I've searched. I've scoured. I've read everything I could and I still don't get it (and it seems like I'm not the only one). Personal scale? No big deal, but with vehicles it just gets weird.
Speed 0: You ain't moving.
Speed 1: One maneuver to move within Close (huh?) and two maneuvers to go from Close to Short or Short to Close (what about Short to Medium and Medium to Long... then Long to Extreme).
Speed 2 - 4 (where the PC's ship speed is): One maneuver to move within Close (still, huh? -- are we saying we are within close range and we are moving to something else within close range... like if a ship wants to dock with another ship), one maneuver to go from Close to Short or Short to Close. Two maneuvers to move from Close to Medium or Medium to Close.
I get that (for the most part). But say I tell my players that something of interest is at Extreme range from them. They want to get there as quickly as possible because they are being dogged by several starfighters and a Star-destroyer is lining up it's weapons. The players push their newly upgraded YT-2400 to speed 4 and spend two starship maneuvers to eliminate how many range bands? What if they take a few hits and drop down to Speed 2 due to engine damage?
I could just say "at this speed it'll take 8 maneuvers to reach your target", but how would I adjust that if they end up slowing down or speeding up?