shadda. So I had the other people watching basically freak out. "It's a rabid wookie! he's going to kill us all!! Run for your lives!" , which got the attention of the local "official" law enforcement group, who showed up and basically pounded on his Wookie butt for a round or two, before they ran for it. :D

Hahaahaha, that is some bad luck. :P

Reviving this thread to tell a little story.

I am running an Old Republic era game and have done a couple sessions for it. During the first session, the PCs fought Oriketh the Bloody. A Togorian Sith Lord who has mastered all of the lightsaber styles and had a custom lightsaber that could work as a single, double-bladed, or separate two dual sabers. His title is "the bloody" because he has modified his lightsabers to where they don't cauterize all wounds and normally leaves a bloody mess when taking care of business.

When fighting him the first time, they managed to disarm his off-hand when it was in Dual-blade formation and then land a crit rolling 149 - The End is Nigh meaning that he would die at the end of the next turn. On his action that round he rolled two Triumphs on his final attack so I flipped a Destiny Point and had him leap onto a shuttle that was flying overhead and escape. One of the characters is an assassin droid that collects lightsabers and he picked up the lightsaber half. It was personalized so he never got to use it because he didn't want to take the penalties but he carried it on him with his other trophies.

Flash-forward to the latest session where the PCs are involved in stuff dealing with the Hutts and Oriketh shows up. His opening move/dialog is to reclaim his lost saber using the Move Force power and then the fighting began. The Hutt and Oriketh's main goal was to escape with a scientist and that failed so then it was just to escape. Oriketh held off the PCs while the Hutt escaped and was focusing on the Jawa armorer jedi (the only one who could really go toe to toe with him without the gang-up option which I had negated). Oriketh gets to an open area and is ready to run so uses Force Move to toss the Jawa out of the way and make his escape. He rolled a Triumph and Despair with plenty of force pips. He through the jawa back into the room as he was running towards the shuttle and I asked the player of the Jawa how he wanted to handle the despair.

Instead of continuing the fight, he used the Despair to use his own Force Move power to reclaim the second half of the lightsaber Oriketh had just taken back and gave it back to the droid.

I had a party break into an Imperial military installation on a small moon to save an NPC friend who they've been trying to track down for a while. The installation had an ion cannon on the roof of the prison to defend itself against assault, and a deflector shield covering the installation, and - because of the reduced gravity - it has a gravity generator in the basement. The deal with the Rebels who gave them the means to enter the facility, was that they had a couple of hours to get their friend and get out before they pulverized it from orbit.

Fast forward to the epic escape, where the rebels have showed up and there's a small space-battle overhead, and the party decide they need to take out the Ion cannon to give the Rebels a fighting chance. In true murder-hobo fashion, two of the party go up the lift to the control room and 'clear the room' of technicians. After that they decide to shoot the shield generator with the cannon. They roll a despair and a triumph (and neither of them have any Gunnery skill, so they miss)

They hit the power generator for the entire facility, so the gun goes offline, the shield goes offline, the lights go offline, and the artificial gravity generator also goes offline (so they now have penalties to coordination checks for the weird gravity)

PC1: "Woohoo! Lets take the lift down and get out of here."
DM: "The lifts are offline"
PC2: "Oh... Oh no... "
DM: "And the rebels are now assaulting the facility without the shield"
PC2: "OH NO"
PC1: "We'll have to climb down the lift shaft then..."
DM: "Coordination check please"
PC2: "I hate you so much..."

So the PCs have just made it through a raid on an Imperial outpost, destroying the power generator, which takes down the shield and some other defensive measures, which makes way for full-on assault. They are all really, really injured. One of them is incapacitated, another has 6 crits. They make it to the roof, from where they are going to try to exfiltrate the base, but there is one more mission objective: a turret that can run off of emergency power. The one with 6 crits goes to throw a Thermal Detonator to try and destroy it. Due to one of his crits, the check is upgraded. And you know what? He rolls a Despair...

He survived, but he had a +100-10 (durable) crit roll. He is lucky he only rolled a 5. :D

On 12/9/2019 at 7:01 PM, Varlie said:

the Jawa armorer jedi (the only one who could really go toe to toe with him without the gang-up option which I had negated).

I'm appalled and amazed and I might live the rest of life not knowing which feeling is stronger. It sounds like one of those terrible ideas that can't stop making so much sense.

I'd ask you to pat your player on the back if I could do so without also insisting that the pat be followed up by a quick slap to the back of the head.

I'm going to go lie down now.

Yeah, the player always tends to choose characters that make you go 😵

Chronicles of the Gatekeeper Act 1...

Final Confrontation with Gel Marcolf. Same character (Ace Pilot) manages to roll 2 despairs shooting into Melee. Kills both Pathran Helshar and Odir Tumiris (They recruited both warring elders to help them raid Marcolf's mansion).


Leads to the character being throw into the brig for a year (Storytime) and the group losing all and any rewards they would have earned from ACT 1.

Fortunately the team Diplomat made his social check to calm the Sathari citizens down before they rioted and lynched.

Oh, that reminds me of another one.

Different game setting, set in ROTJ time period a group of Force sensitives have been brought together by an Order 66 survivor and being trained as Jedi before their mentor was killed and left them on their own. One character is a Clawdite Hunter who prefers his blaster rifle to his lightsaber but is notorious for rolling despairs at bad times. In Ghost of Dathomir adventure, he fired at Jessara while she was in the container with the crystal shard and missed with a despair hitting and shattering the shard. He's managed to shoot 2 of his teammates while firing into melee.

In the last session, they were fighting a mentor turned bad in the final game of the session. He had taken several wounds and his blaster rifle was out of ammunition due to a despair rolled the previous round. He pulled out his backup blaster and fired at the BBG, who was engaged with two others at the time, and rolled another despair.

The other two players were arguing who was closer and which of them got shot when they noticed me smiling (never a good thing when the GM smiles). The BBG had Improved Reflect and reflected the shot back at Bran taking him to one under his Wound Threshold. Making him the 3rd member of the team that he has managed to shoot rolling despairs

He still hit the BBG taking him very close to his WT so as it was his action next in initiative, he did the only thing he could....Harm Force Power with the heal self upgrade.

The player of the clawdite basically explained the situation like this

"Well, old Lucky [he named his rifle] is out and I'm down to the holdout. I can still do this" Fires at target, shot gets reflected. " Oh crap, well that didn't work!"
Pulls vibroknife and begins to charge in. "You can't stop mmm......." Gets drained by Harm and falls unconscious